FINAL FANTASY IX

FINAL FANTASY IX

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Tirlititi Aug 4, 2016 @ 1:24pm
Final Fantasy IX: Alternate Fantasy
Hi there!

Final Fantasy IX: Alternate Fantasy is a mod aiming to increase the difficulty and, above all, to give a new fresh experience of FF9 for those who already know the game well.
In the new version you can also recruit Beatrix in the party.

Download links, pick one of them:
┌───────────────────────────┐
§ Alternate Fantasy v5.0[www.hiveworkshop.com] §
├───────────────────────────┴─────────────────┐
§ Version compatible w/ Fraggoso's HD backgrounds[www.hiveworkshop.com] §
├──────────────────────────────────┬──────────┘
§ Version compatible w/ the Moguri Mod[drive.google.com] §
├──────────────────────────┬───────┘
§ Version "Beatrix-only"[www.hiveworkshop.com] §
├──────────────────────────┴────────────────┐
§ Version "Beatrix-only" compatible w/ the Moguri Mod[drive.google.com] §
├────────────────────┬──────────────────────┘
§ Source files[www.hiveworkshop.com] §
└────────────────────┘

NOTE: The compatibility with the Moguri mod concerns a previous version of the Moguri mod. There is no compatibility with the latest version right now, although an update is planned for that.

To install it, you only have to replace some of the game's files by the ones from the .zip.

What are the modifications?
A lot of them. Most are gameplay related but a few of them are also about the screenplay. There are two kinds of scenario-related changes:
1) A few dialogs that were suppressed during the game's development are put back in this mod. It includes the dialogs from the "Hidden Dialogs" patch plus a few others for which only the texts were kept.
2) As Beatrix can be permanently recruited after getting the airship (optional), cutscenes are changed from this point onward to include Beatrix in them.

Here is a list of the dialogs suppressed by the developpers and put back:
Extra dialog between Puck and Vivi over Alexandria's roofs, unmissable
A small line in the ATE "Time To Escape", missable
An extended dialog between Steiner and Morrid, unmissable
An extra ATE in Cleyra's cathedral, missable
A few lines in Pinnacle Rocks, after the first meeting with Ramuh, unmissable
An extra minigame in the occupied Linblum Castle, unmissable
A couple of lines in the base level of the occupied Linblum Castle, unmissable
An extra minigame when controlling Vivi in Alexandria for the 2nd time, missable

Also, there are 4 new bosses that can be fought at the end of the game.
For that, speak to Hades after defeating Lich and obtaining a Pumice: he will challenge you with new fights.
The 3 Black Waltzes fighting together
The 2nd opus of Tantarian, available only if you defeated it in Alexandria's Castle
Meltigemini, with pieces of real twins inside
The 4 Guardians fighting together

And Excalibur II can now be acquired by two different methods:
1) Reach and beat Hades in less than 14 hours,
2) Get all the collectable treasures of the game (there are 3 little mistakes allowed) to obtain the highest treasure rank.
Including a few Mimics, that makes 404 unique treasures to find.
The list is the same as in vanilla (for the locations at least) and can be found in this topic[gamefaqs.gamespot.com].

As a last general remark, note that cheats are disabled in Alternate Fantasy except that:
- For the two "Beatrix-only" versions, cheats are let completly untouched by this mod.
- For the two Moguri-compatible versions, the file "Memoria.ini" controls the availability of all the cheats (that's a feature of the Moguri/Memoria mod).
- In the other versions, the Speed-up booster is still available and has two states: speed x2 and speed x5 (x5 is the default factor in the non-modded game).
The Speed-up booster also speeds up the in-game timers (Chocobo Hot & Cold's timer in particular). In order to revert this behaviour, you can follow the instruction I described here.

Gameplay-wise, there is a lot of changes. The battle system has been reworked, always with the aim of having more balanced mechanics and open to diverse strategies.

Here is a list of these changes: it is more or less written in decreasing order of importance, which allows you to stop reading whenever you don't want to know any more.


