The Surge

The Surge

View Stats:
Sink May 21, 2017 @ 10:45am
Combat is terrible -
Plain and simple. Nothing but your character being animation locked with no alternatives, with no instant startups, and the enemy AI with nearly unlimited stability, instant startups, and abilities which we ever get access to.

And you cannot give me the ♥♥♥♥♥♥♥t of this guy HAD no experience. He is sitting here cutting these enemies down with combos, you are telling me he is capable of complex thought, just not the ability to swing a weapon faster?

And you cannot say its b/c of their rig b/c you GET their rigs. So things like strength startup speed and the like would all be the same since its controlled by an exo rig not your actual ♥♥♥♥ing skeletal system.
Last edited by Sink; May 21, 2017 @ 10:46am
< >
Showing 46-60 of 173 comments
EGGZxOVERxExZ May 21, 2017 @ 5:03pm 
Literally never played Dark Souls and im having literally zero issues with the combat. Yeah, It can be "Hard" and it does take some "getting good" at first but did you guys do absolutely zero research on the game before you bought it? The game is based around difficult combat which you must learn, On your own, Not by the game holding youyr hand explainging how to be good. No, You must actually learn by failing to understand the combat.

You can even flank behind people anddoubke click R1 and it does this kick to the lower legs that knocks the enemy down so you can throw in a combo.
Also, you can weaken your targets by targeting the spots that have no armor and when you feel like hes low enough on health, Aim for a body part you wanna sever and it should let you sever that body part without a whole lot of hacking at the limb first.

See, Even coming from someone whos never played a Souls game, Im enjoying the heck out of this game. I have yet to read one professional review that says the games combat is simply to "hard" or unfair.

So, coming from someone whos never played a Souls Like. Im not having that many issues and i got good so you can to :D

Just stop complainig cause you cant get past something or you feel the game is unfair.
EGGZxOVERxExZ May 21, 2017 @ 5:09pm 
Originally posted by TurielD:
Then I'm afraid I don't see your point. If, as you say, you're doing well why the complaining about the animation locks? You want to redesign the game to make it drastically easier, to take out a core component of combat?

I think the devs are unlikely to agree unless you present some actual compelling reason to do so.

The enemies need something to get out of stunlocks, so that the player can't just faceroll through the game. The player should *not* have such an ability, so that they have ot play cautiously and thoughtfully. That's how the game is designed. I see nothing in your complaints that suggests changing that design would be beneficial.

And i agree with your whole argument btw, The OP obviously just has issues with how "hard" the game is and wants to dumb it down. The fact that its so hard is WHY i enjoy it, And again, Ive never played Dark Souls.
Last edited by EGGZxOVERxExZ; May 21, 2017 @ 5:09pm
EGGZxOVERxExZ May 21, 2017 @ 5:10pm 
Originally posted by Mistermeister:
When i die in Dark Souls ect. i always know why and which fault i have made - not so in The Surge, sometimes it feels just unfair, i'm dying for no reason, the enemy gives you a buggy one hit kill , which you either can't evade or block...

Every death ive had, Ive faulted myself and ive known what i did wrong so idk if i can confirm your statement.
EGGZxOVERxExZ May 21, 2017 @ 5:13pm 
Btw, You all know you can block and parry right? And using one weapon type through out your entire run isnt a smart idea. And with the whole "I get hit and half my health is gone", Thats a core aspect of the game and you can get an implant where if you have enough energy you can heal your self over and over again for 30 HP. When ever im about to die, I play it safe and dash attack and charge attack and back up until i have enough energy to get my healthy back up.

Im reallllly not understanding peoples issues here.
Kexin May 21, 2017 @ 5:23pm 
Originally posted by BurritoBandit:
Plain and simple. Nothing but your character being animation locked with no alternatives, with no instant startups, and the enemy AI with nearly unlimited stability, instant startups, and abilities which we ever get access to.

And you cannot give me the ♥♥♥♥♥♥♥t of this guy HAD no experience. He is sitting here cutting these enemies down with combos, you are telling me he is capable of complex thought, just not the ability to swing a weapon faster?

And you cannot say its b/c of their rig b/c you GET their rigs. So things like strength startup speed and the like would all be the same since its controlled by an exo rig not your actual ♥♥♥♥ing skeletal system.


