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Loot built in so don't have to worry do much about load order.
Plugin tab has much more useful information than NMM.
Good (not perfect) tutorials in central location. Learning NMM was just as hard and almost no help.
So, Vortex has my vote.
Edit: I am a heavy modder of fallout, skyrim and witcher.
As others said it does have a bit of a learning curve however there are tutorials linked in the launcher to help with this. It also warns us of mod conflicts as soon as we install one that wants to overwrite or replace the files of another so we can decide what to do on what one to load first.
Basically it depends on how up to date they keep NMM and accepting the possibility of having to manually install some mods.
Some things like checking for updates or downloading new mods that require actually logging into nexus may stop functioning at some point if they have not already.
That is why when I had to reinstall everything I decided to just move on to using vortex.
Frankly as long as what you have works for what you use it for there is no real need to replace it.
Not a communist but i dont think using mod managers is a good idea anyway.
Always did work just fine, and it still does. Never had any issues with it beyond user error.
There aren't many alternatives. Currently, there are three useful mod managers for FO4:
1. Mod Organizer 2 (aka MO2),
2. Vortex
3. Nexus Mod Manager Community Edition (NMM CE)
I value MO2 over those other mod managers but it really depends of your personal use. Are you a heavy modder? Or just want to add handful mods to a game? Do you want to have different mod builds, for different playthroughs? Do you want an "quick-n-easy-install" feeling?
In essence, you can say that MO2 are useful for modders that are modding their game heavily, with hundreds mods. However you can manage the same build with Vortex. Here, it fades down to the user's taste which one is better.
Or ... you can be mad and do it without mod managers.
Try installing a mod with a 1gb bsa. Let me know if it works as I always had to manually extract and install such or the install failed in NMM. Granted this may have been addressed since the time I used NMM.
The 'beyond skyrim - bruma' mod. Just installed it out of curiosity. Didn't get an error. Seems to be working fine.
I don't know if it is the size alone that causes problems.
Thuggysmerf mods for Fallout 4 have a huge amount of dialogue and scripts all packed into the BA2 file and those mods are just under 1gb I think.
I can never get those mods to install with NMM, always installed those manually.
Never really had any problems other than the occasional mod that fails to install. Nothing a restart of NMM couldn't fix.