List of abilities (spreadsheet)[drive.google.com]

In particular:
• Some abilities are short-ranged, meaning that they are influenced by the character's row [in vanilla, only the attack command is] and back attacks. They also can't be used against out-of-range enemies.
• Some abilities can deal critical strikes [in vanilla, only the attack command can], which doubles their damage.
• Some abilities use the properties of the character's weapon, which includes its element (if the ability has an element, both are taken into account) [in vanilla, only No Mercy, Stock Break and Shock does that], the bonus given by killer abilities and the weapon's status if the supporting ability Add Status is enabled [in vanilla, only the attack command does that].

• With Bandit enabled, stealing all the 4 items of an enemy cannot take more than 10 attempts:
The super-common item is stolen at the 1st attempt,
The common item is stolen for sure after 1 unsuccessful steal,
The rare item is stolen for sure after 2 other unsuccessful steals,
The super-rare item is stolen for sure after 3 other unsuccessful steals.
When Master Thief is also enabled, only 1 unsuccessful steal can be done between each successful steals (so all the items are stolen after 7 attempts maximum), and the most rare items have the priority.
When Bandit is not enabled and the first steal's random check fails, the counter of unsuccessful steals is not increased [as in vanilla, the first random check is "Random(0, Caster's level + spirit - 1) ≥ Random(0, Target's level - 1)" ; this check is bypassed by Bandit].
Zidane can still steal items with luck, in which case the counter of unsuccessful steals neither increase or reset.

• The trance of any ally can be manually triggered using Zidane's Transcend skill provided that the gauge is already at 50% at least.
• Added a double-cast-like trance to Beatrix.
• Scan cannot miss anymore [in vanilla, it misses against most bosses and several special enemies],
• Summons are special for 3 reasons:
1) As in Vanilla, their power increases with the number of jewels that you own (except for Odin for which it is a penalty), up to a +49 bonus [+99 in vanilla],
2) Their power increases each time you cast them, up to 50 times for a bonus of +50,
3) The first time you cast a summon in a battle, it gets priority over the other commands: it is summoned before the other commands in queue, even if the ATB gauge was filled after. When Dagger and Eiko are both in the battle, summons get priority once for both of them.
• Stellar Circle 5 and Meo Twister increase the critical rate on the enemies, adding a 33% chance to the default critical chance (non cumulative).
• Gravity damage are now effective against all the enemies, including bosses. Their power is divided by 4 against bosses [in vanilla, Gravity spells always miss on most bosses].

Note that some weapons get a special power bonus with the Attack command (thief swords and knight swords are empowered by spirit, rackets are empowered by speed and Save The Queen is empowered by level). As in vanilla, this bonus only applies when using the Attack command.

Supporting Abilities

Auto-Shell, Auto-Protect and Cheat Fate (immunes against Doom) are added to several characters.
Bright Eyes, Restore HP and Reflectx2 are removed.
Accuracy+ now immunes against Blind [in vanilla, physical attacks cannot miss with Accuracy+ even under Blind, the only effect of which is then to remove the character's evasion against enemy attacks].
Protect Girls triggers anytime [in vanilla, it triggers only under 50% of Max HP].
Cover triggers under 50% of Max HP [in vanilla, it triggers only under 17% of Max HP (yellow HP)].

The way that most damage modifiers work has changed:
• When accumulated, the damage bonuses give +50%, +100%, +125%, +150%, +162%, +175%, etc... (the theoretical limit is a bonus of +200%, which is 3 times the base power),
• For Steiner's trance, these bonuses are doubled to +100%, +200%, +250%, +300%, +325%, +350%, etc... [in vanilla, Steiner's attack command gets a +200% bonus instead of the usual +50% given by Trance; it is not the case anymore],
• The damage penalties cancel damage bonuses,
• If there are more damage penalties than bonuses, the damage are halved that many times.
Damage bonuses include Killer abilities, elemental equipment boosts, target's elemental weaknesses, Berserk or Trance, target's Sleep, target's Mini, back attack, special supporting abilities (High Jump, Concentrate, Power Throw) and MP Attack (Attack command only).
Damage penalties include Mini (for most of magic attacks), short-ranged attacks from back row, multi-targeting a spell that can be single-target, target's elemental resistances, target's defend, target's shell or protect.
Critical strikes (damage x2), summon short forms (damage x0.67) and physical attacks under Mini (damage drastically lowered) are not concerned by the above.
[In vanilla, the damage are multiplied by 1.5 for each bonus instead, except that killer abilities, elemental boosts, weaknesses and resistances are applied no more than once each.]

