Dead by Daylight

Dead by Daylight

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Randomize Oct 1, 2019 @ 1:02am
Unable to purchase Auric Cells
I've tried numerous times today to purchase Auric Cells but I keep getting an error message. Anyone else?
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Showing 1-15 of 33 comments
ion play no more (Banned) Oct 1, 2019 @ 2:31am 
Submit a ticket
Spruce Willis Oct 1, 2019 @ 2:44am 
Known issue. Happened to me, i closed out of Dbd and reopened, restarted my PC and it was fixed.
Close out of Steam and reopen it, if the error message still occurs, submit a report ticket and purchase some more Cells. That should work
Last edited by Spruce Willis; Oct 1, 2019 @ 3:01am
Ivraas Oct 1, 2019 @ 2:46am 
Good, you shouldn't buy that crap.
Snorri Nosebiter Oct 1, 2019 @ 2:49am 
Originally posted by Ivraas:
Good, you shouldn't buy that crap.

Some people have disposable income. It's quite nice.
Ivraas Oct 1, 2019 @ 3:03am 
Originally posted by The Shoop:
Originally posted by Ivraas:
Good, you shouldn't buy that crap.

Some people have disposable income. It's quite nice.
Ofcourse, it's just a bad thing for the games industry but more important... for gamers, when all these microtransactions were introduced, all games contain less then half if not more amount of content they should.
I want to remind you that this isn't F2P game, it's fully payed and caping microtransactions like auric cells into something that you already pay for is a ♥♥♥♥ thing to do.
You can't rely deny it, because licensed stuff isn't even purchasable with shards that you gain in game, and perks from those DLCs are needed to counter killers and survivors. Unless you want to struggle with additional challange in that toxic community when they tell you EZ at the end of the match after beating your ass with their purchased stuff.
Snorri Nosebiter Oct 1, 2019 @ 3:22am 
Originally posted by Ivraas:
Ofcourse, it's just a bad thing for the games industry but more important... for gamers, when all these microtransactions were introduced, all games contain less then half if not more amount of content they should.

Then the only other option would be to include no licensed characters at all, as there's no way that Behaviour would have been able to afford to pay for all those licenses before launch.

I think that it's a massive, massive overstatement to claim that all games contain less than half the content that they 'should'.

Originally posted by Ivraas:
You can't rely deny it, because licensed stuff isn't even purchasable with shards that you gain in game

The devs paid a fortune for those licenses. It was never likely that they'd give the content away for free. :D

Originally posted by Ivraas:
and perks from those DLCs are needed to counter killers and survivors.

Wait for them to appear in the Shrine.


Yes or no: are you opposed to paid expansions for games? For instance, WoW's many content packs or The Witcher 3's Blood and Wine?
Last edited by Snorri Nosebiter; Oct 1, 2019 @ 3:23am
costasiero (Banned) Oct 1, 2019 @ 3:24am 
Originally posted by Ivraas:
Good, you shouldn't buy that crap.
I will pay more than $10 for those Kate boobs to jiggle with that new biker outfit. Nobody is forcing you to do it
beanmilk Oct 1, 2019 @ 3:30am 
Originally posted by costasiero:
Originally posted by Ivraas:
Good, you shouldn't buy that crap.
I will pay more than $10 for those Kate boobs to jiggle with that new biker outfit. Nobody is forcing you to do it

No one is forcing me to pay for microtransactions, but I am forced to put up with the consequences of them. Publishers put them in the game expecting people to buy them, so they take steps towards making you buy them. For example, start the game off with less content and piece meal it back to the consumer making more money. There are sheets that tell publishers how to sell micro-transactions and it makes us consumers look like nothing more but cattle. Years ago, this wasn't normal, it's been normalised because people drop fat stacks on pixels in a video game.
beanmilk Oct 1, 2019 @ 3:31am 
Originally posted by The Shoop:
Originally posted by Ivraas:
Ofcourse, it's just a bad thing for the games industry but more important... for gamers, when all these microtransactions were introduced, all games contain less then half if not more amount of content they should.

