FINAL FANTASY IX

FINAL FANTASY IX

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Moguri Mod (FF IX HD)
Hi,

First release of the FF IX HD mod (aka Moguri Mod).

Please report any issue (corrupted background, bad animation,...) with a screenshot of the problem & the location (Lindblum, Lost Forest, Alexandria, ...).

Official site :
https://sites.google.com/view/moguri-mod/

Comparaison with original :
http://www.framecompare.com/image-compare/screenshotcomparison/1JEMNNNU

A flipbook with the process and a selection of background :

http://online.fliphtml5.com/cedno/qvrv/
Last edited by Ze PilOt; Jun 13 @ 2:38am
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Showing 376-390 of 801 comments
R.Z. Feb 22 @ 10:59am 
Hello, after I installed the mod on the PC from the game, the music disappeared and all sounds completely disappeared. Removed the mod, but the problem remains. Tell me how to restore the soundtrack?
Is there a way to get this to work with Alternate Fantasy's Integrated Beatrix mod? (The one where she appears in cutscenes and is a character permanently after you obtain the airship.)
Ettlesby Feb 22 @ 8:29pm 
Originally posted by Shard the Gentleman:
Is there a way to get this to work with Alternate Fantasy's Integrated Beatrix mod? (The one where she appears in cutscenes and is a character permanently after you obtain the airship.)

I've managed to get it working. I'm only up to Gizamaluke's Grotto in my playthrough and I don't have any save files at the appropriate points to test everything. It seems fine so far, however, but I really don't know anything about how this all works behind the scenes so I can't promise it won't explode catastrophically at some point.

What I did was copy everything from the StreamingAssets folder in my Moguri Mod install directory into my FFIX StreamingAssets folder before opening up Hades Workshop. You'll want to start with a vanilla Assembly-CSharp.dll rather than the one Moguri gives you(since I think it has Memoria-based modifications and is therefore incompatible - do note that this means that you'll only get the backgrounds, and not any of the other enhancements it offers), otherwise HW can't open it. Then, you should be able to apply the .hws for Alternate Fantasy and proceed as normal.

I think Alternate Fantasy does it by default, but if not, be sure to activate the Custom Backgrounds Macro so things don't break. To do this, in Hades Workshop, go to CIL Code, then Macros, then highlight Custom Backgrounds, set the resolution to 64, then apply the macro.

In regards to Moguri itself, though - I love it! The backgrounds are really nice, they're like what I pictured in my head when I played this game so long ago. Thanks for all your hard work!
Should that also work for the Beatrix-Support only version of the mod? Could I also copy the assets from the Beatrix-Support mod into the Moguri'd version of FF9?
Last edited by conantheimp; Feb 23 @ 12:49am
Ettlesby Feb 23 @ 12:57am 
It should work if you follow the steps above, just with the .hws for the Support-Only version or going through the steps in the Alternate Fantasy topic for making your own. That's what I did, actually.
Hrm. So it will disable Widescreen as well? I don't care so much about the cheats, but widescreen with some of these backgrounds is amazing.
Last edited by conantheimp; Feb 23 @ 5:56am
kryuzei Feb 23 @ 5:53am 
Originally posted by Ettlesby:
Originally posted by Shard the Gentleman:
Is there a way to get this to work with Alternate Fantasy's Integrated Beatrix mod? (The one where she appears in cutscenes and is a character permanently after you obtain the airship.)

I've managed to get it working. I'm only up to Gizamaluke's Grotto in my playthrough and I don't have any save files at the appropriate points to test everything. It seems fine so far, however, but I really don't know anything about how this all works behind the scenes so I can't promise it won't explode catastrophically at some point.

What I did was copy everything from the StreamingAssets folder in my Moguri Mod install directory into my FFIX StreamingAssets folder before opening up Hades Workshop. You'll want to start with a vanilla Assembly-CSharp.dll rather than the one Moguri gives you(since I think it has Memoria-based modifications and is therefore incompatible - do note that this means that you'll only get the backgrounds, and not any of the other enhancements it offers), otherwise HW can't open it. Then, you should be able to apply the .hws for Alternate Fantasy and proceed as normal.

I think Alternate Fantasy does it by default, but if not, be sure to activate the Custom Backgrounds Macro so things don't break. To do this, in Hades Workshop, go to CIL Code, then Macros, then highlight Custom Backgrounds, set the resolution to 64, then apply the macro.

In regards to Moguri itself, though - I love it! The backgrounds are really nice, they're like what I pictured in my head when I played this game so long ago. Thanks for all your hard work!

Can you explain to me step by step? Sorry, I just download Hades Workshop and not sure how to go.

What I already did to my FFIX folders are:
- Installed moguri mod
- Put Alternate Fantasy mod (except the assembly-csharp.dll file)
- Extracted Hades Workshop

What should I do so that I don't get scrambled background and get moguri mod to work with Alt Fantasy? :(
Followup: Would it be possible to more completely merge/streamline these mods together. I don't think they do anything mutually exclusive(I could be wrong), they just (seem to?) change some of the base files in different ways.

edit: On closer inspection of THINGS(Nexus description) turns out Hades and (this version of) Memoria(why are there two Memoria mods?) are not compatible. Does Hades have Widescreen, or something similar?

