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You can even flank behind people anddoubke click R1 and it does this kick to the lower legs that knocks the enemy down so you can throw in a combo.
Also, you can weaken your targets by targeting the spots that have no armor and when you feel like hes low enough on health, Aim for a body part you wanna sever and it should let you sever that body part without a whole lot of hacking at the limb first.
See, Even coming from someone whos never played a Souls game, Im enjoying the heck out of this game. I have yet to read one professional review that says the games combat is simply to "hard" or unfair.
So, coming from someone whos never played a Souls Like. Im not having that many issues and i got good so you can to :D
Just stop complainig cause you cant get past something or you feel the game is unfair.
And i agree with your whole argument btw, The OP obviously just has issues with how "hard" the game is and wants to dumb it down. The fact that its so hard is WHY i enjoy it, And again, Ive never played Dark Souls.
Every death ive had, Ive faulted myself and ive known what i did wrong so idk if i can confirm your statement.
Im reallllly not understanding peoples issues here.
Classic Dark Souls rage post. This game is bad because I can't handle it.
Basically
I hate the pax fight when the black ceb calls the mfer that dam thing keeps flying into a corner n i cant dodge right cuz the camra lock is to close then i get stuck on his dam leg n fly in the air (funny the first time not so much the 10th time) then i die lol so dam frustrating the dude isnt the problem with that fight its that dam robot ai grrr n the glitches to him
This is essentially a design flaw, depending on what they had in mind. But either combos are obselete and should just be removed altogether, or some mechanics should be revisited. I prefer combos to be viable, though. As it stands, it suffers the same problem as LotF, dagger wielders could never get a combo done cause the bulk of enemies would stand there and take it in the face, while destroying half your life bar in a hyper armor trade off.
I really do like the speed and visceral feel of twin rigged combat in this game, and some improvements can definitely be made to make them more viable. Same for heavy weapons/armor. In the end, it would involve either scaling down enemy damage to allow for players to take inevitable damage, or make attack patterns more reliable. Perhaps even alternative status effects for faster weapons might even solve some of this.
And as far as enemies breaking out of stunlock the only humans I've met so far (just beat the third boss) are the flamethrower dudes who have an attack to break out if you're doing a stupid long combo on them. Everyone else follows the same couple rules. If you're hitting unarmored, they're almost always stunned from any hit no matter how small. If you're hitting armor, you have to break their poise. Hitting them in the head makes that poise way less.
The only other time I've had some one break out is when my attack has missed the unarmored body part I was trying to hit, so make sure the combo you're using is swinging at the right area, because it can hit something else first if it's in the way.
The jump and duck thing is legit, though. Those moves seem pretty useless. Thankfully I've never felt like I needed them, dodge seems better most times anyway. I've also had a weird issue where I can't unlock sometimes? Hopefully that gets fixed if it's a real issue and not just something I'm doing wrong.
The only time I found myself undergeared is when I do not upgrade my weapons at the beginning of the next area. Most of the time you can't do it just right away but a few steps in, you most likely have the stuff you need to upgrade.
And even those undergeared moments are not a real issue, as long as you stay on your toes you are fine. The main reason I found myself dying was: I was too greedy.
You have quite a variety of moves, not sure what you mean by instant startup, but there is running attacks which are quite fast, also most human opponents can be shaken, even knock off some.
One more hit to get enough energy to finish and recover 20% of health.......when I should have just backed off. Greed is the reason for almost all of my deaths.
agreed, there are definitely a lot multihit combos, twin rigged H+H second attack is a double, HHV, V is a multihit spinning attack. Single rigged HH second H is a two hit. Staff as well. I've been hit a ton of time due to animation locking because of the random stunlock. It makes sense you can't cancel out of a spinning attack, but either all attacks should a single hit and expand the combo to HHHHV for the same effect, or rework the enemy stability/mid combo damage to mitigate some of the heavy damage you receive while being slammed during a combo.
I do not want combo's to disappear, cause that seems to be one of the options, seeing as they are borderline obsolete because of the issue explained above.