Fixed Return Magic non working on Necron or behaving differently than in the PSX version of the game (multi-target spells are now multi-target returned).

Statuses

The duration and speed of statuses has been reworked.
They are now independant of the fighter's spirit, except for Doom and Gradual Petrify (the more spirit you have, the longer it takes).
Haste and Slow respectively decreases and increases the status duration and respectively speed up and slow down the ticks of Poison, Venom and Regen.
[In vanilla, the more spirit you have, the longer statuses last, except for Doom and Gradual Petrify that are running faster with higher spirit. The ticks of Regen are also faster while the ticks of Poison and Venom are slower.]

Float gives a +20% evasion bonus against physical attacks if the attacker doesn't float.
Remedies cure Poison, Venom, Silence, Blind, Stop, Mini, Gradual Petrify, Confuse, Heat and Freeze [in vanilla, it doesn't cure Confuse, Heat and Freeze].
Phoenix Pinions cure Doom (they also cost and sell cheaper).
Vanish is efficient against more attacks (all the short-ranged physical attacks).
Defending protects against most negative statuses (the exceptions are Petrify and Stop).
Confuse triggers a back attack bonus half of the time [in vanilla, only back attacks at the start of battles and running away can trigger a back attack bonus].

Poison and Doom can now be inflicted to several bosses.
For Poison, the damage per tick on bosses is 1/64 of Max HP instead of 1/16.
For Doom, a boss doesn't die at the end of the countdown but looses 1/5 of its Max HP instead.
Doom can only be inflicted with the Masamune (Soul Blade or Throw) and Return Magic of an enemy Doom spell.

Heat and Freeze last only a short time. Freeze lasts 1.5 times longer than Heat.
Vanish and Sleep last longer.
The ticks of venom are 1.5 times slower than the ticks of Regen or Poison [in vanilla, they are 2 times slower].

Steiner's Break abilities can be used against bosses but are less effective [in vanilla, they are just as effective as usual]:
• Power/Magic Break: bring to 80% of the boss's normal stat, instead of 67%.
• Armor/Mental Break: bring to 67% of the boss's normal stat, instead of 50%.
These can be used again if the enemy somehow changes its stat through a special ability.

Enemies

Reasonably increased the stats of enemies and made them harder through their AI.
The Max MP of the enemies have been drastically lowered in order to get emptied in a decent amount of time through MP damage.

Changes to the party's abilities reflect on the enemies' abilities.
More statuses are inflicted by enemy attacks and spells.
More abilities can be critical strikes, especially the physical attacks [in vanilla, a non-missable physical attack, like Ark's Boomerang, doesn't have critical] or the breaths.

The class of several enemies has been changed. Enemies are not automatically "birds" as soon as they are floating or flying, and there are more "humanoids".
Classification is less restricted by gameplay constraints [in vanilla, a few bosses are not "stone" or "zombie" despite the evidence because it would mean a free win; it is no longer the case].

Ragtime Mouse's questions are modified.
Quina may eat humanoids [in vanilla, they are non edible, like most bosses].

Miscellaneous

A few chests have a changed content. In particular:
• The Dragon's Hair and the Kain Lance are switched, making Dragon's Hair only available in late game,
• The Tiger Racket is only available after the return of the mist and seeing a cutscene with Quan,
• Several Hammers can be obtained; Hammers can be used by Vivi, Eiko and Dagger to improve their strength,
• Several acclaimed prices in Treno's Auction House have a delayed availability (Dark Matter in particular).

The elemental weakness given by pieces of equipment are now given in their description [in vanilla, they are hidden].
The Cotton Robe money trick was removed (they sell a bit less).
A couple of weapons can be used by several characters (for instance, Dagger can use the... dagger).
The ultimate weapons give a big boost to main characteristics (Strength, Magic, Speed and Spirit).
A few minigames have been tweaked.