Since we'll be abandoning this Memoria, does that mean we can have UI mods?
Last edited by conantheimp; Feb 23 @ 6:20am
Fraggoso Feb 23 @ 10:39am 
Did you tried the new models @ze_pilot which can be found here https://esrgan.blogspot.com/2019/01/blog-post.html?m=1
Originally posted by ~S.A.S~xDeathoRx:
Dear Ze Pilot GREAT JOB WITH THIS MOD IT'S AWESOME...

But i need to ask you something.........Widescreen support it's really annoying.....Can you do something for FULL wide support???

I don't think it's possible, all the resources won't work that way..and also there is no way that I know of to make the FX line up properly...I just play in regular mode.
Dresler Feb 23 @ 1:24pm 
How disable acceleration combat??

I do not mean to press F1, is that since I installed the Moguri Mod, the combat is going very, very fast and there is no way to put it back at normal speed.

Ok, solved. Had the mod outdated.
Last edited by Dresler; Feb 23 @ 4:13pm
Ettlesby Feb 23 @ 4:17pm 
Originally posted by kryuzei:
Can you explain to me step by step? Sorry, I just download Hades Workshop and not sure how to go.

What I already did to my FFIX folders are:
- Installed moguri mod
- Put Alternate Fantasy mod (except the assembly-csharp.dll file)
- Extracted Hades Workshop

What should I do so that I don't get scrambled background and get moguri mod to work with Alt Fantasy? :(

I can try to break it down for you, sure.

1. Preferably, start with a fresh install of Final Fantasy 9. I believe Moguri Mod already creates a back-up, but for convenience's sake set aside the original assembly-csharp.dll found in FINAL FANTASY IX\x64\FF9_Data\Managed.

2. Install Moguri Mod.

3. Go to your Moguri Mod install location. Inside the folder, there should be a folder titled StreamingAssets. Copy this folder into your Final Fantasy 9 install folder - overwrite everything.

5. Locate your original assembly-csharp.dll - the one from your original installation of FF9 - and place it back into FINAL FANTASY IX\x64\FF9_Data\Managed. As a note, because you aren't using the one from Moguri Mod, you won't have all of the features the Mod provides - only the backgrounds. As of this moment, I don't know if it's possible to get them both working together fully.

4. If you haven't already, acquire Hades Workshop and the .hws file of the mod you want to apply. You can find a link to Hades Workshop here - http://forums.qhimm.com/index.php?topic=14315.0

5. Open Hades Workshop, select File, then Open, then select the FF9 Launcher. It might take a minute or so, but if it hangs for too long or seems frozen up then you're likely not using the right assembly-csharp.dll file.

6. From there, go back to the File menu and select Open Mod. Go to wherever you put the .hws file of the mod you want to use and apply it. You don't need to change anything here if you want the full Alternate Fantasy experience, but if you want just Beatrix and the hidden scenes, you can look at this post for information on how to do that - https://steamcommunity.com/app/377840/discussions/0/353915953249510749/?ctp=6#c276237094325785813

7. Go to the CIL Code tab(the one on the far right), then from there go to the Macros tab in the section that opens up. (It's to the right of the Raw Code tab). You'll see a set of four Macros to choose from. You specifically want the one titled Custom Backgrounds.

8. Press Custom Backgrounds in the menu you should be seeing here. Don't apply the macro just yet. First, there should be a box that says 'Parameters' that says 32. Using the arrows or just by modifying the text, change that to 64. Hit Apply Macro.

9. From here, you're free to make any changes you want to the mod. You don't need to make any, but make sure that the Unlock Ability Learning macro is applied if it isn't already. If you're doing a mod with just Beatrix and Hidden Scenes, I would suggest modifying the description of an easily-accessible item(I went with a Wrist) to include something that'll let you know the changes took effect. Otherwise, in Alternate Fantasy, you can tell by whether or not Vivi's Mage Staff has the MP+20% ability. When you're done making changes, go to the file menu and hit Save Mod, if you want to keep these changes in a .hws file for later.

10. In the File menu, select Save Steam Mod, then save these to a folder you can access easily. I personally keep mine in a folder in the Hades Workshop directory. Wait for it to finish saving everything.

11. Find the modded files you just saved, then copy them into your Final Fantasy 9 install directory.

12. From there, start up the game to see if everything looks like it should. If the backgrounds look updated and you also have the changes to the items, then everything should be working properly!

I hope that helps! As I mentioned before, I don't really know how this all works behind the scenes and am not a modder of any real stripe, so there might be an easier or more stream-lined process that would be much better. This is just what worked for me in my personal installation.
Originally posted by Dresler:
How disable acceleration combat??

I do not mean to press F1, is that since I installed the Moguri Mod, the combat is going very, very fast and there is no way to put it back at normal speed.

