Fallout 4

Fallout 4

View Stats:
Fallout 4 > General Discussions > Topic Details
Mr Grim Nov 13, 2015 @ 2:12am
Skeletons...
is there a way to get rid of the skeletons in this settlement i have? XD they kinda get annoying when building.
< >
Showing 1-15 of 18 comments
Null Nov 13, 2015 @ 2:14am 
Do you work grabbing with the E key pressed?
Mr Grim Nov 13, 2015 @ 2:15am 
Won't work. so far the only way i've bin able to move them is by running over them (which hardly works) or using a grande >.>
Last edited by Mr Grim; Nov 13, 2015 @ 2:18am
Null Nov 13, 2015 @ 2:21am 
Originally posted by Mr Grim:
Won't work. so far the only way i've bin able to move them is by running over them (which hardly works) or using a grande >.>
Lol, then good luck with that hahaha
Sobieski Nov 13, 2015 @ 2:24am 
Try pushing them. Build something like a turret and then set it on the ground. Pick it up and drag it across the floor to somewhere else. I accidently did that to a car I had in sanctuary and the car flipped over. Maybe it works with skeletons too.
Last edited by Sobieski; Nov 13, 2015 @ 2:25am
Zourin Nov 13, 2015 @ 2:26am 
Hah, I think I know what you're talking about. The bed in the tower at the drive-in already has an "Occupant".
FinalFlight Nov 13, 2015 @ 2:27am 
Ive removed corpses from inside settlements by dragging them down the road and tossing them over a cliff then a few hours later they seem to respawn inside the settlement houses.
Mr Grim Nov 13, 2015 @ 3:28am 
@Zourin XD my problem is the skellys on the ground in the parking space. trying to build foundations on them ♥♥♥♥s them up and that makes such an annoying sound.

@Finalflight those are enemies i think. not props. enemies can be dragged. those skeleton in starlight drive in can't :\
Vantus Nov 13, 2015 @ 3:30am 
They should have allowed you to "Scrap" them to get the Bone material.
Missed opportunity.
Mr Grim Nov 13, 2015 @ 5:03am 
Meh either way. 7 or so grenades took care of the 3-4 skeletons that we're in the way
PanicButton Nov 13, 2015 @ 5:06am 
Originally posted by Mr Grim:
Skeletons....
...put 'em in the closet.
Detroit Nov 13, 2015 @ 5:09am 
~ disable ?
N1NJ4 Nov 13, 2015 @ 5:09am 
My solution to some annoyances (like Mole-rat holes in the grount at Red Rocket) was pressing "~", pointing at annoyance, clicking and typing "disable" and then pressing "enter". :)

p.s. LOL someone beat me to it (wile i was musing all this text)!
Last edited by N1NJ4; Nov 13, 2015 @ 5:10am
DIENER Nov 13, 2015 @ 5:14am 
If you need to get rid of stuff and are to lazy to wait for the game to clean them up use commands "disable" and/or "markfordelete".

"disable" will disable the item so you won't see it and you can use "enable" to make it appear again.
"markfordelete" will completely delete the item from your save.
Mr Grim Nov 13, 2015 @ 8:51am 
Damn o.o didn't know those commands. i should remember them thanks :P is it safe tho. like won't it delete similar things in diff locations if they happen to have the same id?
Last edited by Mr Grim; Nov 13, 2015 @ 8:51am
Trehek Nov 15, 2015 @ 5:58pm 
Originally posted by Mr Grim:
Damn o.o didn't know those commands. i should remember them thanks :P is it safe tho. like won't it delete similar things in diff locations if they happen to have the same id?

These console commands use the ref id of an object, so it's safe as long as you target the item you mean to.

Items have a base id, which is the item's general type such as "skeleton", and a ref id which is a unique number for that particular instance of the object. The same kind of skeletons in the world have the same base id but different ref id's.
< >
Showing 1-15 of 18 comments
Per page: 15 30 50

Fallout 4 > General Discussions > Topic Details
Date Posted: Nov 13, 2015 @ 2:12am
Posts: 18