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Huntn Nov 7, 2019 @ 9:53am
2019- Making The Best of Your Fallout 4 Ending
What do you consider to be “your” best ending?

Caveat: This is my opinion. Agreement is not insisted upon! :)

I find myself for the second time at the crossroads of the Fallout 4 Main Quest climax, resolving the future of the Commonwealth. This article is a GIANT SPOILER. If you’ve not played this game and think you might, and you don’t like spoilers, stop right here. :)

There are 4 reputable competing factions outside the realm of raiders, roaming bands of renegade robots, and other riff raft.

° The Minutemen, whose goal is to rebuild the Commonwealth.
° The Railroad, whose goal is to provide a path to freedom for persecuted and enslaved synths.
° The Brotherhood of Steel, the second most technically advanced, and powerful militaristic faction.
° And finally The Institute, the most technically advanced faction.

Of these 4 groups, I rank them as listed above. The Minutemen is looking out for the overall good of humanity. The Railroad, could easily be an arm of the Minutemen with a specific task of sentient equal rights. The BoS, who in my opinion is too intolerant and wants to flex its muscle a bit too much.

And finally the Institute, the most advanced, is ranked as the least desirable, because those who posses the most, several hundred if not 500 years of technological advances, that could lift humanity up, that could easily transform the Commonwealth for the better, have decided the best course of action is to pull the ladder down, and hide themselves away in an underground complex, while ****ing with those who live above. This is why I regard them as the most despicable faction. No problem, if you disagree with this characterization :)

Most painful to the soul survivor is when he/she (depending on the gender you choose to play) is confronted with the admission by her long lost son, that not only does he now run Institute, but that he had the opportunity to save his parent from cyro storage in Vault 111, but instead decided to just turn her loose in the Commonwealth, to take her chances at survival. I find this completely astounding, damning, a symptom of the severely flawed Institute mindset, and the reason why the sole survivor should not side with them. At least that is my position. :D They don’t even send out feelers and make offers of joint cooperation, it’s a big **** YOU to fellow human beings.

Now this brings me to my major critique of Fallout 4. Yes, it’s just a game, and there are limits to how many choices are available, but I find it inconceivable that Bethesda would contruct this superb game, and try to funnel the player into a position of picking one faction and destroying the others. This statement is not exactly accurate, because the scenarios as laid out in the game, as a general statement, allows for 2 of the 4 factions to survive. But that is just the first part, and btw, it can be mitigated. Keep reading.

The real critique of Fallout 4 is that the only way the Institute’s technology can be saved is to join the Institute. If you choose any other faction, my understanding is the Institute will be destroyed. Please correct me if this is not accurate.

Imagine you are infiltrating the Institute with a strike group. Why the hell, not just take the place over? Why not gather up all of the technical knowledge, save those who surrender and preserve this most valuable of information and this facility? Why the rush to nuke the place? I find this to be the most frustrating aspect of the game’s structure.

And speaking of factions that deserve to exist or not, and although I’m not well versed in the outcome that sees the BoS destroyed, I may explore this outcome. My understanding is that the Minuteman can shell the Prydwn Command Ship. And there is a scenario where the BoS will attack the Railroad. I plan on exploring these scenarios and have set aside a particular save so I can do just that.

However, the first time I completed this game, and now for this second time through, I will first rely on the solution that preserves all 3 factions in a state of relative peace.

I reasoned that I have quite a few synth friends, and that wiping them out as abominations is not acceptable. The BoS is intolerant of synths, gouls (who are intelligent and peaceful, if not feral), and super mutants, but it's not their fault! :)

My reason to chose to allow the BOS to live is that regarding the Virgil and Paladin Dance scenarios, that it seems possible to change some minds in the Brotherhood, and that as the second most powerful faction in the game with their own technology, it might not be a good thing to rush into eliminating them.

