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bvierra Dec 6, 2018 @ 6:19am
On map 3 - all workers are stuck
They all are trying to get under the bridge into the ravine / 2 that are stuck under the bridge on the far side, but not in the ravine / or spinning around looking at the bridge.

If you also do not have the beacons setup in a straight line over the bridge the transport gets stuck half way across the bridge trying to get to the line between the bridges.

If you need my save file to help repoduce this, just let me know.
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Showing 1-6 of 6 comments
TH3xR34P3R Dec 6, 2018 @ 6:57pm 
I have this issue but at the green section of the map just before the bridge when you have the power lines going.. they are fine before the cutscene of the bridge being completed but after it they refuse to travel due to pathing issues.

I am going to test if by routeing the power lines the longer way around should help once I get back in the game.

nvm its the ONLY path going up since that is where the firewall is in the first place.

Gonna hazrd that beacons will be the key setup with that spot to prevent the issue.

- Can confrim adding an extra beacon where the extra bit source is sorted it for that map.
Last edited by TH3xR34P3R; Dec 6, 2018 @ 10:00pm
Dragst  [developer] Dec 7, 2018 @ 8:49am 
Hey guys,

Sorry to hear you've found some problems again and big thanks for reporting these. We'll take a look immediately and try to roll out a hotfix ASAP. We had the firewall block issue somewhere in the past and looks like it has resurfaced again, argh.
TH3xR34P3R Dec 7, 2018 @ 10:09am 
Originally posted by Dragst:
Hey guys,

Sorry to hear you've found some problems again and big thanks for reporting these. We'll take a look immediately and try to roll out a hotfix ASAP. We had the firewall block issue somewhere in the past and looks like it has resurfaced again, argh.


So far it's been the only bug in the game that I encoutered, the rest has been stable and bug free. Currently am getting through the 4th map as of this reply.
Last edited by TH3xR34P3R; Dec 7, 2018 @ 10:09am
Dragst  [developer] Dec 7, 2018 @ 10:38am 
Originally posted by TH3xR34P3R:
Originally posted by Dragst:
Hey guys,

Sorry to hear you've found some problems again and big thanks for reporting these. We'll take a look immediately and try to roll out a hotfix ASAP. We had the firewall block issue somewhere in the past and looks like it has resurfaced again, argh.


So far it's been the only bug in the game that I encoutered, the rest has been stable and bug free. Currently am getting through the 4th map as of this reply.
Hey, that's good to hear! We're doing our best :-) Hope you're enjoying it! And if you want to help us, a review would be greatly appreciated!
snlehton  [developer] Dec 8, 2018 @ 11:54pm 
Originally posted by bvierra:
They all are trying to get under the bridge into the ravine / 2 that are stuck under the bridge on the far side, but not in the ravine / or spinning around looking at the bridge.

If you also do not have the beacons setup in a straight line over the bridge the transport gets stuck half way across the bridge trying to get to the line between the bridges.

If you need my save file to help repoduce this, just let me know.

Hi, I tried reproducing the issue. The Cargo Drones did get stuck on the bridge, and that is now fixed. We hadn't tried building the Beacon on the other side where the Exit Conduit, so hadn't catched this yet :)

But I'm not sure what has happened with the Hexters getting stuck under the bridge. Did you try building something really close to the ravine? I've seen an issue related to that, and there is fix coming in later.

If you could send us a savegame on support@draconus.com that would be appreciated. That might help me to figure out what's happening.

Thanks for the report!
Dragst  [developer] Dec 9, 2018 @ 10:00am 
As a follow up, the patch should roll out tomorrow (10.12.) on monday.
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