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And if you're running Ssex you might want to switch to Homemaker as I think Ssex is abandoned, so it's only more likely to cause conflict with every new settlement building material mods you might add.
A few further options are to look into the Settlement Keyword mod, and checking if it isn't one of DDs mods causing conflict (had to alter a category in FO4edit one showed up in cause it made the game CTD when scrolling past Buldings>Fences).
For FO launcher >> open NMM / mod manager >> open FO launcher >> re-enable all mods >> press play.
NMM >> open NMM launch FO through it
Its the launcher that is turning off all the mods.
Also, about homemaker - unfortunately with as big as homemaker is getting it is pretty close to the keyword cap alone. So if you can see some stuff and not others in the build menu, its the keyword/mod cap thats hitting you. The homemaker author has made a patch to enable use with settlement keywords but didnt actually remove all the keywords - so it doesnt take much to push the limit over.
The way it is you just have to pick and choose what you want. Especially since a lot are moving to use SKWords so you *need* it for them. I used to use homemaker but it just has so much now that its useless. Huge building w/o nav missing that npcs cant even use. Not worth it to me. I prefer just snap and build for windows and doors and live without having extra stuff.
Would likely cause an issue with settlement objects an such.
Also the settlement "keyword cap" is a thing,
I tried using the Settlement Keywords mod, what I found was that the shear amount of objects available was absurd in each menu....Took too much time to scroll through stuff in game.
So I just use,
Homemaker and OCDdecorator
Get plenty of stuff to play with,
Also Precision Placement, this is real nice allows you to change how something is placed precisely and allows clipping.
In this case it might be worth checking if there arent any compatibility issues between the mods you use
Also remember that uninstalling doesnt remove everything from a save file so you may still have remnants in there. When I start playing with mods I start a new game each time i try new ones, play a bit, then fiddle with them some more, repeat process.
Other than keyword being an arbritrary sorting guide, with it you should get all the following to run nicely together; Homemake/Robot Homedefences/SNB series (and all his gorgeous windows/roofs), plus some of DD's products, and Atom Bomb Pinups and assorted posters. As all it does is make a redux in seperate headers these mods can create by unifiying sorting structure.
The game can seemingly have unlimited materials to build, yet limited menus to portray them in. As Masterpainter pointed out, it will increase scrolling times quite a bit, but it should make stuff play together nicely.