Fallout 4

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Realistic survival damage mod?
Does anyone know of a mod which makes the damage done in survival realistic(IE, player deals the same amount of damage as they receive)?

The only one I can find does not work anymore, and I just wanna have food, water, sleep and disease with equal damage output.
Last edited by Khorne Flakes; Apr 17, 2020 @ 1:12pm
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Zotliatlicor Apr 17, 2020 @ 5:20pm 
The World is Dying
Khorne Flakes Apr 17, 2020 @ 8:35pm 
Originally posted by Zotliatlicor:
The World is Dying
I'm looking for a mod that changes the damage multiplier, not a complete overhaul. Plus the only download link I can find is for Xbox.


Originally posted by Spec_Ops_Ape:
Survival options
https://www.nexusmods.com/fallout4/mods/14650
People have been saying that the mod is outdated and many of it's options no longer function properly.
*CORRECTION* 1.6.2's version works properly, as it does not rely on MCM.
Last edited by Khorne Flakes; Apr 17, 2020 @ 9:07pm
Death Approaches Apr 17, 2020 @ 9:00pm 
what exactly are you having trouble with? Are enemies taking 20 bullets to go down or something? GOTY vanilla it's not very difficult on survival... you on the other hand take 4x the incoming damage as on normal...

for damage multiplier you don't need a mod, just one line to add your autoexec script that runs at launch time (assuming you don't want to use the survival console enable mod)

But again, what is the problem?
Khorne Flakes Apr 17, 2020 @ 9:04pm 
Originally posted by Death Approaches:
what exactly are you having trouble with? Are enemies taking 20 bullets to go down or something? GOTY vanilla it's not very difficult on survival... you on the other hand take 4x the incoming damage as on normal...

for damage multiplier you don't need a mod, just one line to add your autoexec script that runs at launch time (assuming you don't want to use the survival console enable mod)

But again, what is the problem?
I'm not looking for balance, I just want equal damage for both myself and the NPCs. Much like how STALKER handles it's difficulty(simply increases or decreases the damage globally).
I'm not having an issue with any enemy in particular, I just prefer global multipliers rather than player-based ones in the only mode which has hunger, thirst, sleep and disease.

After doing some digging, Spec_Ops_Ape's suggestion for Survival option works with it's 1.6.2 version(as it does not use MCM which is causing the issue).
Last edited by Khorne Flakes; Apr 17, 2020 @ 9:07pm
Death Approaches Apr 17, 2020 @ 9:22pm 
Again, you are not listening, it's cool though :-) You don't need a mod. Do you know gamebryo commands, creation kit stuff? (basically GECK, but for skyrim/fallout4)

In hardcore mode, what survival is called internally, there's two associated values, aptly named HC_IncomingDamageMult and HC_OutgoingDamageMult... you can set them to whatever you want, you want to do 30x damage and kill a supermutant with one swing of a katana? Go right ahead. The defaults are 2.00 and 1.50... remember that very hard doubles the damage you receive and halves the damage you do. Which is why I say they hit you for 4x damage... and you deal 0.75x. You want to match them? Set Outgoing to 8.00, then you will receive and dish out 4x.

Got it? Pretty basic, right? Who needs mods for simple crap, learn your game you dummies. So many mods are just that, automating these kinds of things because they want to be cool and act like they "made" a mod... but they didn't. Don't confuse the poseurs with those that work incredibly hard on elaborate complex innovative and truly worthy mods!

You can edit your Fallout4.ini to add a line at the top with the variable sStartingConsoleCommand="bat some_file_name_you_want_to_run" and then put that text file in the main game directory (default Steam\steamapps\common\Fallout4 I think) and it'll execute the commands in that file every startup, this is how people in survival mode get endless jetpack AP without console access, and so forth. But you don't want to bother setting any variable that is stateful, because if it gets changed, it's not like you can open the console and issue "bat filename" again...

Course by now you know you can do that, too. But I don't recommend it if you have self-control issues. Once you know you can open the console, it's pretty hard to resist. At least make it a module you have to enable/disable at the start, so to change you have to save, exit, and re-launch... deters the casual "player.additem f 250000"....
Death Approaches Apr 17, 2020 @ 9:28pm 
sorry. dude. sorry. not gonna edit it but I didn't mean to be so preachy. long day. Just take the info you need and ignore all the ♥♥♥♥♥♥ whining. :-)
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Date Posted: Apr 17, 2020 @ 1:04pm
Posts: 7