So once again I’m relying on the strategy described in this video to save 3 of the factions and pop out on the other end with three factions, maybe not the best of friends, but are not warring with each other:

https://www.youtube.com/watch?v=dKpxViy-OzY

And after that, I will resurrect the crucial save and experiment. I’m mostly interested if I can get through the Mass Fusion Quest (double cross the Institute), get the Blind Betrayal Quest (hunt down Paladin Dance to kill or save him. I’d save him, and I want to see if I can still choose the Railroad, Underground, Undercover Quest, but this might lead to the destruction of the Brotherhood or the Railroad, or at least devastating attacks on them. If forced to choose, I’d have to go with the Railroad because I have several synths in love with me, and the feelings are returned, lol. ;)
Last edited by Huntn; Nov 7, 2019 @ 11:56am
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John the Hedgehog Nov 7, 2019 @ 10:14am 
crush the synths they are evil, if you dont start the main quest you will be attacked by synths either way, so from a RP standpoint Institute and by extension the railroad suck, because they are both delusional, though from diametrically opposed standpoints. still the same coin, which is delusion.
minutemen are kinda cringe, all their power is derived by one person pretty much, they got ownd by gunners and are now running away like losers, only to arrive at the safest place in the commonwealth and do nothing of value whatsoever. not only that but they force you to massacre every other faction they dont like which is just adding to their cringe. in other words, if the player hadn't helped them they would have died and done nothing, regardless of how admirable they may seem.
BoS may come off as intolerant, which in itself is cringe, but taking recent and maybe not so recent history, in world, in account it's not so weird for them to want to crush the synth threat, which again is a real threat regardless if you think synths are sentient or not.

so BoS wins, easy fight

also just to pour more salt on everyone's wounds

sentience is not something that is simply perceived. i know losers like quoting the turing test but thats cringe. the fallout world is a hellhole where most people do not survive. you have raving bandits everywhere doing the most hecked up stuff you could imagine just cause their drugged up and crazy, and so on. in this world where survival is rare, does anyone really think the average person is gonna be like, "wow this robot who replaced my brother, who now presumably is dead, sure seems like he is a human and i should therefore treat him as such"? no
cringe
everyone will rightly see them as a threat because they quite literally are a threat

and that's not even taking into account the more philosophical view of this

how can you know that synths are sentient? suppose in game you could transfer or copy your brain onto a computer. how would you know that that was you? and not a program running the most believable alghorithm of you?

in other words, the computer for all you know could just be imitating you, while the real you, or whoever is copied onto a computer (or synth) is dead

so again, you are in a fallout world hellhole, you probably won't survive and you are being asked to treat walking machines as human, because they COULD be truly sentient.
a machine that has a possibilty, and probably a low one at that, of being truly sentient is supposed to be treated the same as someone you and everyone else can see IS sentient.

so its kinda cringe. and thats not even taking into account the fact that in universe im sure you could just cut open the arm of someone who might be a synth and find out.

so turing test is blown out of the water, we can't know if synths actually are sentient, and people who barely have enough to live on are supposed to compete with things which might not even be humans, but pose as them? lol
Last edited by John the Hedgehog; Nov 7, 2019 @ 10:23am
fauxpas Nov 7, 2019 @ 10:23am 
I flip between the BoS/Minutemen ending & the Institute/Minutemen ending as niether group is nearly as bad as thier naysayers wish they were and the RR is just ... meh.


Oh, and the "three faction ending" is a bad joke, the player deciding to abandon the plot doesn't mean the plot has been concluded, merely that you are choosing to ignore advancing it.
Good Whiskey Nov 7, 2019 @ 10:28am 
The most satisfying ending I ever got was one for a playthrough I generally refer to as the "Good Knight" run. It required the use of a mod that allowed me to bypass wiping out the Railroad for the Brotherhood by convincing Kells and Maxon that without the Institute, the Railroad is utterly harmless as their purpose in life would eventually have to change. Because the flow of Gen 3 synths would dwindle and eventually end when the Institute was destroyed. Convincing people that the Railroad is simply misguided is an entirely reasonable proposition, so I don't consider that mod to be lore-breaking in any way.