Enjoy !

Extra
Since the source files of the mod are available, people can do variations of it. Those are not links of Alternate Fantasy but mods based on an older version of it.
Beatrix with Supporting Abilities + Hidden Scenes (based on AF v4.2)
Alternate Fantasy v4.3 + Tweaks to allow lvl 1 Game
Last edited by Tirlititi; May 27 @ 12:56pm
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Showing 196-210 of 1,544 comments
LightChaosman Jan 19, 2017 @ 8:12pm 
The renaming bug was only present for me when I simply used the included precompiled files.
Once I compiled the mod myself using HW & the .hws file, the bug was fixxed, in v 4.2
LightChaosman Jan 19, 2017 @ 11:57pm 
There we go, LVL 1 Hades is down.
Sorta sucks that I can't just pick up the EXII without making stuff missable tho... wouldve saved me a bunch of resets in this case. (Havig ExII would likely shave 2 rounds off the battle, meaning a lot less chance for him to cleave)

EDIT:
btw.. Can it be the case that steam achievements don't trigger using this mod?
I won some tetra matches, but dindt get the 'win 10 tetra matches' achievement... (11 won so far).
The progression bar sais I have 4/10, which originates from my ExIIPG run

EDIT2:
The frog and ATE achievements do update thier progress
Last edited by LightChaosman; Jan 20, 2017 @ 12:54am
Tirlititi Jan 20, 2017 @ 1:49am 
The Tetra Master matches must be won against different opponents. I don't exactly know how it works though. The achievements should trigger normally.
LightChaosman Jan 20, 2017 @ 1:37pm 
Originally posted by Sharon Da'Silva:
Originally posted by Tirlititi:
Yep.
Friendly Yan's battle has been modified though (for those who don't know, he's the only friendly monster that you can actually fight, and he's tough).
Now this I gotta see!
Can you encounter him without having to meet the other friendly monsters?

He's not that great. Just mopped the floor with him using a lvl 1 party ;)
Only Qualle and Ozma left

https://youtu.be/Bjm2XRA7Ngo
Last edited by LightChaosman; Jan 20, 2017 @ 2:11pm
nephalim Jan 22, 2017 @ 2:32pm 
I have been playing this mod, good job btw overall.

Alas I have gotten up to Zorn and Thorn, and they killed two party members (Steiner and Zidane, IIRC) while at the same time affecting them with zombie status. I didn't think it was possible to do both.

I am unable to revive them due to the status or cure the zombie status, I do not have magic tags.

Beatrix wipes the floor with me with 2 party members.

Any ideas? I think I am stuck and will need to somehow go back and beat Zorn and Thorn without letting them hit me with the light flare attack (quite a ways back to my last save...)
authenticmaniac Jan 22, 2017 @ 10:58pm 
Question, I put the parts of the mod into the game by replacing them and of course I kept the originals as copies. However it seems that when Zidane's profile shows up his name isn't there and its left blank, I can't proceed. Did I do something wrong?
LightChaosman Jan 23, 2017 @ 12:10am 
Originally posted by authenticmaniac:
Question, I put the parts of the mod into the game by replacing them and of course I kept the originals as copies. However it seems that when Zidane's profile shows up his name isn't there and its left blank, I can't proceed. Did I do something wrong?
It is a known bug. What fixxed it for me was to not use the included compiled files.
Instead I downloaded Hades Workshop and compiled the mod (using the .hws file) myself.
When I did that this bug was gone.

It has something to do with the version of the game you're handed by steam. Appearantly not everybody gets exactly the same version, so some ppl have this problem, some don't (If you don't, you have the same version as Tirlititi). At least, that's what I think causes the bug.

To compile it yourself do the following:
Revert your original files, so your game is in vanilla.
Open FFIX_Launcher.exe with Hades workshop.
Open the .hws file in the mod
Go to File, Save steam mod
Use these files to apply the mod.
Tirlititi Jan 23, 2017 @ 7:38am 
Originally posted by peter11434:
Alas I have gotten up to Zorn and Thorn, and they killed two party members (Steiner and Zidane, IIRC) while at the same time affecting them with zombie status. I didn't think it was possible to do both.

