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Art style in 2016 is great, at times I was kinda scared to walk the corridors because of the ambiance and scenery. Felt like a horror games at times.
Doom 2016 does do boss battles better though. But that is about it.
I also... like the music better, honestly. Eternal had some bangers for sure but overall it just felt like there was a lot of high-end synths and such, which didn't feel as powerful as 2016's soundtrack.
Obviously gameplay-wise eternal takes the cake- armor is way easier to come by, the regenerating chainsaw, grenades that are actually useful... everything. But there's definitely some stuff to love in 2016 as well
...also the guns are seriously overpowered coming back to this with eternal strats
Tbh battlemode would be much, MUCH better for most people had the skill ceiling for the game not been on the moon. I LOVE the mode, but every time I play it's against scrubs that dont even know how to quickswap. At least Id knows most people want the standard MP back, so we may be getting it in the next doom if they dont focus on coop or throw out the whole MP idea in the 3rd game
I also prefer the storytelling style of 2016, the explicit lore-dump of Eternal sounded like cheesy fan-fiction.
Eternal evolves and iterates the game in every way.
The aesthetic in D16 is tied to the legacy of Doom 3 and the cancelled Call of Doom game, and the fact that they went in a direction closer to the pure action schlock arcadey roots of the original for Eternal is a pure positive.
D16 was a fun prototype, and served to help id snap the genre back to an earlier era, but it was fundamentally unbalanced and laden with the baggage of 20 years of lackluster id games.