My character chose the Brotherhood not for altruistic reasons, but for personal ones. Safety by association with a strong faction - a sense of self-reliance tempered with support. A feeling of permanence - a place in the Codex. Gazing at the Prydwen and seeing it as a gateway to a future shrouded in mystery and excitement. Groundedness. That's what it all came down to. I wasn't interested in being the General of anything, nor did I want to be just another brick in the wall, and the Brotherhood offers a balance that addresses that.

But he's a soft guy, that character. He doesn't like imposing on people. He likes helping, but not standing there holding people's hands as they fumble their way through the wasteland. In other words, he's the closest thing left in the world to a member of Lyons' Pride. In order to build a nice, continuous roleplay session around this notion, I modded the game so that the first suit of power armor that was issued to him by the Brotherhood was a set that they had brought with them from the Capital Wasteland with the old Lyons' Pride emblem crudely painted over. The more he learned about Lyons and his "foolish ways", the more he came to identify with them and appreciate them, albeit in a quiet way. He doesn't argue with the Elder, but he also doesn't do things the quick and brutal and easy way. Instead, he will go out of his way to emulate the Brothers who continued to follow Lyons even after the Outcasts had picked up and left the Citadel.

This is the set of power armor I mentioned. Little details like the emblem overlap add a layer of richness to the environment that I'm glad is possible in Fallout 4.
https://steamcommunity.com/sharedfiles/filedetails/?id=1908077474
Not everything is black and white. Some people play their characters that way. "This is it!" they say. I hear it a lot for BoS fanatics, although for the most part they completely misunderstand what the Brotherhood and the Codex really are. These people are enamoured mostly with Maxon and his diatribes on synths and mutants, and that's enough for them, but they never talk about the feral encounter inside the airport and the manner in which you are able to deal with it, because it is grey and nuanced and hard to wedge into a diehard belief system that lines up strictly with Maxon's personal philosophy.

Incidentally, if you're wondering what's up with his eyes, they're synthetic.
Last edited by Good Whiskey; Nov 7, 2019 @ 10:32am
Huntn Nov 7, 2019 @ 10:36am 
Originally posted by John the Hedgehog:
crush the synths they are evil, if you dont start the main quest you will be attacked by synths either way, so from a RP standpoint Institute and by extension the railroad suck, because they are both delusional, though from diametrically opposed standpoints. still the same coin, which is delusion.
minutemen are kinda cringe, all their power is derived by one person pretty much, they got ownd by gunners and are now running away like losers, only to arrive at the safest place in the commonwealth and do nothing of value whatsoever. not only that but they force you to massacre every other faction they dont like which is just adding to their cringe. in other words, if the player hadn't helped them they would have died and done nothing, regardless of how admirable they may seem.
BoS may come off as intolerant, which in itself is cringe, but taking recent and maybe not so recent history, in world, in account it's not so weird for them to want to crush the synth threat, which again is a real threat regardless if you think synths are sentient or not.

so BoS wins, easy fight

also just to pour more salt on everyone's wounds

sentience is not something that is simply perceived. i know losers like quoting the turing test but thats cringe. the fallout world is a hellhole where most people do not survive. you have raving bandits everywhere doing the most hecked up stuff you could imagine just cause their drugged up and crazy, and so on. in this world where survival is rare, does anyone really think the average person is gonna be like, "wow this robot who replaced my brother, who now presumably is dead, sure seems like he is a human and i should therefore treat him as such"? no
cringe
everyone will rightly see them as a threat because they quite literally are a threat

and that's not even taking into account the more philosophical view of this

how can you know that synths are sentient? suppose in game you could transfer or copy your brain onto a computer. how would you know that that was you? and not a program running the most believable alghorithm of you?