Classic Dark Souls rage post. This game is bad because I can't handle it.
Last edited by Kexin; May 21, 2017 @ 5:23pm
EGGZxOVERxExZ May 21, 2017 @ 6:43pm 
Originally posted by Kexin:
Originally posted by BurritoBandit:
Plain and simple. Nothing but your character being animation locked with no alternatives, with no instant startups, and the enemy AI with nearly unlimited stability, instant startups, and abilities which we ever get access to.

And you cannot give me the ♥♥♥♥♥♥♥t of this guy HAD no experience. He is sitting here cutting these enemies down with combos, you are telling me he is capable of complex thought, just not the ability to swing a weapon faster?

And you cannot say its b/c of their rig b/c you GET their rigs. So things like strength startup speed and the like would all be the same since its controlled by an exo rig not your actual ♥♥♥♥ing skeletal system.


Classic Dark Souls rage post. This game is bad because I can't handle it.

Basically
bushviper May 21, 2017 @ 7:56pm 
the game needs a few bug fixes but the combat is fine.

I hate the pax fight when the black ceb calls the mfer that dam thing keeps flying into a corner n i cant dodge right cuz the camra lock is to close then i get stuck on his dam leg n fly in the air (funny the first time not so much the 10th time) then i die lol so dam frustrating the dude isnt the problem with that fight its that dam robot ai grrr n the glitches to him
Limp Squirrel May 21, 2017 @ 8:01pm 
Animation locking is a genuine problem from time to time that isn't in the control of the player. Enemies do not reliably stagger, therefore animation lockings can mess you up when the game rolls the dice in the enemy's favor. Every time i'm in an unskippable 2 or 3 hit combo and the enemy decides to immediately push back mid combo, that's out of your control. The only diffierence is, you just took 60%+ damage in a single hit because of it.

This is essentially a design flaw, depending on what they had in mind. But either combos are obselete and should just be removed altogether, or some mechanics should be revisited. I prefer combos to be viable, though. As it stands, it suffers the same problem as LotF, dagger wielders could never get a combo done cause the bulk of enemies would stand there and take it in the face, while destroying half your life bar in a hyper armor trade off.

I really do like the speed and visceral feel of twin rigged combat in this game, and some improvements can definitely be made to make them more viable. Same for heavy weapons/armor. In the end, it would involve either scaling down enemy damage to allow for players to take inevitable damage, or make attack patterns more reliable. Perhaps even alternative status effects for faster weapons might even solve some of this.
EGGZxOVERxExZ May 21, 2017 @ 8:18pm 
Bte, Any issues claimed can be patched.
Knifight May 21, 2017 @ 8:37pm 
I'm genuinely lost about some of these complaints. Animation locking? There's only like, maybe two moves I can think of that do, the HH or maybe it was HHH with the single rig, where it doesn't let you dodge between 2 hit attack, and one with the staff I don't recall. You can dodge after pretty much every move in the game just fine save for a few big hits. So don't go for a big, giant hit when you might need to dodge at any moment.

And as far as enemies breaking out of stunlock the only humans I've met so far (just beat the third boss) are the flamethrower dudes who have an attack to break out if you're doing a stupid long combo on them. Everyone else follows the same couple rules. If you're hitting unarmored, they're almost always stunned from any hit no matter how small. If you're hitting armor, you have to break their poise. Hitting them in the head makes that poise way less.

The only other time I've had some one break out is when my attack has missed the unarmored body part I was trying to hit, so make sure the combo you're using is swinging at the right area, because it can hit something else first if it's in the way.