Then the only other option would be to include no licensed characters at all, as there's no way that Behaviour would have been able to afford to pay for all those licenses before launch.

I think that it's a massive, massive overstatement to claim that all games contain less than half the content that they 'should'.

Originally posted by Ivraas:
You can't rely deny it, because licensed stuff isn't even purchasable with shards that you gain in game

The devs paid a fortune for those licenses. It was never likely that they'd give the content away for free. :D

Originally posted by Ivraas:
and perks from those DLCs are needed to counter killers and survivors.

Wait for them to appear in the Shrine.


Yes or no: are you opposed to paid expansions for games? For instance, WoW's many content packs or The Witcher 3's Blood and Wine?

Those packs add a new experience to an already complete game. In this instance, DBD only has 5 killers and has much more DLC killers on top of selling you micro-transactions. It's pure greed.

Edit: If you use your disposable income to support an anti-consumer business practice, you're actively making the game industry worse and worse.
Last edited by beanmilk; Oct 1, 2019 @ 3:34am
Ivraas Oct 1, 2019 @ 4:14am 
Originally posted by costasiero:
Originally posted by Ivraas:
Good, you shouldn't buy that crap.
I will pay more than $10 for those Kate boobs to jiggle with that new biker outfit. Nobody is forcing you to do it
Im not talking about cosmetics, if you want to searching the cave under Kate skirt, go ahead. But if you remember when cosmetics were obtained in game thanks to codes or searching the map, this isn't normal either.

It's all gamers fault that they catch that trap, but why more conscious gamers must suffer because of it?

I don't really know what to say since people above me nailed it perfectly.

Originally posted by The Shoop:
Originally posted by Ivraas:
Ofcourse, it's just a bad thing for the games industry but more important... for gamers, when all these microtransactions were introduced, all games contain less then half if not more amount of content they should.

Then the only other option would be to include no licensed characters at all, as there's no way that Behaviour would have been able to afford to pay for all those licenses before launch.

I think that it's a massive, massive overstatement to claim that all games contain less than half the content that they 'should'.
Do you know Destiny 2? Do you know Battlefield? Did you play newest MK or some other game that feels like you just drown your money into demo version?

Originally posted by The Shoop:
Originally posted by Ivraas:
You can't rely deny it, because licensed stuff isn't even purchasable with shards that you gain in game

The devs paid a fortune for those licenses. It was never likely that they'd give the content away for free. :D
Search for the gun, someone forced them! If they can't keep up, they shouldn't go for licensed killers. I think they have pretty nice original killers, and it probably make the game seem bigger with licensed ones but you shouldn't really contruct a badly placed pay model for it. If i must wait a weeks for some useful perk in the shrine that was added into licensed killer DLC i just give up.

Originally posted by The Shoop:
Originally posted by Ivraas:
and perks from those DLCs are needed to counter killers and survivors.

Wait for them to appear in the Shrine.
Mhm, cool. And until then?

Originally posted by The Shoop:
Yes or no: are you opposed to paid expansions for games? For instance, WoW's many content packs or The Witcher 3's Blood and Wine?
Im in opposition to low effort content, not many hours expansions. DLC for Blood and Whine costs me less then Stranger Things DLC and contains more, just addition to a finished product.

Last edited by Ivraas; Oct 1, 2019 @ 4:15am
Snorri Nosebiter Oct 1, 2019 @ 4:22am 
Originally posted by bean milk:
Those packs add a new experience to an already complete game. In this instance, DBD only has 5 killers and has much more DLC killers on top of selling you micro-transactions. It's pure greed.

Define 'complete'. If there's more to add, then by definition it can't be complete- Blood and Wine could easily have been added as a bunch of side quests in the main game after a year's delay.

Originally posted by Ivraas:
Do you know Destiny 2? Do you know Battlefield? Did you play newest MK or some other game that feels like you just drown your money into demo version?