in other words, the computer for all you know could just be imitating you, while the real you, or whoever is copied onto a computer (or synth) is dead

so again, you are in a fallout world hellhole, you probably won't survive and you are being asked to treat walking machines as human, because they COULD be truly sentient.
a machine that has a possibilty, and probably a low one at that, of being truly sentient is supposed to be treated the same as someone you and everyone else can see IS sentient.

so its kinda cringe. and thats not even taking into account the fact that in universe im sure you could just cut open the arm of someone who might be a synth and find out.

so turing test is blown out of the water, we can't know if synths actually are sentient, and people who barely have enough to live on are supposed to compete with things which might not even be humans, but pose as them? lol
Lol, no problem! :D
The idea of sentient, self awareness is a long debated topic in science fiction. I've always made the same argument you have regarding transferring the memories of a human brain into a computer. Would that be a you, or a machine that just thinks it's you?

But here is the issue. It's all just conjecture. What's the difference between a biological computer and a mechanical one? We have consciousness, but we don't know where it comes from. What would a synth have? That's unknown. What's the difference between a human and a bug when it comes to consciousness and self awareness, what cause a life form to have self awareness? These are all valid discussion points, and our view of them is based on our perception of our existence. So obviously there are preference at work in the choices we make when playing a game like this.
I am completely convinced that when the time comes that a human looking and acting human replicas can be built, people will fall in love with them. :steamhappy:

For myself, in Fallout 4, I made the decision I felt best with. There was no way I was going to pick the institute after establishing all the relationships I did in the Comonwealth and I learned my son, in his Institute mindset, turned me loose in the wasteland as an experiment to see if I would survive. That little *******! :steammocking:
Huntn Nov 7, 2019 @ 10:39am 
Originally posted by fauxpas:
I flip between the BoS/Minutemen ending & the Institute/Minutemen ending as niether group is nearly as bad as thier naysayers wish they were and the RR is just ... meh.


Oh, and the "three faction ending" is a bad joke, the player deciding to abandon the plot doesn't mean the plot has been concluded, merely that you are choosing to ignore advancing it.

Difference of option accepted. :steamhappy: However, the plot is flawed, restricting the player from making the most reasonable choice, preserve Institute Technology, without being forced to affiliating yourself with the Institute.
fauxpas Nov 7, 2019 @ 10:43am 
Originally posted by Huntn:
Originally posted by fauxpas:
I flip between the BoS/Minutemen ending & the Institute/Minutemen ending as niether group is nearly as bad as thier naysayers wish they were and the RR is just ... meh.


Oh, and the "three faction ending" is a bad joke, the player deciding to abandon the plot doesn't mean the plot has been concluded, merely that you are choosing to ignore advancing it.

Difference of option accepted. :steamhappy: However, the plot is flawed, restricting the player from making the most reasonable choice, preserve Institute Technology, without being forced to affiliating yourself with the Institute.


True, the plot ignores alot, and I believe that is due to the story changing midway through.
Huntn Nov 7, 2019 @ 10:50am 
Originally posted by Good Whiskey:
The most satisfying ending I ever got was one for a playthrough I generally refer to as the "Good Knight" run. It required the use of a mod that allowed me to bypass wiping out the Railroad for the Brotherhood by convincing Kells and Maxon that without the Institute, the Railroad is utterly harmless as their purpose in life would eventually have to change. Because the flow of Gen 3 synths would dwindle and eventually end when the Institute was destroyed. Convincing people that the Railroad is simply misguided is an entirely reasonable proposition, so I don't consider that mod to be lore-breaking in any way.

My character chose the Brotherhood not for altruistic reasons, but for personal ones. Safety by association with a strong faction - a sense of self-reliance tempered with support. A feeling of permanence - a place in the Codex. Gazing at the Prydwen and seeing it as a gateway to a future shrouded in mystery and excitement. Groundedness. That's what it all came down to. I wasn't interested in being the General of anything, nor did I want to be just another brick in the wall, and the Brotherhood offers a balance that addresses that.