The jump and duck thing is legit, though. Those moves seem pretty useless. Thankfully I've never felt like I needed them, dodge seems better most times anyway. I've also had a weird issue where I can't unlock sometimes? Hopefully that gets fixed if it's a real issue and not just something I'm doing wrong.
moshhammer May 21, 2017 @ 9:15pm 
There are many two-hit attacks in all of the weapon's combos you can't interrupt when started. And when the enemy moves while you're doing a combo this also can send you down a hole without any chance to cancel. Happened to me more than once.
Last edited by moshhammer; May 21, 2017 @ 9:15pm
=M$= Oroberus May 21, 2017 @ 10:33pm 
Originally posted by Varagonax:
Originally posted by RedLobsterCult:
The combat is superb in this game, sounds like you don't understand the core game mechanics like alot of people on here. You have to play carefully, to get combo's in you want to stagger them by targeting their unarmored limbs which will 100% stagger and allow you to combo. You can also time your blocks to stagger them aswell, I suggest using the concussive drone to knock enemies down giving you some time to land hits. If they are fully armored, if you target them without selecting a limb you can do base damage and have a better chance of staggering them, but it's better to understand the enemy and know what you can and can't block, the attacks are really predictable. You can also switch limbs between hits so you can stagger them then do damage to an armoured area if you are trying to build an armor set. This game has it's flaws, but the combat is the best part. Some of the one hit kills are bs I'm not denying that, but with the right implants you can survive them.
I dont know what your thinking about, the combat needs the most polish. Jump/duck mechanic, while relatively functional, is impractical at best. Enemies often forget that you just staggered them. The whole balancing system between areas is overwhelming sometimes, as even overgearing for an area leaves you undergeared for the next one. The game is altogether too punishing, with little tolerance for mistakes. Fighting bosses doesnt leave one with a deserved sense of accomplishment. The hit and run tactics of the game allows for little differences in playstyle, despite a rather large selection of weapons. Increasing your health is a redundant venture, with small rewards for levelling and leaving almost all stat increases to your implants. You dont need to be a walking tank, far from it. But humanoid enemies in the same gear as you shouldn't be able to do more then the player can. If you can fight like the gameplay trailers showed that you could, please by all means show me a clip. Ill shut up and git gud.

The only time I found myself undergeared is when I do not upgrade my weapons at the beginning of the next area. Most of the time you can't do it just right away but a few steps in, you most likely have the stuff you need to upgrade.

And even those undergeared moments are not a real issue, as long as you stay on your toes you are fine. The main reason I found myself dying was: I was too greedy.
76561197999244176 May 21, 2017 @ 10:40pm 
You joking, right?
You have quite a variety of moves, not sure what you mean by instant startup, but there is running attacks which are quite fast, also most human opponents can be shaken, even knock off some.
S1ntax Error May 21, 2017 @ 10:52pm 
Originally posted by =M$= Oroberus:
Originally posted by Varagonax:
I dont know what your thinking about, the combat needs the most polish. Jump/duck mechanic, while relatively functional, is impractical at best. Enemies often forget that you just staggered them. The whole balancing system between areas is overwhelming sometimes, as even overgearing for an area leaves you undergeared for the next one. The game is altogether too punishing, with little tolerance for mistakes. Fighting bosses doesnt leave one with a deserved sense of accomplishment. The hit and run tactics of the game allows for little differences in playstyle, despite a rather large selection of weapons. Increasing your health is a redundant venture, with small rewards for levelling and leaving almost all stat increases to your implants. You dont need to be a walking tank, far from it. But humanoid enemies in the same gear as you shouldn't be able to do more then the player can. If you can fight like the gameplay trailers showed that you could, please by all means show me a clip. Ill shut up and git gud.

The only time I found myself undergeared is when I do not upgrade my weapons at the beginning of the next area. Most of the time you can't do it just right away but a few steps in, you most likely have the stuff you need to upgrade.

And even those undergeared moments are not a real issue, as long as you stay on your toes you are fine. The main reason I found myself dying was: I was too greedy.

One more hit to get enough energy to finish and recover 20% of health.......when I should have just backed off. Greed is the reason for almost all of my deaths.
Limp Squirrel May 21, 2017 @ 10:52pm 
Originally posted by moshhammer SHD ger:
There are many two-hit attacks in all of the weapon's combos you can't interrupt when started. And when the enemy moves while you're doing a combo this also can send you down a hole without any chance to cancel. Happened to me more than once.

agreed, there are definitely a lot multihit combos, twin rigged H+H second attack is a double, HHV, V is a multihit spinning attack. Single rigged HH second H is a two hit. Staff as well. I've been hit a ton of time due to animation locking because of the random stunlock. It makes sense you can't cancel out of a spinning attack, but either all attacks should a single hit and expand the combo to HHHHV for the same effect, or rework the enemy stability/mid combo damage to mitigate some of the heavy damage you receive while being slammed during a combo.

I do not want combo's to disappear, cause that seems to be one of the options, seeing as they are borderline obsolete because of the issue explained above.
< >
Showing 46-60 of 173 comments
Per page: 1530 50