Fallout 4

Fallout 4

View Stats:
Escaped settler stuck - Immersive Settlers problem?
I installed the mod immersive settlers on a recomendation that it would 'grab' the settler that runs to sanctuary after you free them from the super mutants. It is not working. The settler does have a name and I can almost assign him a job. I tried assigning him to a scavanger station I placed next to him. He walks to it then turns around and goes back to just standing there. I was told to wait fror the script to clear. He has been standing there for 2 game weeks now. At least he hasn't dissapeared like what happens without the mod. But he does not show up in the settler count and I can't recruit him. Ideas? I could try console commands but that is a last resort.
Last edited by Out Of Bubblegum; Sep 8, 2018 @ 8:54pm
< >
Showing 1-6 of 6 comments
Bored Peon Sep 8, 2018 @ 2:41pm 
Some of those encounters do work, but they are VERY rare. Honestly I dont remember ever getting any of the super mutant ones to work. The raider ones do work.

I just had a raider one work for me earlier today (but a death rollback wiped it.) I rescued 2 of the three settlers being attacked by raiders. I literally had to chase them down after the encounter.

I think some are also conditional that they only work if you have 0 settler population. No idea why, but if you start a new game and prebuild settlements before recruiting any they occur MUCH more often.

Later in game I think the mobs just have better guns and levels and kill the settlers so you just stop seeing them. Maybe if there was soemthign that scaled the settler levels they could live through the encounter for a rescue.

There is also a bug with these encounters that the settlers count double for population. The earlier mentioned encounter the pipboy showed the settlement increased by 4 population, when it was actually only two increase.

Another issue is sometimes the "speaker" of the group ends up being the dead one which prevents the rescue dialog.
Last edited by Bored Peon; Sep 8, 2018 @ 2:48pm
Out Of Bubblegum Sep 8, 2018 @ 3:41pm 
Thats not the encounter I am talking about. I mean the one where 3 super mutants are 'escorting' a settler. If you kill them without hurting the settler he/she will head to Sanctuary.
Bored Peon Sep 8, 2018 @ 3:49pm 
Originally posted by Out Of Bubblegum:
Thats not the encounter I am talking about. I mean the one where 3 super mutants are 'escorting' a settler. If you kill them without hurting the settler he/she will head to Sanctuary.

I have saved that settler dozens of times it has never ran off to Sanctuary or even had any dialogue at all.

It sounds like someone made a mod to edit that encounter.

Originally posted by Out Of Bubblegum:
But he does not show up in the settler count and I can't recruit him. Ideas?

That sounds like an ownership issue. Use a console command to set ownerhsip to you and it should be fine?
Quizzmet Jan 15, 2019 @ 12:10am 
I'mma go ahead and give this post a bump™, as I'm having the same issue and wondering if anyone ever found a fix. I'd rather not execute the bloke but his standing there is starting to get old.
Only mod I can think of is either immersive settlers or better settlers.
Bored Peon Jan 15, 2019 @ 12:18am 
Yeha this has been popping up recently. Someone jsut posted a few days ago they had a settler show up that wasnt commandable. They claimed they werent using any mods, so no idea. I have never seen settler NPCs I didnt own show up in vanilla.
Out Of Bubblegum Jan 15, 2019 @ 12:28am 
I solved this by using console commands to make it a settler. I found no other way. I made a bat file:

Addtofaction 1c21c 1
Addkeyword workshopallowcommand
Addkeyword workshopallowmove
addkeyword WorkshopAllowCaravan
setpv bcommandable 1
setpv ballowmove 1
setpv ballowcaravan 1
resetai

Some related info here:
https://steamcommunity.com/app/377160/discussions/0/1733213724907042108/

PS: There is sort of another way. There is a clone gun mod:
https://www.nexusmods.com/fallout4/mods/26230

I use this on the random encounters like the water begger. In fact I just used it 5 minutes ago on the guy with the gas that tells you about Longnecks factory. I'm gonna name him Gus Gass when he shows up. This will be interesting to see how his conversations work. I may have to 'disable' this clone out of the game.
Last edited by Out Of Bubblegum; Jan 15, 2019 @ 12:33am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Sep 8, 2018 @ 1:35pm
Posts: 6