Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


So basically you either use alternate fantasy mod or HD backgrund but we can't really mix them because this happens... monsters have alternate fantasy abilities but my character has their original abilities with the new names
You also need to download the HD mod, of course, and install the "p0data" files.
I did that for you there: just use this DLL in place of your current Assembly-CSharp.dll.
https://www.dropbox.com/s/3ebzpbe0h5xybul/Assembly-CSharp.dll?dl=1
EDIT: The link above is working as long as you don't use any other mod changing the game's engine (ie. the "Assembly-CSharp.dll"). TehMighty made a Battle UI mod and provides the compatibility files himself, so you need to use his files if you want his mod in addition to the HD mod + Alternate Fantasy.
You can use Daeoc's modded files and instead of using all the files, use only the file p0data7.bin.
So if I only want Beatrix's story scenes with the Memoria mod, is this all that I need to do? Do I need to do something to Assembly-CSharp.dll, since Memoria has modified the file?
I love FF9 and I'm looking for a well thought hardcore mod. I'm facing two problems towards modding the game, though:
1. I'm a native German, I played the game in German and English, and I've to admit, the German translation is way better than the English. If you would be a native German who played it in German, you would know what I'm talking about. The translator of the German edition did hell of work to make it authentic. He, for instance, implemented a special German dialect for Cinna. Also Garnet's default name is Lili (for Liliendolch, German for "Lily dagger"). He implemented many funny ambiguities that only work in German in trade of the sadly lost hidden reference "No cloud, no squal hinder us!"). It's still a master piece in German and I wish I could play your mod in German language, but I bet it will not work, because of the additional scenes of Beatrix? Please tell me if this is possible or what would happen if I try to play your mod on German?
2. One thing I absolutely dislike is the fact you have to play through the game on Lvl 1 for max stats, because your stat growth depends on the items you are wearing at level up. I would prefer to make it even more harder by disabling this oddity, I prefer to not get any additional stats on level up, even when it's even more harder then. How is it in your mod? Did you disable it? Can I early level up? I love grinding and don't want to wait until the end of the game. I prefer to have a challenge to disc 4 bosses on level 99, too.
Looking forward for some answer and help.
@modiX: I completly understand as I have the same kind of feelings for the french version (actually, the mod was made first in french back in the days, when it was on PSX). I plan to make it compatible with all the available languages but that not for now: I'm currently working on 3D models, then I'll improve the text modding in my tool and only then I'll make AF compatible.
The added scenes with Beatrix are not the only thing that would bug if you tried to play the game in german. All the scripted events and enemies' AI are language-specific, so playing in german would have weird effects on several battles for which there is a modded AI.
For the lvl1 game, I didn't that aspect. I removed the forced exp of several battles so that one can bring a lvl1 party to the end (minus Beatrix that has to absorb some Mistodon exp because I didn't think about her ^^"), but the system of stats-boosting itself is the same.
However, I guess you know that, but the difference in stats is quite minimal and aren't worth anyone getting sick because of them.
Thanks for the information! I also noticed that resources.assets was needed to get the dialogue boxes. So far, p0data7.bin and resources.assets have worked with Memoria without problems. Giving Beatrix support abilities with Memoria was quite straightforward.
Thank you for your response. It's great that you plan to make it compatible with all the other languages. I will wait for that. Since I barely play games at all, this won't be a big deal for me, so please, take your time. About the Lvl 1 game, maybe you can fix Beatrix forced EXP, too? So other people can enjoy Lvl 1 game even more? Would it be possible to remove the stat boost with an optional option or something? I really don't want any stat boost at all.
Thank you for your work. :)
Use the first one if you are using Beatrix with Supporting Abilities, and the second one if you are using Alternate Fantasy.
Thanks! :D