I am unable to revive them due to the status or cure the zombie status, I do not have magic tags.

Beatrix wipes the floor with me with 2 party members.

Any ideas? I think I am stuck and will need to somehow go back and beat Zorn and Thorn without letting them hit me with the light flare attack (quite a ways back to my last save...)
That's what you'll need to do indeed, if you can't beat Beatrix with your 2 characters. You may also unapply the mod for this single fight, since she is easy to deal with in vanilla even with 2 characters. But that's cheating :o
Sorry, that's an oversight from me, I thought the game healed you after the battle. To be honest, though, it's pretty easy to make Zorn & Thorn completely harmless.
Hey could use some clarification on this awesome mod if you not too busy.
Which version do i need to install? (On Disc 3 right after you get the Hilda Garde)
Downloaded 4.2, 4.3 and before and after scene
(whats the difference between before & after scene couldn't find much info or an update log besides what posted here and the readme)

Why were some of the abilities on my characters unlearned???
(not the new ones but some of the original ones that are unchanged had to relearn What's That!? on Zidane plus Antibody and Auto-Regen on most my characters,
was this mod supposed to unequip all my abilities? same thing happens when i equip more abilities than magic stones and i load my save again don't remember that happening on PS1)

Also why can't Beatrix equip other swords besides Save the Queen?
thought it was mentioned she can equip Stieners swords...
(that's how you learn some of her Seiken abilities right???)

What's the optional Zidane pdata7.bin in 4.3???
(one with his abilities unaltered and one with? which ones which?)
The 4.3 readme has no info on this


i don't have to worry about the naming bug right since i'm on Disc 3 after everyones already named?

How do you recruit Beatrix?
Edit:Nevermind was going to ask why did you not detail how to recruit her unless you go to Alexandria and just talk to her (which is what you do in front of the castle)
Last edited by Gaters in the SWAMP; Jan 26, 2017 @ 11:35pm
LightChaosman Jan 27, 2017 @ 1:40am 
Beatrix has a very limited set of swords she can equip. You probably have not found te other ones yet.

The naming bug should not occur unless you decide to rename your party in Daguerro

You seem to be mixxing versions of this mod.
If I understand correctly you have a save from the vanilla game and want to add Beatrix.
In this case you don't need 4.2, 4.3 or before scene.
You only need the After scene.
Don't worry, even tough After scene is based on 4.2, (I think) none of the changes from 4.2->4.3 affect beatrix, so After scene is still up to date.

The difference between Before & After is if your save is from before or after the moment you first control Beatrix in the queens chamber.
If you already had that scene you use the After scene mod, otherwise you use the Before scene.

Your problems with abilities are likely also fixxed by just using a single version of the mod.

If you want to play the full version of the mod I recommend playing from the beginning of the game, since some items that are not available early on, are now available, and vice versa.
This means that using a save from vanilla makes your inventory not match up with the mod.
Originally posted by LightChaosman:
Beatrix has a limited set of swords she can equip. Probably have not found the other ones yet.
The naming bug should not occur unless you decide to rename your party in Daguerro
Ah ok so she only uses late game/legendary weapons then.
(makes sense i guess since she only has a few Seiken Abilities anyway)
Ya i don't plan on renaming anyone so no problem there.

Originally posted by LightChaosman:
You seem to be mixxing versions of this mod.
If I understand correctly you have a save from the vanilla game and want to add Beatrix.
In this case you don't need 4.2, 4.3 or before scene.
You only need the After scene.
Don't worry, even tough After scene is based on 4.2, (I think) none of the changes from 4.2->4.3 affect beatrix, so After scene is still up to date.

The difference between Before & After is if your save is from before or after the moment you first control Beatrix in the queens chamber.
If you already had that scene you use the After scene mod, otherwise you use the Before scene.

Your problems with abilities are likely also fixxed by just using a single version of the mod.