But he's a soft guy, that character. He doesn't like imposing on people. He likes helping, but not standing there holding people's hands as they fumble their way through the wasteland. In other words, he's the closest thing left in the world to a member of Lyons' Pride. In order to build a nice, continuous roleplay session around this notion, I modded the game so that the first suit of power armor that was issued to him by the Brotherhood was a set that they had brought with them from the Capital Wasteland with the old Lyons' Pride emblem crudely painted over. The more he learned about Lyons and his "foolish ways", the more he came to identify with them and appreciate them, albeit in a quiet way. He doesn't argue with the Elder, but he also doesn't do things the quick and brutal and easy way. Instead, he will go out of his way to emulate the Brothers who continued to follow Lyons even after the Outcasts had picked up and left the Citadel.

This is the set of power armor I mentioned. Little details like the emblem overlap add a layer of richness to the environment that I'm glad is possible in Fallout 4.
https://steamcommunity.com/sharedfiles/filedetails/?id=1908077474
Not everything is black and white. Some people play their characters that way. "This is it!" they say. I hear it a lot for BoS fanatics, although for the most part they completely misunderstand what the Brotherhood and the Codex really are. These people are enamoured mostly with Maxon and his diatribes on synths and mutants, and that's enough for them, but they never talk about the feral encounter inside the airport and the manner in which you are able to deal with it, because it is grey and nuanced and hard to wedge into a diehard belief system that lines up strictly with Maxon's personal philosophy.

Incidentally, if you're wondering what's up with his eyes, they're synthetic.


I like your explanation and accept it as a valid choice.:) For myself I role-play, I imagine myself first meeting the Minutemen, and then the Railroad. I like the people I meet and I like the Brotherhood of Steel although they strike me as too militaristic, although I recognize in a wasteland, this is what you might need for survival. You'd only know who you would choose if you were actually in this situation, and you might pick a strong militaristic faction for survival.

But the problem with it, it's not a democracy. Elder Maxim is a warlord, and as long as you like where he leads, all is well. But what happens when there is dissent? I'm not well versed in Fallout lore, but does the BoS have civilian masters whose orders they carry out?
Good Whiskey Nov 7, 2019 @ 10:56am 
Originally posted by Huntn:
But the problem with it, it's not a democracy. Elder Maxim is a warlord, and as long as you like where he leads, all is well. But what happens when there is dissent? I'm not well versed in Fallout lore, but does the BoS have civilian masters whose orders they carry out?
The Minutemen are not a democracy. They are lead by a militia commander. It is an absolute dictatorship in which we direct every facet of every settler's life. Where they live. What they do. What they wear. All of it. Same for the Railroad. Desdemona runs the show. You are one of the "bricks in the wall" that I mentioned. The Institute has what is effectively a ruling council, but they aren't democratic either. Not even close. They follow the academy model.

Now, you can roleplay that you gave settlements some sort of democratic system in which they elect local leaders and/or officials, but there is nothing in the framework of any faction that would lead me to believe they are anything other than large paramilitary forces lead by individuals who wield supreme and unquestioned power.
Last edited by Good Whiskey; Nov 7, 2019 @ 11:00am
John the Hedgehog Nov 7, 2019 @ 11:07am 
Originally posted by Huntn:
I've always made the same argument you have regarding transferring the memories of a human brain into a computer. Would that be a you, or a machine that just thinks it's you?

But here is the issue. It's all just conjecture. What's the difference between a biological computer and a mechanical one? We have consciousness, but we don't know where it comes from. What would a synth have? That's unknown.
exactly my point, we can't know what they really are, and in a world where people know what people are, but we can not know what synths are AND they are threatening "us" (people), there really is no room for some grand philosophical justification.

imagine this.

you are basically starving, in your small community of 10 people.
you know that synths sometimes just attack people, so you know they are bad, or at least CAN be bad with unkown reasons why.
imagine, in this community, that one person has been replaced by a synth.
you will basically be giving away resources to a parasite, for all you know.
imagine if this went on, and 9/10 people were synths.
90% of your already scarce resources are being given away to things which are NOT human, and probaly not even sentient.
that is harsh in a survival setting, let alone a highly advanced one such as our times, where the possibility of doing harm is much greater on their part.