Ok, solved. Had the mod outdated.

battle fps in the ini file. I think 15 is normal speed
kryuzei Feb 23 @ 7:59pm 
Originally posted by Ettlesby:
Originally posted by kryuzei:
Can you explain to me step by step? Sorry, I just download Hades Workshop and not sure how to go.

What I already did to my FFIX folders are:
- Installed moguri mod
- Put Alternate Fantasy mod (except the assembly-csharp.dll file)
- Extracted Hades Workshop

What should I do so that I don't get scrambled background and get moguri mod to work with Alt Fantasy? :(

I can try to break it down for you, sure.

1. Preferably, start with a fresh install of Final Fantasy 9. I believe Moguri Mod already creates a back-up, but for convenience's sake set aside the original assembly-csharp.dll found in FINAL FANTASY IX\x64\FF9_Data\Managed.

2. Install Moguri Mod.

3. Go to your Moguri Mod install location. Inside the folder, there should be a folder titled StreamingAssets. Copy this folder into your Final Fantasy 9 install folder - overwrite everything.

5. Locate your original assembly-csharp.dll - the one from your original installation of FF9 - and place it back into FINAL FANTASY IX\x64\FF9_Data\Managed. As a note, because you aren't using the one from Moguri Mod, you won't have all of the features the Mod provides - only the backgrounds. As of this moment, I don't know if it's possible to get them both working together fully.

4. If you haven't already, acquire Hades Workshop and the .hws file of the mod you want to apply. You can find a link to Hades Workshop here - http://forums.qhimm.com/index.php?topic=14315.0

5. Open Hades Workshop, select File, then Open, then select the FF9 Launcher. It might take a minute or so, but if it hangs for too long or seems frozen up then you're likely not using the right assembly-csharp.dll file.

6. From there, go back to the File menu and select Open Mod. Go to wherever you put the .hws file of the mod you want to use and apply it. You don't need to change anything here if you want the full Alternate Fantasy experience, but if you want just Beatrix and the hidden scenes, you can look at this post for information on how to do that - https://steamcommunity.com/app/377840/discussions/0/353915953249510749/?ctp=6#c276237094325785813

7. Go to the CIL Code tab(the one on the far right), then from there go to the Macros tab in the section that opens up. (It's to the right of the Raw Code tab). You'll see a set of four Macros to choose from. You specifically want the one titled Custom Backgrounds.

8. Press Custom Backgrounds in the menu you should be seeing here. Don't apply the macro just yet. First, there should be a box that says 'Parameters' that says 32. Using the arrows or just by modifying the text, change that to 64. Hit Apply Macro.

9. From here, you're free to make any changes you want to the mod. You don't need to make any, but make sure that the Unlock Ability Learning macro is applied if it isn't already. If you're doing a mod with just Beatrix and Hidden Scenes, I would suggest modifying the description of an easily-accessible item(I went with a Wrist) to include something that'll let you know the changes took effect. Otherwise, in Alternate Fantasy, you can tell by whether or not Vivi's Mage Staff has the MP+20% ability. When you're done making changes, go to the file menu and hit Save Mod, if you want to keep these changes in a .hws file for later.

10. In the File menu, select Save Steam Mod, then save these to a folder you can access easily. I personally keep mine in a folder in the Hades Workshop directory. Wait for it to finish saving everything.

11. Find the modded files you just saved, then copy them into your Final Fantasy 9 install directory.

12. From there, start up the game to see if everything looks like it should. If the backgrounds look updated and you also have the changes to the items, then everything should be working properly!

I hope that helps! As I mentioned before, I don't really know how this all works behind the scenes and am not a modder of any real stripe, so there might be an easier or more stream-lined process that would be much better. This is just what worked for me in my personal installation.
Thanks a lot for explaining it! I think now I find the problem (for now at least), that is I don't have the original csharp.dll data so it freeze up when I use it..

Guess I'll try a clean install later after I got better internet.
I wonder if anyone can help - I've been messing around with the moguri mod for a week or so, It worked fine to begin with, but i misread the directions and thought I could try the scaled ui at the same time. After going through the internet for a while, and messing with files, I figured out I can't right now. That was fine, I was just going to use the Moguri mod and the reshade, and just when I decided that I'm only getting a black screen and sound effects when I load a game or start a new game. I've uninstalled the mod, deleted my install of FF9, restarted, etc. If I put my FF9 backup back on, it plays fine. The minute I install the moguri mod I get the black screen. Any ideas?

Edit: I figured it out - if this happens to anyone else, my problem at least was after uninstalling/reinstalling multiple times, I stopped paying attention to the install location of Moguri, and my game is installed on a different drive that Moguri was installing to. I uninstalled the mod, deleted the moguri mod folder on my c drive and FF9 from my E drive, reinstalled my FF9 backup, reinstalled Moguri to my FF9 drive, and everything works again! :)
Last edited by digitalhaack1981; Feb 23 @ 8:46pm
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