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I just had a raider one work for me earlier today (but a death rollback wiped it.) I rescued 2 of the three settlers being attacked by raiders. I literally had to chase them down after the encounter.
I think some are also conditional that they only work if you have 0 settler population. No idea why, but if you start a new game and prebuild settlements before recruiting any they occur MUCH more often.
Later in game I think the mobs just have better guns and levels and kill the settlers so you just stop seeing them. Maybe if there was soemthign that scaled the settler levels they could live through the encounter for a rescue.
There is also a bug with these encounters that the settlers count double for population. The earlier mentioned encounter the pipboy showed the settlement increased by 4 population, when it was actually only two increase.
Another issue is sometimes the "speaker" of the group ends up being the dead one which prevents the rescue dialog.
I have saved that settler dozens of times it has never ran off to Sanctuary or even had any dialogue at all.
It sounds like someone made a mod to edit that encounter.
That sounds like an ownership issue. Use a console command to set ownerhsip to you and it should be fine?
Only mod I can think of is either immersive settlers or better settlers.
Addtofaction 1c21c 1
Addkeyword workshopallowcommand
Addkeyword workshopallowmove
addkeyword WorkshopAllowCaravan
setpv bcommandable 1
setpv ballowmove 1
setpv ballowcaravan 1
resetai
Some related info here:
https://steamcommunity.com/app/377160/discussions/0/1733213724907042108/
PS: There is sort of another way. There is a clone gun mod:
https://www.nexusmods.com/fallout4/mods/26230
I use this on the random encounters like the water begger. In fact I just used it 5 minutes ago on the guy with the gas that tells you about Longnecks factory. I'm gonna name him Gus Gass when he shows up. This will be interesting to see how his conversations work. I may have to 'disable' this clone out of the game.