so like i said at the beginning and you also; we can't know and that's the problem. you do know that your child is a human and it needs food, imagine having your child killed and replaced with a machine. no one is going to go along with that for philosophical reasons like "we can't see the difference so who cares" it will bother you
Good Whiskey Nov 7, 2019 @ 11:22am 
Originally posted by John the Hedgehog:
you do know that your child is a human and it needs food, imagine having your child killed and replaced with a machine. no one is going to go along with that for philosophical reasons like "we can't see the difference so who cares" it will bother you
But this is where the philosophical problem emerges; it's absolutely fine to think of the Institute as monsters who kill people and replace them with synthetic copies. Gen 3 synths aren't robots. They're clones that have a piece of technology in their heads that allow them to be programmed. The game is explicit about this - there is no difference between a human and the synth made to replace them other than the method by which they were created; one in a womb, and one in a machine. That is as far as the difference goes, biologically.

It isn't the clone's fault that they are what they are. At all. Their existence isn't something they chose. And if they are in fact biological organisms, which they are, and they have organic brains, which they do, and they have free will, which is easily observable, then they aren't the enemy. Their creators are the enemy. They manufactured this crisis.

Maxon has what can only be described as a reductionist viewpoint on this issue, and I think a lot of BoS players agree with it, but the reality of the situation is far more complicated than that. One of the reasons I play as a Brotherhood member who doesn't go out of his way to kill synths and ghouls is because the character couldn't reconcile his own observations with the zero tolerance philosophy preached by Maxon, so he nods and smiles and then does things his own way. He now heads up his own Commonwealth chapter based on the Pride for this reason.
Last edited by Good Whiskey; Nov 7, 2019 @ 11:23am
berrako Nov 7, 2019 @ 11:42am 
If you don't have problems with using mods...

https://www.nexusmods.com/fallout4/mods/28085

This is the best end for f4
Capn_Tucker Nov 7, 2019 @ 11:42am 
Link to the mod that has the BoS spare the Railroad? To me that would be the best possible ending: only the Institute gets wiped out.. :)
Good Whiskey Nov 7, 2019 @ 11:45am 
Originally posted by Capn_Tucker:
Link to the mod that has the BoS spare the Railroad? To me that would be the best possible ending: only the Institute gets wiped out.. :)
That's the mod I used.

There's also one that adds content Bethesda actually cut from the game which allows you to convince Danse to go back and fight Maxon for the job of Elder. The fact that it was original content suggests that the BoS would in fact be alright if a synth ended up being their leader.

It's called The Danse Dilema.
Last edited by Good Whiskey; Nov 7, 2019 @ 11:47am
John the Hedgehog Nov 7, 2019 @ 12:08pm 
Originally posted by Good Whiskey:
Originally posted by John the Hedgehog:
you do know that your child is a human and it needs food, imagine having your child killed and replaced with a machine. no one is going to go along with that for philosophical reasons like "we can't see the difference so who cares" it will bother you
But this is where the philosophical problem emerges; it's absolutely fine to think of the Institute as monsters who kill people and replace them with synthetic copies. Gen 3 synths aren't robots. They're clones that have a piece of technology in their heads that allow them to be programmed. The game is explicit about this - there is no difference between a human and the synth made to replace them other than the method by which they were created; one in a womb, and one in a machine. That is as far as the difference goes, biologically.

It isn't the clone's fault that they are what they are. At all. Their existence isn't something they chose. And if they are in fact biological organisms, which they are, and they have organic brains, which they do, and they have free will, which is easily observable, then they aren't the enemy. Their creators are the enemy. They manufactured this crisis.