I do, but they're not 'all games', which is what you claimed. You have some real work to do if you want to prove that.

Originally posted by Ivraas:
Search for the gun, someone forced them! If they can't keep up, they shouldn't go for licensed killers.

"Developers should not use their profits to expand their products."


Originally posted by Ivrass:
Originally posted by The Shoop:

Wait for them to appear in the Shrine.
Mhm, cool. And until then?

Have some patience until they do?

Originally posted by Ivraas:
Originally posted by The Shoop:
Yes or no: are you opposed to paid expansions for games? For instance, WoW's many content packs or The Witcher 3's Blood and Wine?
Im in opposition to low effort content, not many hours expansions. DLC for Blood and Whine costs me less then Stranger Things DLC and contains more, just addition to a finished product.

I see. So it's actually a matter of scale rather than opposition to DLC and microtransactions per se. In other words, it comes down to the same thing it always does- what you perceive as being worth your money.
Last edited by Snorri Nosebiter; Oct 1, 2019 @ 4:24am
DEREK (Banned) Oct 1, 2019 @ 4:31am 
Originally posted by The Shoop:
Originally posted by bean milk:
Those packs add a new experience to an already complete game. In this instance, DBD only has 5 killers and has much more DLC killers on top of selling you micro-transactions. It's pure greed.

Define 'complete'. If there's more to add, then by definition it can't be complete- Blood and Wine could easily have been added as a bunch of side quests in the main game after a year's delay.

Originally posted by Ivraas:
Do you know Destiny 2? Do you know Battlefield? Did you play newest MK or some other game that feels like you just drown your money into demo version?

I do, but they're not 'all games', which is what you claimed. You have some real work to do if you want to prove that.

Originally posted by Ivraas:
Search for the gun, someone forced them! If they can't keep up, they shouldn't go for licensed killers.

"Developers should not use their profits to expand their products."


Originally posted by Ivrass:
Mhm, cool. And until then?

Have some patience until they do?

Originally posted by Ivraas:
Im in opposition to low effort content, not many hours expansions. DLC for Blood and Whine costs me less then Stranger Things DLC and contains more, just addition to a finished product.

I see. So it's actually a matter of scale rather than opposition to DLC and microtransactions per se. In other words, it comes down to the same thing it always does- what you perceive as being worth your money.
And I thought I liked to argue... Lol. Defending crap, (wish I was permitted to use a stronger word) is still defending crap. No matter how you want to spin it. When a game has DLC that far exceeds the base price, that is a crap business model. F2P is a different ball of wax before you start on that, and does not pertain to this game.
Last edited by DEREK; Oct 1, 2019 @ 4:35am
Snorri Nosebiter Oct 1, 2019 @ 4:36am 
Originally posted by eric:
No matter how you want to spin it. When a game has DLC that far exceeds the base price, that is a crap business model, no matter how you want to slice it.

It's only a crap business model if it doesn't turn a regular profit. Making money means that something about your business model is working, and thousands of hours of market research show that microtransactions often make a company a crapload more money than simply selling a base product for a one-time fee.

Also, I'm not defending them. I'm just trying to point out to whoever it was I've been arguing with that this whole microtransaction ruckus is a matter of perspective.
Last edited by Snorri Nosebiter; Oct 1, 2019 @ 4:39am
DEREK (Banned) Oct 1, 2019 @ 4:38am 
Originally posted by The Shoop:
Originally posted by eric:
No matter how you want to spin it. When a game has DLC that far exceeds the base price, that is a crap business model, no matter how you want to slice it.

It's only a crap business model if it doesn't turn a regular profit.
It is a poor way to design a game, and maintain confidence in your playerbase. Better?
Last edited by DEREK; Oct 1, 2019 @ 4:40am
Chase Visconti (Banned) Oct 1, 2019 @ 4:40am 
format your hard drive and try again
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Date Posted: Oct 1, 2019 @ 1:02am
Posts: 33