If you want to play the full version of the mod I recommend playing from the beginning of the game, since some items that are not available early on, are now available, and vice versa.
This means that using a save from vanilla makes your inventory not match up with the mod.
Nope i am not mixing any of versions of the mod i tried 4.2 (without saving) tried equiping other swords with Beatrix thinking maybe the reason i couldn't was because i was on an older version, then noticed there was a 4.3 so installed that instead of 4.2 so i started progressing on that one.

The problem with the abilities wasn't really a problem for me,
(i relearned the few moves it made my characters forget rather quickly since they were already partly learnt)
just didn't know if that was supposed to happen so i mentioned it.

(i did however load up a disc 2 save to test out Marcus and his 2 added abilitities from Treno and the Alexandria escape and while he did have the Bandit command his 2 ability slots were blank)
So you have to start from scratch for some of these abilities and items to load properly?


Ya i thought thats what before and after scene meant just didn't know if they were addons to 4.2 and 4.3 or seperate mods, well guess i should have just went with my gut and used after scene instead of 4.3.....

(4.3 seams to be working so far from adding on disc 3 tho besides Marcus abiltites that doesn't really matter since i'm past that part anyway.)
That part with Stiener and Marcus alone is enough to make me glad i waited....
(couldn't even make it past the first battle as they are underleveled at that point and kept missing the Female Guards with attacks resulting in game over each of the few times i attempted it)

There's no way i'm starting a new save now i'm on a perfect file so far (as of disc 3 did all side quests i can do on disc 3 in preparation of using this mod to push to disc 4)
besides 2 chests i missed in Lifa Tree cause of that stupid elevator you can't go back up and i'm way above the time limit for Excalibur which doesn't matter anyway since there are alternate ways to get it now.

Not playing this mod for the added "challenge" why i waited till i could recruit Beatrix to install it haven't played FF9 since PS1 and i didn't want to get trolled more than the already broken steal system while 100% the game by making the game harder.
Now that i have most skills/equipment and stealing out of the way i am ready for the extra challenge and once i 100% FF9 then i may consider starting this more difficult mod from the start...
(when i'm not worried about stealing/completing everything and actually remember the game)

Thanks for the info.

Edit:Wait so is Beatrix useless in ipsen's Castle since she doesn't have low level weapons???
Yep had to use Climhazzard since i chose her and her attacks do almost nothing....
(good thing i had 50+ ethers i didn't use)
Last edited by Gaters in the SWAMP; Jan 28, 2017 @ 2:12am
Tirlititi Jan 27, 2017 @ 12:13pm 
Lol

Sorry about that "OptionalZidane" thing. It's a tiny mod I made for someone else on the board that allows to swap Zidane out of the party. It has no relation with Alternate Fantasy whatsoever. It ended in the archive by mistake (I removed it now).

The links at the end of the OP are basically Beatrix mods, without the gameplay changes.
Last edited by Tirlititi; Jan 27, 2017 @ 12:14pm
Originally posted by Tirlititi:
Sorry about that "OptionalZidane" thing. It's a tiny mod I made for someone else on the board that allows to swap Zidane out of the party. It has no relation with Alternate Fantasy whatsoever. It ended in the archive by mistake (I removed it now).

The links at the end of the OP are basically Beatrix mods, without the gameplay changes.
Oh so that optional Zidane file was literally to make him optional...
No need to apologise this mod is amazing.

Don't remove it i'm sure some people will want that....
(i don't right now but if i do another playthrough i will use it)
Just add it to the readme along with maybe some other info clarifying versions of the mod and other info.

Some more info in the readme would go a long way,
(4.3 literally just has install instructions)
that's what i would say is most lacking about this mod besides Beatrix can't equip a low level sword even tho Garnet can equip 2 low level weapons including the Dagger now for ipsen Castle....


So before and after scene are just the Beatrix mod not including the Alternate Fantasy tweaks?
Should i remove 4.3 and just use after scene even tho i saved and progressed since i put in 4.3 on disc 3 instead of after scene????
(that shouldn't mess up my skills/save file in any way?)

