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In the Shrine of Secrets, you are able to purchase Teachable perks using a new currency named Iridescent Shards. Each week, 4 teachable perks will be available to purchase. Every 7 days, a new rotation of teachable perks will be chosen at random from the pool of all the unique perks in the game. Act fast if you want to collect them as no one knows how much time it’ll take before they reappear. Here is a bit more information on how the system works:
- Shrine of Secret perks are purchased with Iridescent Shards only.
- Iridescent Shards are earned by playing Ranked matches, shards are not earned in the Kill Your Friends mode.
- When a perk is purchased from the Shrine of Secrets, it is removed from the market, but not replaced until the end of the rotation.
- All perks in the market are “Teachable”. This means that purchasing it unlocks it for the Bloodweb of every Survivor or Killer.
- If a player already has unlocked one of the perks available for purchase, buying this perk again from the Shrine of Secrets will instead grant 25k Bloodpoints.
- All players/characters have the same perk rotation.
We’re excited about the Shrine of Secrets and are looking forward to reading your comments about it.See you in the Fog!
FEATURES & CONTENT
Content – Added a new location (Haddonfield)
Content – Added a new map for Haddonfield (Lampkin Lane)
Content – Added a new offering that allows to play as Michael Myers (appears on killers’ bloodwebs if you do not own the associated DLC) (refer to the dev message below for more details)
Feature – Added the new Obsession Mechanic (refer to the dev message below for more details)
BUG FIXES
Fixed an issue causing map calling tremendous offerings to have no effect
Fixed an issue making it possible for a killer to hook a survivor instantly from the ground if picked up under a hook
Fixed missing text for the Enduring Perk ("Recovery from physical stun condition caused by perks is increased by 20%" added)
The Obsession is basically a condition which triggers various situational effects. Will you kill your Obsession first or will you keep the best for last? Will you make the ultimate sacrifice and choose to be the obsession?
See you in the Fog!
"He came home!" - Dr. Sam Loomis
BUG FIXES
Fixed an issue making it impossible to successfully stalk a survivor with The Shape at certain resolutions
CONTENT
Added a new Halloween themed head customization item for Trapper, Wraith, and Hillbilly
BALANCE
Added an effect to the “Object of Obsession” Perk if the wielder of the perk is not the obsession (similar effect, shorter range)
BUG FIXES
Added a forced save of the game after a perk has been bought in the Shrine of Secret
Adjusted Chase & Proximity music levels
Fixed an issue making it impossible to jump down from a roof through fence gaps in Haddonfield
Fixed an issue making it impossible to navigate behind a specific bench in Haddonfield because of a rock too close to an hedge
Fixed an issue making it possible for The Shape to stalk survivors inside closets
Fixed an issue making it possible to jump on top of the Cabin building in Haddonfield
Fixed an issue that caused a barrel to spawn underneath a hook in MacMillan Estate
Fixed an issue that caused chases to end when entering Stalking mode with The Shape
Fixed an issue that caused Laurie Strode’s voice to be Meg’s
Fixed an issue that caused some Med-Kit Add-Ons to affect Self-Care and other interactions
Fixed an issue that caused The Shape tier 3 kill action to consume a Memento Mori kill
Readjusted game audio balance (this will cause a reduction in general volume)
BUG FIXES
Fixed a few in-game crashes
Fixed an issue causing the camera to clip through survivor’s heads while opening the exit gates
Fixed an issue making it possible for players to be able to randomly go through one another (temporarily having no collisions between specific players)
Fixed an issue making it possible to push survivors away from hooks
Fixed an issue making it possible to stalk survivors after they have escaped the level
BALANCE
Added a cooldown period (after losing or gaining a charge) before a killer can gain an additional charge for the “Play With Your Food” Perk
Added an additional modifier to the “Vanity Mirror” The Shape Add-On that slightly decreases the movement speed
Reduced the maximum recovery percentage to 85% (down from 95%)
The “Play With Your Food” speed increase bonus was adjusted to 3%/4%/5% (down from 5%/6%/7%)
The “Tinkerer” Perk now affects 3 additional Add-Ons for The Shape (“Judith’s Journal”, “Memorial Flower”, “J. Myers Memorial”)
Added support for fixed duration blood points bonus events
BALANCE
Adjusted accumulation of stalking points to be the same for any number of stalked survivors (simultaneously stalking multiple survivors does not increase the speed at which stalking points increase)
Adjusted the minimum distance between bear traps to 1.5 meters (up from 0.6 meters)
BUG FIXING
Fixed an issue causing blood points to sometimes start counting from a negative value in the Tally screen
Modified the process of joining lobbies which results in reduced time to join a lobby after a game has been found
The Blood Hunt starts on Friday the 18th at Midnight (00:00 UTC) and ends on Tuesday the 22nd at Midnight (00:00 UTC).
Don’t miss this opportunity, especially since it’s your last chance to get the special prestige outfits (see below for more info).
See you in the fog.
People of the fog,
On November 24th, changes to the progression will be integrated and available to you. This revised progression is put in place to speed up the progression of your characters dramatically.
Note that you won’t lose any progress on your current Bloodwebs. You’ll see the changes only once you level up and a new Bloodweb is generated.
As promised, here is your one week last call to get your character prestiged to unlock this special prize. The Deadline is on November 24th 0:00 UTC. Here is how it’s going to work:
Have fun and take full advantage of the Blood Hunt to get these unique customization pieces!
Fixed a crash that could happen when transitioning into a game.
Added Legacy Prestige Outfits in Customization View (currently locked until they are available)
BALANCE
Adjusted the Bloodweb generation to allow multiple perks on a single Bloodweb (the entity will always eat the remaining perk after the player selects one)
Reduced the amount of nodes per Bloodweb for faster leveling up of characters
Various other adjustments on Bloodweb generation (changing odds of appearance and content distribution)
Fixed an issue causing Legacy Prestige outfits to not be displayed in character customization
Fixed an issue causing the CGVA Mask to be available in the character customization
Adjusted the starting round of the entity on the bloodweb to round 5 for levels 25+ (up from 4)
BUG FIXING
Fixed decisive strike having no effect
Note: We are still investigating the issue where decisive strike is lost if used while getting drop. This simply reverts back to the state the perk was starting with patch 1.2.1)