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Thank you !
Did you use the PSX original sounds?
Also did you include all of these sound fixes from this mod?
"Final Fantasy IX Vanilla Sound Mod Version 4.0"
https://drive.google.com/file/d/1HU0sWHvhoVhDve10JQ7J4DXOXkuCebAf/view
From this topic (2nd page): https://steamcommunity.com/app/377840/discussions/0/2933490248151229814/
thank you very much
All my sounds come from the Playstation version, of course :)
The quality is pretty good, I let you discover by yourself.
I couldn't extract the original files because it's too complicated but I managed to do it differently with Hades Workshop ^^
My mod is much more complete than the one you present: I had already tested it and I find it incomplete unfortunately.
That's why I wanted to create my own, starting from nothing and fixing absolutely all the sound files in battle ^^
Also, thanks to Memoria, this makes my mod very easily compatible with others !
( However, I didn't correct the sounds of the monsters at the beginning of the fight and when they die... I think it's ok in the original version).
It looks like the reflect sound loop was fixed (spell sound used to repeat twice), but now there isn't any reflect sound effect at all as the spell hits the character with reflect on them.
You're right, some sounds are sooooo bad ! Shock is one of the worst indeed ahah (shown on my first video).
It is especially the sound produced by the cast of Steiner and Beatrix's sword that hurts the eardrums... X_x
I could also mention other spells in this style such as Sandstorm or Lancer !
In fact, I don't have any problems with my main mod (because I'm using the latest version of Memoria which is currently being tested) but with the latest release of Memoria, I confirm the issue !
I'm going to remodify all the DLs and I'll come back here to confirm that it's been fixed ;)
EDIT : Fixed ! You can redownload the mod again and tell me if it's ok for you ^^.
For information, I replaced a sound file in the Tetra Master folder which seems to be unused by the reflect bounce... anyway, there was no sound in this file, it was empty.
I tested a part of Tetra Master: no problem seen like that.
Good game to you, hope my mod will please you ^^
[Version 1.2]
- Remade theses sound files (se500228 / se500229 / se500230 / se50032 / se500233 / se500234) : used by Thunder-Slash, Spear and when Steiner/Beatrix cast a spell with their sword.
And as promised, a little extra video to show you more examples about my mod : https://www.youtube.com/watch?v=lNBtg7O3AJQ
"- Whatever the "Chocobo Hot and Cold" field, Choco uses the same audio file when he digs with his beak (the one from the Lagoon, when he digs in the water) => That's will be fixed in the next Memoria version."
Also really glad I saw this, because I was just about to comment about how that was so far the only one sound that was still off. Glad to hear that it's going to be fixed in the next version though, since I'd love to hear the regular sounds from the PS1 version for each field. ^-^
These sounds are already present in my mod (and come from the PS1 version of course!)
Precisely, here is what I have fixed :
- When Choco digs in the ground (Forest or Flying Garden)
- When Choco digs in shallow water (Lagoon)
- When Choco finds a treasure (the little squeal he makes)
Concerning the bug of the sound file which is played wrongly according to the field, you can use the .dll which I added on the .zip ;)
However, I have to admit that I forgot to add the sound when Choco digs in the deep water of the Lagoon... I'll add it in the next update!
Disabling the mod allowed me to get past the scene normally and after that I just re-enabled it, but if the error-crash is related to Vivi's fire magic being used during cutscenes, I'm likely to get another crash in Ice Cavern. At least I tested to see if it was the fire spell in general, but thankfully I got no errors during regular combat.
Other than that, thanks for the mod. Freya's Jump ability has once again become something worth using just for the sound it makes.
I managed to fix it by slightly modifying the script of this scene but I don't know if it's not a problem coming from Memoria... Could you tell me which version you're playing? Like if you are using only Memoria or Moguri? And did you use any of my .dll files?
I will take a look again about this bug ^^
Hey hey ! Glad you like it :D
I installed it with your read me, but something occured maybe, I think it didn't work, how can I make sure it work or not ? sorry
I have miguro installed and i did change the memoria.ini.
I'm starting the game but brazier from bibi seems to be the steam version :(
So I made a little modification on the .dlls about that: normally, this part won't crash anymore!
After installing the mod, go in a battle and use some spells or attacks. You should have this kind of message in the Memoria.Log file on your Final Fantasy IX folder, like this :
To simplify, when Memoria reads for the first time a sound file, it must create an AKB header (which is a file that goes with the .ogg)=> it means that Memoria is using the sound files of my mod :)