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Getting her sooner in the game raises 2 problems:
- The scenario: if you only want her gameplay-wise, then you don't care about that aspect and I would recommend you to use either Memoria (both tools called Memoria can add her to the party) or Cheat Engine. If you want scenario consistency, however, you have to think of (1) when and why does she join the party, (2) what does that change that she's with you and (3) what happens to the sub-plots that previously involved her.
Examples of problems in (2) would be that you're 9 during the Desert Palace/Oeilvert split, so more than 2 teams of 4 (plus there are 8 prison cells...), or that she'd probably have some interaction with Kuja and/or the jesters in Gulug etc...
Examples of problems in (3) is the fact that finding her in Alexandria (and her giving the Garnet stone) is important when Zidane looks for Dagger. Personally, I had to think of some reason for the Red Rose to take part in the White Dragons Battle (I thought to involve Mikoto at some point and decided that it was more logical that she gets on the ship after the team enters Memoria...).
- The cutscene freeze: unless you use Albeoris's Memoria tool, which has a protection against this problem, or use Hades Workshop to fix the problematic cutscenes yourself, the game freezes during some events if you have Beatrix in the team while she's not supposed to be there. Indeed, in cutscenes like the ones in Oeilvert, where everyone in the team comment what they see, Beatrix has no scripted events (but the game will ask for these scripted events). She will be missing during the cutscene and the game will freeze as soon as she should react. Using Albeoris's Memoria, she will be replaced in cutscene by another character who has available scripted events (but then pops out from nowhere just during the cutscene). Using Hades Workshop, you can add those missing scripted events to her so she appears and reacts normally during those cutscenes.
However, the Desert Palace script in particular is very tricky in that regard. The fact that you'd be 9 characters instead of 8 is really a big trouble there. Even adding very basic reactions can prove to be tricky/tedious. Here are tips for doing that:
http://forums.qhimm.com/index.php?topic=14315.msg242890#msg242890
So, I hope that answers your question ^^'
I personally think that, if you want Beatrix only because she's cool, then you shouldn't bother using something else than Albeoris's Memoria (unfortunatly not compatible with this mod yet though) or Cheat Engine or Gjoerulv's Memoria (that are compatible).
You need to be dedicated to make a proper well-looking mod with modified cutscenes (but that's quite an accomplishment and people who went through it can be proud of it).
-I'm all for a story-friendly way to add her. I've just always loved the idea of playing games as npcs or guest members instead of the main team. Just adds a new feel to it I guess.
@Argon: One problem is that the game doesn't search for any model for Beatrix. If you're familiar with programing and arrays, the trance models are basically an array of 8 models like "TranceModel[ ID of the character ]". Since "TranceModel[ ID of Beatrix ]" doesn't exist, there's a bad index error.
For the model: I found a fanmade trance Beatrix that can be downloaded, although it has PS1 graphics; if it turns out that modifying the game to give her trance is possible, then maybe we could ask the artist permission (never do anything like this without asking permission first) to use the model for the mod and "update" its graphics. If all of this turns out to be implementable of course.
I would link the model but mobile steam is being a ♥♥♥♥♥ right now.
Zidane solo would be near impossible in this mod.
I replaced the DLL, and Memoria is all blurry, cant see anything. The menu works fine and the world map, even though i havent seen any differences in backgrounds.
Im using AF and just added the DLL in the link you posted here.
I used PSX emulation cheater at some point, is that similar?
Not as complex as you might think. Its just a case of this:
Open hades
File>open then find the ff9launcher.exe
Choose English US
File>Open mod then open the AF.hws file (leave all boxes ticked or unticked as they are)
File>Save Steam mod which will create the steam files
If using the background mod, before the final step, go to the CIL code tab and then to macros. Under the custom background macro, change 32 to 64 and then click apply macro. After which do the final step above.
Then its just a case of copy pasting the steam files on top of the game's exisitng ones.