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might see if player.createfullactorcopy is in fo4's console...
sadness...but at least we know now.
But if there was a secret, it would have been found by now. People would have torn this game apart and looked / removed every rock to find it. Only 99% sure of this though, maybe there is one and it'll be found one day...
The "secret" that Todd mentioned had already been found in-game but was hardly ever talked about, there's quite a few really but they don't try to pay attention to well to what's been found and what hasn't.
The Great War wiped everything out and Scientists far underground are experimenting with Time Travel to go back to a time before The War, to stop it and using mass simulation to find out if anything 200 years in the future are of any help in doing that. The only thing is, they can only send projections of people into the past, not actual bodies; so they use projections of people, sending them into the future or maybe to the Surface in a War Torn Present, to see if we can find anything useful. The data is being collected as part of an estimation in how mankind could continue in the Post-War world, if the Scientists should fail, as well.
In my 'simulation world theory' The Vaults are just Spawn Points, 'where everyone comes from' in the simulation, and we are all being used to investigate not only how we would react in a world war-torn and hostile, but if we can find anything useful to the Scientists in the Real Present Day, running the mass simulation.
I'm not really explaining it right because I'm kind of tired, and this only exists in my head - but I think about it once in a while as I play and I would love if something similar to it were true and it came to light at some point in the future...
A bit of a 'science-fiction cop-out' but that could work... We wake up in the In-Game Future totally fine and it was all just a dream we made up of what we thought the world was like after the bomb we saw, hit. Nice one.
Only if you can provide some proof that this interview took place. Because he didn't say that. In the E3 reveal he said he wasn't showing some stuff to preserve the core of the story. And he said in some interviews that during development he was always finding new stuff he hadn't seen before when reviewing builds.
As long as it keeps people from wandering the desert until they die and playing the game to find the clues, sound like a good rumor to spread. If you go back a couple of years and read news articles, you'll read about serious players who mapped the entire ocean floor. They or the guy found a teddy bear, and everyone assumed it was relevant tu future DLC.
- must be past endgame (because a high percentage of players quit after the story, this further limits the probability)
- must have sided with the institute (further limits visibility and likelihood of discovery)
- Hancock must be current companion
- Must have maximum affinity with Hancock
- Must be under the influence of alcohol or chems
Anyway it's triggered in the Memory Den, there's a lady reclining (Irma) and when you speak with her, a unique dialogue option comes up - after you click on her it's actually Hancock who starts the conversation.
Below isn't verbatim, just rough recollection:
H: Heeeey, Irma, what's the haps ?
I: Good evening, Mayor Hancock, how may I help you today ?
H: Me and my buddy here are riding the wave, Irma my love. Be a sweetheart and hook us up with one of the *special* memories ?
I: Mayor Ha... John .. you remember what happened last time ? I can't in good conscience agree ...
Then you get to participate in the dialogue, options are basically "what are you talking about?", and Irma explains that Hancock wants to re-live his most repressed memory, which in his case is a sexual encounter as a young man. He finds it confronting but also hilarious.
You can pass a series of hard charisma checks and convince Irma that she wont be held responsible, and that you want to try it.
The memory is pretty short and obscure, but it basically implies/confirms that the Lone Wanderer is in fact a synth, and implies that all memories up to exiting the Vault are false.
You wake up, blinking, and two scientists are standing over you, one of them (male, I think one of the named characters from the institute, cant remember) says something like "damn it, there's some kind of error. We need to do a complete wipe and start over. This is going to put us back by at least another 18 hours, get the surface team to hold on deploying the Mister Handy and the canine until further notice".
It then fades to black, there's an odd sound and a few seconds we've already seen (the hand held up shielding the sunlight as you first emerge from Vault 111), then the Memory Den screen and they're pulling you out, Hancock says something like "what the ♥♥♥♥ was that ? That was some creepy ♥♥♥♥, you feel me ?"
(after that you can continue on with any post-game play)
I understand many players have seen this by now but at one point it was kept aside as "THE BIG SECRET"
I kinda doubt that. It's too close to the "Dallas" JR Pam Ewing dream sequence episodes. People would humiliate them for the cheesiness of it. The secret is probably that they continue to get people to do their bug fix work for free and Todd Howard bought a new yacht with the money they saved.