Fallout 4

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Digstar Oct 26, 2019 @ 5:40pm
Vassal Quest/Mission Not Coming Up After Dialogue With Shank (Shake Down Bug) SOLVED
As above subject header. Basically I want to turn one of my settlements into a vassal, everything goes smoothly with Shank and Starlight IS a candidate (not greyed out). After going through the usual vassal/outpost "acquisition" dialogue, I should then receive a quest to carry this out.
The quest however isn't given ie, not on my quest list including misc and no marker. However I am able to receive the quest if I want to turn the settlement into a outpost.

Trying to troubleshoot why the quest isn't coming up as it should notify me briefly on screen and there should be a quest marker after Shank looks through his book and gives the go ahead. The Shakedown quest however doesn't trigger at all!
Last edited by Digstar; Oct 26, 2019 @ 8:13pm
Originally posted by the smoking mค็็็็็n:
Yes, I have incounted this, my gut feeling tells me it might be artmoors unofficial bug fix causing it, as it recently caused some other problems with nukaworld concerning nomal NPC
do you have that installed?
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ƎϽ∀ƎԀ Oct 26, 2019 @ 5:45pm 
You need to hand out a certain number of parts of the park to the raiders before Shank will have missions for you. I think its 3 and if I remember rightly you first need an outpost, then a supply settlement, then its up to you.
Last edited by ƎϽ∀ƎԀ; Oct 26, 2019 @ 5:46pm
Digstar Oct 26, 2019 @ 6:00pm 
Originally posted by Gamcull:
You need to hand out a certain number of parts of the park to the raiders before Shank will have missions for you. I think its 3 and if I remember rightly you first need an outpost, then a supply settlement, then its up to you.

I should have mentioned I have already completed all of that and I currently have 8 outposts and one overworked vassal :steamhappy:

As per my original post, the quest isn't being given as it should be. It does however work for other settlements. So there is something about Starlight Drive Inn that doesn't allow for the quest to properly trigger.
The author of this thread has indicated that this post answers the original topic.
Yes, I have incounted this, my gut feeling tells me it might be artmoors unofficial bug fix causing it, as it recently caused some other problems with nukaworld concerning nomal NPC
do you have that installed?
Digstar Oct 26, 2019 @ 8:12pm 
Originally posted by the smoking mค็็็็็n:
Yes, I have incounted this, my gut feeling tells me it might be artmoors unofficial bug fix causing it, as it recently caused some other problems with nukaworld concerning nomal NPC
do you have that installed?

Your a legend :cozybethesda: Greatly appreciated. After reading your post I did the following:

1) Unticked Artmoors UPatch
2) Went back into the game
3) Spoke to Shank again repeating previous dialogue except this time the Shakedown quest was initiated.

It was a dialogue issue after Shank asks "Where do you want to hit?", after selecting to target he should have said "That's your territory boss". This ("That's your territory boss" only came up after de-selecting the UPatch. I was then able to confirm I wanted to target my own settlement and initiate the quest. This dialogue was missing previously with the FO4UP running.
Last edited by Digstar; Oct 26, 2019 @ 8:15pm
Ilja Oct 27, 2019 @ 1:35am 
Originally posted by Digstar:
Originally posted by the smoking mค็็็็็n:
Yes, I have incounted this, my gut feeling tells me it might be artmoors unofficial bug fix causing it, as it recently caused some other problems with nukaworld concerning nomal NPC
do you have that installed?

Your a legend :cozybethesda: Greatly appreciated. After reading your post I did the following:

1) Unticked Artmoors UPatch

Game bakes script data to save files. Uninstalling mods will remove the script source, but not the data. Papyrus may break down eventually, even if you unticked the file once.

Game itself does not make any real difference between what is official file and what is mod. Narrowly speaking, all plugins are treated like files that are now part of the game with the ongoing save. Removing a file is treated like you played the game with unfinished or broken installation, for the said line of save files.

I would rather first ask Arthmoor about the issue. If he gives instructions to fix it, then we can sort that out.

I would strongly recommended loading a save prior of unticking the file and getting a reply from the team. The choice in this matter is your own and it is possible that your game continues without interruption. But, the risk is very high and it is quite likely that you might loose your current character eventually.
Last edited by Ilja; Oct 27, 2019 @ 1:35am
Digstar Oct 27, 2019 @ 3:59pm 
Originally posted by Ilja:
Originally posted by Digstar:

Your a legend :cozybethesda: Greatly appreciated. After reading your post I did the following:

1) Unticked Artmoors UPatch

Game bakes script data to save files. Uninstalling mods will remove the script source, but not the data. Papyrus may break down eventually, even if you unticked the file once.

Game itself does not make any real difference between what is official file and what is mod. Narrowly speaking, all plugins are treated like files that are now part of the game with the ongoing save. Removing a file is treated like you played the game with unfinished or broken installation, for the said line of save files.

I would rather first ask Arthmoor about the issue. If he gives instructions to fix it, then we can sort that out.

I would strongly recommended loading a save prior of unticking the file and getting a reply from the team. The choice in this matter is your own and it is possible that your game continues without interruption. But, the risk is very high and it is quite likely that you might loose your current character eventually.

Cheers Ilja for the detailed response. I always keep backs up and lots of them to "roll back" and have since deleted any saves post unticking the UFPatch. I've sent a detailed post on the UFO4P Nexus page.

My initial jubilation (though not a fix) was due to finding a possible cause though I realise it could also be another mod interfering with Arthmoor's UFO4P.
Last edited by Digstar; Oct 27, 2019 @ 3:59pm
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Date Posted: Oct 26, 2019 @ 5:40pm
Posts: 6