Fallout 4

Fallout 4

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Tavman (4) Dec 13, 2015 @ 3:20pm
Why did they get rid of the concept of repair?
While I am very glad they removed the concept of the requirement to repair all weapons and most armor, why has the concept of repair been removed from the game (with the exception of power armor)? Are there no other circumstances where you could use repair in the game?

The original fallout games used repair effectively in that you could use the repair skill to fix worldly objects in the game (such as terminals and even power armor from a pile of scrap!).

Perhaps an example where repair could be used would be to fix the sentry bots and Mr Gutsies that you have just killed and then reprogrammed to defend any of your settlements. They do not necessarily have to be marked as essential or protected. Of course this would require the appropriate Armorer, Gun Nut and Science Perks alongside with the Total Hack Magazine. You could also split up the perk requirements for each type of robot. For example to reprogram the robots you would need:

Protectron: Level 1 Science, Armorer, Gun nut
Mr Gutsy/Handy: Level 2 Science, Armorer, Gun nut
Sentry Bot: Level 3 Science, Armorer, Gun nut
Assaultron: Level 4 Science, Armorer, Gun nut

What are your thoughts? Are there other places where Repair could effectively be used?
Last edited by Tavman (4); Dec 13, 2015 @ 3:21pm
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Showing 1-15 of 21 comments
MadMac Dec 13, 2015 @ 3:25pm 
If your settlement gets raided, hit V and mouse over your damaged sentries, water pumps, generators, etc. There is a repair option.

In fact, all my water pumps at a settlement were laying on the ground until I fixed them.
Last edited by MadMac; Dec 13, 2015 @ 3:26pm
Sparse Dunes Dec 13, 2015 @ 3:26pm 
to make the game easier.
By removing the concept of weapon/armor repair you can save more time on collecting building materials than having to choose between a weapon(which is something you'll always use) and making settlements(which, in honestly, is something that most people will pass by given the choice).

I also think it has something to do with scrapping, although with the repair concept added it can add an element of choice.

Do you want parts to create mods, building materials or repair your weapon?
I did like the idea of repairs. If you can use junk to repair then that would work with the whol concept of collecting materials

Originally posted by MadMac:
If your settlement gets raided, hit V and mouse over your damaged sentries, water pumps, generators, etc. There is a repair option.

In fact, all my water pumps at a settlement were laying on the ground until I fixed them.
OP mean repairing guns.
Last edited by Sparse Dunes; Dec 13, 2015 @ 3:29pm
PlayerNameT Dec 13, 2015 @ 3:26pm 
Not saying the idea is bad but wouldn't that be something that fits much better into a perk like Robotics Expert?

I don't really miss the weapon condition system and without it repair obviously wouldn't be worth a own perk, but something along the lines of what you propose could certainly be done rather easily once modding tools are out.
Tizferatu Dec 13, 2015 @ 3:27pm 
Why did they do it? "Streamlining" (getting rid of technical depth that the majority of casual gamers don't particularly care about and/or find annoying). From a business standpoint, it makes sense.

From a more hardcore/technical gamer perspective it kind of sucks. But I'm sure (and I'll bet Bethesda was counting on) mods will bring it back. Mods are great in that they let Bethesda focus on the huge swath of players that don't care/don't want certain features while allowing those of us that want said features to be able to create them and tailor the game to our liking.
Mithrals Dec 13, 2015 @ 3:28pm 
Most people didnt like it apperantly. Didnt really add that much gameplay wise anyway. Kinda like eating and drinking in hardcore NV.
Kameraden Dec 13, 2015 @ 3:29pm 
Personally I don't mind it. A lot of weapons/gear would degrade insanely too fast. You should be able to get thousands of rounds out of a Bolt Action rifle for example.. before you start running into malfunctions, well unless it is a cheap piece of crap like a Mosin. lol
Tavman (4) Dec 13, 2015 @ 3:32pm 
Originally posted by MrSmith:
Not saying the idea is bad but wouldn't that be something that fits much better into a perk like Robotics Expert?

I don't really miss the weapon condition system and without it repair obviously wouldn't be worth a own perk, but something along the lines of what you propose could certainly be done rather easily once modding tools are out.

I forgot about the Robotics Expert perk. Thanks. That could also go alongside the other perks mentioned
Tavman (4) Dec 13, 2015 @ 3:33pm 
Just so that everyone knows I don't want weapon and armor condition either.
ImHelping Dec 13, 2015 @ 3:53pm 
Because item durability in videogames is just time fill.

It's that way in Diablo.
It's that way in MMOs
It's what it was in Fallout 3 and NV.

Carrying around 10 rifles and 5 suits of combat armor so I cound smash them into eachother every time my damage dipped or my protection dipped below acceptable didn't add anything of value.

Now I get to carry a bunch more different weapons for the purpose of using them. Even ones I didn't specialize in.

I have a semi auto and full auto 10mm handgun, despite being rifleman. Because I don't have to babysit them with upkeep, even if they are not optimal for my build. I have a sawblade baseball bat because it's cool, even though I'm not built for melee and found the sacrificial blade which is much more OP.

I carry a few sets of armor for modifiers and visual style, instead of 5 copies of the same armor.

Repair added nothing to the game, unless you can't get E hard without drudgework in a game not based on it.

Everyone loves to scream about how the original 2 fallouts were better than the new ones, which did not deal in item durability. And yet it's ****ing ITEM DURABILITY we get most people lamenting the loss of when it comes to changes in the 3D ones.

That and screaming that the existence of .38 ammo is lore breaking because it wasn't in previous fallouts, while saying in the same post they want back all the ammo from NV that wasn't in any previous fallouts. (.38 bad! 40mm grenades good! because ???)
Last edited by ImHelping; Dec 13, 2015 @ 4:00pm
PL@YER Dec 13, 2015 @ 4:02pm 
Item durability was added by Beth in fallout 3 it wasn't even in the original games..
mrrogers Dec 13, 2015 @ 4:07pm 
Its obvious they wanted the game to be simpler so a little kid could easily run and gun through it. Part of that is removing things like repair which was not needed and pointless dialogue options.
strangerism Dec 13, 2015 @ 4:08pm 
repairing weapons didn't make much sense i agree but armour probably yes.
Precache Dec 13, 2015 @ 4:11pm 
They did it so you don't end up pausing combat all the time to repair, and because modding weapons is more fun.
Demesis Dec 13, 2015 @ 4:12pm 
Yeah, i dont get why people are so crazy about weapon durability. It doesn't make the game challenging. It makes it tedious. People need to learn the difference.

Normally, I wouldn't be bothered by it, but so far, I have yet to come across a game that does it right (excluding mmos). All of the other games with this feature has your weapon break at such an exaggerated rate (Witcher 3/ Dying Light, etc) that it breaks my immersion and detracts from the overall experience. A sword doesn't just break with a few swings and definitely not a freakin wrench in 10-15 hits. The last thing I want is to be worrying about my weapon every 5 mins.

Until devs can find the right balance, I'd rather it say out of my games. Those who prefer it can always mod it in.

CrUsHeR Dec 13, 2015 @ 4:24pm 
I do like an item repair system, if it's done like in f.e. Jagged Alliance 2. Not going too far into details, but it is actually an important and immersive feature in the game that feels at least semi-realistic.

The repair system in FO3 / NV however is absolutely horrible. All guns get completely ruined during a single firefight, and the only way to repair them are more guns of the same type. Same with armor.

I'm certainly glad that this is gone. Repairing only concerns Power Armor, which seems to be an important enough feature so you don't have to worry about your guns at least.
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Date Posted: Dec 13, 2015 @ 3:20pm
Posts: 21