Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


Also, when trying to run the game through wine instead of proton, I'm getting this message, which is further convincing me it's shaders or graphics related:
No pressure though! I understand doing this kind of work is extremely stressful, especially doing most of it alone like you do, and launch-day bug reports and bugfixes are some of the most anxiety inducing, believe me - and making stuff compatible with linux, even through proton, is already pretty hard. Thanks for doing what you do, I loved Copy Kitty to death and I've been excited to play Sunfluffs, I don't mind waiting a while longer until everything is figured out :)
Hello again, and thank you for all your hard work! I hope you're doing okay!
I've actually been trying to get Mraof's script to work since it was shared the other day. Those two commands seemed clear enough, but I couldn't get it to work no matter what. But I just got it, and I want to share how, on my machine it had to be done exactly like this:
(Replace "path/to/steam/steamapps/compatdata/3776680/pfx" with the path to one's own prefix of course)
1. Delete prefix folder for Sunfluffs if it already exists (path/to/steam/steamapps/compatdata/3776680/pfx) (and yes, doing this would delete save data if it was already there)
2. Run the second command in the Sunfluffs game directory without opening the game first (WINEPREFIX=path/to/steam/steamapps/compatdata/3776680/pfx wine fluff.exe)
3. Run first command in the xna_fix download folder (WINEPREFIX=path/to/steam/steamapps/compatdata/3776680/pfx ./fix.sh)
4. Repeat step 2
5. Don't open the main Sunfluffs game from Steam anymore. As far as I can tell, this screws with the prefix and makes you have to start over.
Only by doing it this way was I able to get the game to boot. I'm sure the script or instructions could be edited to specify these, if it turns out to not just be a "me" problem...
Piggybacking off of what I've learned from this, here's a bonus. Create a script with these contents:
- get bottles from flatpak if you don't have it already
- go to the settings menu (top right 3 lines icon > preferences)
- go to runners and install SPECIFICALLY kron4ek-wine-10.12-staging-tkg-amd64
- press the plus button on the top left to create a new bottle, select custom preset, 32-bit architecture, and soda-9.0-1 runner (last one should be default option)
- wait for the bottle to be created
- enter the bottle and go to dependencies
- install dotnet48. this should take a while
- install xna40. you *should* get an error here about DXSETUP.exe failing to start. ignore it tho
- install d3dx9 and d3dcompiler_47
- exit dependencies and go back to the bottle, then enter settings
- change the runner to kron4ek-wine-10.12-staging-tkg-amd64. you *should* get errors about an application failing to start, just ignore them
- add dxvk and vkd3d to the bottle (change from disabled to whatever version it says. if it doesn't give you any other option go to where you installed the runners, but then go to dll components and install them there, then you should be able to add them in the bottle settings)
- optionally: turn on discrete graphics, if you have a gpu
- you should be able to run sunfluffs through bottles now! if you can't, please see below for flatpak troubleshooting...
note that it will not have steam support, as you will be running sunfluffs completely separately from steam. there's nothing that can be done until sunfluffs gets better linux support. this also means that you won't be able to leave a review unless you spend 10 minutes on the crashed sunfluffs.because the fix is most likely to work on bottles run from flatpak, you'll have to deal with flatpak sandboxing, which may cause the game to not work as intended even when the steps are followed correctly. there are 2 options to remedy this:
anyways that's all! please let me know if any of you need any more help, i'll be glad to help!
azure made it available as a steam beta--if you want to check it out, enter this beta code in the game's steam settings: xeniaisverycool
update: no need for the password anymore--you can just select linux-test in the beta list now.
i'm hoping to help it make it official when chapter 3 rolls around, but we'll get there when we get there.
[if this build crashes, let me know on discord right away--my username is starryfinita, and you can also find me in the nuclear strawberry server if you're there.]