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I should have mentioned I have already completed all of that and I currently have 8 outposts and one overworked vassal
As per my original post, the quest isn't being given as it should be. It does however work for other settlements. So there is something about Starlight Drive Inn that doesn't allow for the quest to properly trigger.
do you have that installed?
Your a legend
1) Unticked Artmoors UPatch
2) Went back into the game
3) Spoke to Shank again repeating previous dialogue except this time the Shakedown quest was initiated.
It was a dialogue issue after Shank asks "Where do you want to hit?", after selecting to target he should have said "That's your territory boss". This ("That's your territory boss" only came up after de-selecting the UPatch. I was then able to confirm I wanted to target my own settlement and initiate the quest. This dialogue was missing previously with the FO4UP running.
Game bakes script data to save files. Uninstalling mods will remove the script source, but not the data. Papyrus may break down eventually, even if you unticked the file once.
Game itself does not make any real difference between what is official file and what is mod. Narrowly speaking, all plugins are treated like files that are now part of the game with the ongoing save. Removing a file is treated like you played the game with unfinished or broken installation, for the said line of save files.
I would rather first ask Arthmoor about the issue. If he gives instructions to fix it, then we can sort that out.
I would strongly recommended loading a save prior of unticking the file and getting a reply from the team. The choice in this matter is your own and it is possible that your game continues without interruption. But, the risk is very high and it is quite likely that you might loose your current character eventually.
Cheers Ilja for the detailed response. I always keep backs up and lots of them to "roll back" and have since deleted any saves post unticking the UFPatch. I've sent a detailed post on the UFO4P Nexus page.
My initial jubilation (though not a fix) was due to finding a possible cause though I realise it could also be another mod interfering with Arthmoor's UFO4P.