Maxon has what can only be described as a reductionist viewpoint on this issue, and I think a lot of BoS players agree with it, but the reality of the situation is far more complicated than that. One of the reasons I play as a Brotherhood member who doesn't go out of his way to kill synths and ghouls is because the character couldn't reconcile his own observations with the zero tolerance philosophy preached by Maxon, so he nods and smiles and then does things his own way. He now heads up his own Commonwealth chapter based on the Pride for this reason.
yes but the whole problem is that while you and i can discuss this very epicly, a person in that world cannot know that a synth is in fact sentient. or to put it more succinctly, you call them clones. the problem arises when a person has been cloned and "turned" into a synth. how can we KNOW that the conscience of the human is the exact same as that which has been transferred to the synthetic body? that is the whole problem. we can never truly know, and this is the problem of trans-humanism. how do we know that it is in fact YOUR conscience and not a mere copy? and by "mere copy" i mean that if technology is so advanced that we are at a stage where we can pretty much copy a person, how do we then tell that that technology isn't just doing it's best at imitiating that which has been transferred?
in other words, how can we know that it is in FACT person A's conscience but just in a synthetic body, and not a reductionist sort of alghorithm of that person? a cheap imitation and amalgamation of all that persons choices and habits up until that point where the person was "cloned" or "transferred"?
we cannot and that is the whole problem. even if we accept the premise that it is good to treat machines well, that does not mean that those machines should be allowed any leniency in any society, simply because we can never know if they truly are sentient (i.e. truly are the person they were) and not just a robot "corpse" taking up space and resources, and possibly (factually in the fallout universe) threatening the lives of other real humans
Huntn Nov 7, 2019 @ 12:13pm 
Originally posted by Good Whiskey:
Originally posted by Huntn:
But the problem with it, it's not a democracy. Elder Maxim is a warlord, and as long as you like where he leads, all is well. But what happens when there is dissent? I'm not well versed in Fallout lore, but does the BoS have civilian masters whose orders they carry out?
The Minutemen are not a democracy. They are lead by a militia commander. It is an absolute dictatorship in which we direct every facet of every settler's life. Where they live. What they do. What they wear. All of it. Same for the Railroad. Desdemona runs the show. You are one of the "bricks in the wall" that I mentioned. The Institute has what is effectively a ruling council, but they aren't democratic either. Not even close. They follow the academy model.

Now, you can roleplay that you gave settlements some sort of democratic system in which they elect local leaders and/or officials, but there is nothing in the framework of any faction that would lead me to believe they are anything other than large paramilitary forces lead by individuals who wield supreme and unquestioned power.

No arguments from me, other than I disagree. :) I don't remember the Minutemen, telling anyone to do anything. Their stated goals are to help elevate the Commonwealth, provide assistance and defecto law enforcement for what could be described as lawlwesness, eliminate threats to settlements, bandits, monsters, etc.

Even as a General, which is really not laid out as a realistic role, because you are a general who commands no-one. This part of the game is a void in F4. You roam the Commonwealth and come across Minutemen, who don't even acknowledge that you are a general in their organization. Where are they getting their orders? You go to the Castle, this is where I told Garvey to go and he and the settlement seems to be busy doing their own things and he spends most of the game telling you what to do. ;)

The Railroad, has a leader, but their role is like real life underground railroads. Sure Desdemona is in charge, but characters like Deacon can defer and go off and hang out at a Settlement and no-one is looking to execute them for desertion like the Brotherhood does. Tinker Tom had his sensor project, PAM is directing you for most of the game, although you can decline all of these assignments if you don't feel like it.
Realistically regarding quests, even the Brotherhood quests in effect are ike this, but that's a limitation of the game. The military nature of the organization and the implied compliance is there. Look at the Blind Betrayal quest. Elder Maxum gave me an order to go hunt Dance down and kill him. In most cases there is no time limit to get something done, and I just accept that as how the game if structured to make it workable.
Last edited by Huntn; Nov 7, 2019 @ 2:14pm
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Fallout 4 > General Discussions > Topic Details
Date Posted: Nov 7, 2019 @ 9:53am
Posts: 70