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I came up with a rough version of the campaign map layout/design, all the details for the various factions including their building and unit rosters, and even most of the two/three paragraph descriptions of the units and buildings.
But I couldn’t find anyone with the actual technical skills needed to bring the project to life.
I think I found a second “ideas/lore” guy and someone who claimed to know how to make custom units (who then never actually made anything), but that was it.
My advice would be to try seeking out possible team members on places like the Nexus forums or FO4 modding-related Discord servers.
It would also likely help you attract people if you learned enough to make rough versions of things for your mod (assets, locations, NPCs, quests). This will show you have some level of understanding of how to mod, and make potential team members feel a little more confident in your dedication to the project and your competency.
♥♥♥♥ it, at this point writers might as well just be replaced with AI if this is the outlook on things.
I ain't exactly getting paid for it either. Much to my own dismay, there's little you can do as a writer to find any kind of employment cause nobody gives a ♥♥♥♥ about storytelling anymore apparently despite the constant ♥♥♥♥♥♥♥♥ about how much modern stories suck.
I'm doing this because I want to. Like any modder does. It's really tiring seeing the enclave always be this generic evil faction that's evil just for the sake of it and I wanna make something that people will enjoy and will paint the faction as more then just black and white (pun not entirely unintended)
I love fallout as a franchise, I love the setting and all the potential it has. But it's absolutely infuriating seeing what little is actually done with it and what little is more often then not completely ♥♥♥♥♥ over the lore and pre-established rules (just look at sir Nate the Rake for the most recent example of the writers not giving a ♥♥♥♥)
If anyone else has the same want to see more in depth characters and more story then they can help where they can. I don't expect people to do so. I'm instead merely questioning where those that managed to get together the manpower for all the previous projects like this would go looking for said like minded people
Its part of the reason why FOLON is significant - its FO4’s first true total conversion mod that made it to the finish line (albeit having to delay to iron out the changes with the 4/25 patch), and while there’s a few others cooking in the oven, there’s no telling if those will ever get released (Miami and F4NV keep flip-flopping between “we’re dead, we’re not dead”, and the FO1 and 2 remakes seem to be in early development).
I’ve given up on being excited for Skyrim’s Beyond projects.
They’ve been teasing us for years, making it seem like one of them is finally about to release…and then we don’t hear anything from them again for another year.
Honestly, it’s gotten to the point where I actually think they’re intentionally dragging their feet - enjoying the positive attention they get from eager/hyped up fans and game journalists, benefitting from whatever monetization they have via social media accounts and donation platforms, and using the projects (and the lure of being a part of them) to advertise for the “modding academy” that a couple of their team leads are “professors” for.
I couldn’t find any hard evidence that this “academy” charges some kind of tuition for their courses, but I find myself doubting that this group of individuals teach people how to create mods (and do all the things associated with creating mods) in such an organized and formal manner - free of charge.
Horizon kept map editing kinda minimal, with things like overhauling Hangman's Alley, Home Plate, and their new outpost north of Zimonja. Which I would love to get them into a non-Horizon game.
Sim Settlements added MANY interior maps and overhauled some.
However it you using Enderal for Skyrim as an example, the two do fall a bit short, lol.
I recently dusted off Star Trek Online and I had hundreds of in game mails asking for access to the database that dated up to as recently as a few years ago.
It’s pretty much using the engine of a game to make a different game.
Some examples would be…
Enderal and the forthcoming Skyblivion for Skyrim
Third Age: Total War for Rome: Total War
That Game of Thrones mod for Crusader Kings
Fallout: New California for Fallout: New Vegas
FOLON counts as a total conversion because it’s giving us an entirely new setting/map, a new protagonist, a new storyline, new factions, new characters, new enemies/creatures, and a mountain of new assets (weapons, armor, clothing, objects, architecture, etc).
Mods like Sim Settlements 2, Horizon, Fens Sheriff Department, and America Rising 2 don’t count as “total conversions” because while they certainly add a lot of content (I think FSD is still the single largest mod for FO4 in regards to assets, quests, characters, locations, etc) they’re EXTENSIONS of the core FO4 experience.
These mods ADD to and/or CHANGE the player’s experience in the Commonwealth in 2287. Something like FOLON is REPLACING that with an entirely new/different experience.
You socialize. You know, talk to people?
SS2 and Horizion id lump more in with stuff like legacy of the dragon born. big but they arent making a map and content expansion on par with the base game just expanding it