(i'm Disc 4 now and don't seem to be having problems so far besides having to relearn some moves adding 4.3 mid game)

Thanks again
Last edited by Gaters in the SWAMP; Jan 28, 2017 @ 2:13am
LightChaosman Jan 28, 2017 @ 2:37am 
If you're running 4.3 now it will be more challenging, since most bosses get a boost in the mod, and disc4 is basically just a boss-rush.

Switching back and forth will give you an advantage inventory-wise tough.
Some items that are available on disc 4 in vanilla aren't in AF & vice versa.

EDIT 1: Indeed, Beatrix is useless in Ipsen if you rely on physical attacks. White magic & Seiken still do normal damage, so if she has MP to spare you can just climmhazard everything to death or something like that.

EDIT 2: What else would need to be in the readme besides instructions for installation?
In general, if you apply a mod, you start a new game with said mod.
If you look a bit in this thread you know that in that case you only need either 4.3 or before scene.
If you do decide to switch to a mod half-way-through, then you should only consider Before & After scene, again, depending on your progress.
Last edited by LightChaosman; Jan 28, 2017 @ 2:41am
Originally posted by LightChaosman:
If you're running 4.3 now it will be more challenging, since most bosses get a boost in the mod, and disc4 is basically just a boss-rush.

Switching back and forth will give you an advantage inventory-wise tough.
Some items that are available on disc 4 in vanilla aren't in AF & vice versa.
Oh i know i played from getting the Hilda Garde 3 to Memoria with 4.3,
why i waited to install this mod once my my charcaters were leveled up and ready skillwise too.
Didn't have that much trouble with that
(what gave me trouble was enemies cheaply casting death on my entire party or having to face higher level enemies when my charcaters were still low level due to story segments with incomplete parties when all their attacks missed with no healing magic to heal like the Steiner and Marcus segment i went back and tested)

Originally posted by LightChaosman:
EDIT 1: Indeed, Beatrix is useless in Ipsen if you rely on physical attacks. White magic & Seiken still do normal damage, so if she has MP to spare you can just climmhazard everything to death or something like that.

EDIT 2: What else would need to be in the readme besides instructions for installation?
In general, if you apply a mod, you start a new game with said mod.
If you look a bit in this thread you know that in that case you only need either 4.3 or before scene.
If you do decide to switch to a mod half-way-through, then you should only consider Before & After scene, again, depending on your progress.
Ya luckily i had a bunch of unused ethers as i mentioned before and just used Climhazzard as that's all she has available at that point...


You're kidding right? This aint no simple tweak or mod theres plenty to list with all that was added.
(like first how the before and after were stand alones without AF which i missed/forgot why i installed 4.3 first thinking it might not have to be installed on a fresh file)
All the tweaked steals and item swaps rendering my FF9 strategy guide useless....
(aka the steal and incomplete Bestiary guide, i know it was mentioned he wanted you to figure this stuff out for yourself but still a lot to notice if you haven't played the game recently or at all)

All the move tweaks were listed but not passive ability tweaks plus there are hidden dialogues.
(most characters have half MP now Beatrix abilities are different between AF and the stand alone Beatrix mod one she has +20% HP and MP other one she only has +10% for both)

Beatrix usable swords aren't listed (which made me think she could use most if not all of them),
Quina can equip the Trident plus has to learn some Blue Magic from weapons instead of enemies and more i'm sure i missed as i haven't played FF 9 in a long time....
(yet another reason i opted to play vanilla first besides not wanting to deal with the added difficulty while going for 100% and when i barely remembered the game compared to FF7 and 8)

So some abilities require more AP in AF? (why they were unlearnt partially i guess?)
Also why was my Beatrix only level 23 when i recruited her when everyone was level 40-50?
(was that her level last time you use her in Alexandria?)

Edit: ah so before and after scene stand alone mod Beatrix can equipe a lot of Steiners Weapons just not in AF 4.3
(yet another thing that could be listed in a changelog so people can choose accordingly,
i would have installed After Scene first just based on that if it were listed)
Last edited by Gaters in the SWAMP; Jan 28, 2017 @ 4:32am
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