Last Days of Old Earth

Last Days of Old Earth

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Alberto  [developer] Apr 21, 2016 @ 6:33am
Last Days of Old Earth Air Update
Last Days of Old Earth receives a new major update, the Air Update! Death now comes from above as players have the opportunity to dominate the skies of the frozen planet.

Decks can now be upgraded with new Aircraft Units with specific abilities such as Airstrike, Air Recon and Anti-Air adding a completely new layer of strategy to the game. Strike at the heart of your opponent's forces from the air, softening up their armies or send out aircraft to scout and investigate unexplored areas of the map, quickly revealing the enemy's plans.

Structures themselves can host new specific facilities for keeping enemy air units at bay. Skywatchers can count on Anti-Air ability for fortify their defences and shoot down hostiles. On the other side Automata has the Pulse Shielding technology that sum the Defence of Automata Units within the structure it resides, both during Airstrikes and normal combat.

The game is currently in Early Access on Steam and the Air update is the third of four planned major updates following the game's initial launch, so stay tuned for more news, and don’t forget to visit the official site here[oldearth.slitherine.com].

http://store.steampowered.com/app/376450/


Changelog:

Air Recon - send out your aircraft to scout ahead of your position and investigate unexplored areas of the map, quickly revealing your opponent's plans.
Airstrike - Strike at the heart of your opponent's forces from the air, softening up their armies and minimising the risk to your own Units.
Anti-Air - With the war now raging in the skies, you'll need this ability to fortify your defences and keep enemy aircraft at bay.

Four new Aircraft Units and two new Facilities;

Skywatchers


Huracan Aircrawler – Multi-purpose aircraft, equally useful for long range reconnaissance and Airstrikes.
Oryon Airship – Though its range is short, this bomber hits hard against enemy combatants.
Gunnery Platform – allows Skywatcher Infantry Units within the structure containing it the ability to perform Anti-Air against any aircraft foolish enough to get close to it.

Automata


Azor – Long range but light aircraft, perfect for spying on the activities of your opponent.
Neptuno – This attack craft is durable, impactful, and extremely deadly.
Pulse Shielding – adds to the Defence of Automata Units within the structure it resides, both during Airstrikes and normal combat.
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Showing 1-6 of 6 comments
FroBodine Apr 23, 2016 @ 8:57pm 
These updates are very nice, and you're working hard to get them out in a very timely manner. The game is great fun, and I look forward to the campaign.

My criticism of the game so far is that the cards are pretty mundane, with no real special rule breaking cards with cool bonuses or something.

You added stealth, and you added stealth anti-stealth. You added air, and you added anti-air. This is all cool, but pretty straightforward and frankly kind of boring.

I hope you have plans to add real unique types of cards, like attachments to units, or facility upgrades that really add some interesting and unique rule tweaking things to the game.

For example, just typing off the top of my head - cards that let ground units have an air capability, or air units that don't have ground attack all of a sudden get a ground attack add-on. Or some cards that give facility bonuses, like a one-time teleport of an army to a distant location, or an army has a free retreat ability, that lets them retreat from a battle without taking any damage. I don't know, stuff like that plus lots more.

That's what makes games like this interesting. You never know what kind of deck your opponent has built, and the more special ablities the better.

Right now, it just seems too balanced. We need some unexpected stuff that we can put in our deck if we want, that of course takes space in your deck, but could turn the tide of a battle when played.

That's very interesting and fun to me!
AurochJake  [developer] Apr 25, 2016 @ 6:07am 
Some really interesting suggestions here, thanks for taking the time to feed back :) We will consider your suggestions. Thanks
Cablenexus Apr 27, 2016 @ 8:42am 
Hi Jake, was very busy last weeks no time to even try the air update.
I was just wonder if it was just an update to the mechanism or was it with bugfixes as well.
I still was able to combine two armies together and one of them remain "empty" (as a ghost) on the campain map (it was a single unit in stealth mode this time).
AurochJake  [developer] Apr 27, 2016 @ 9:28am 
No problem at all Cablenexus, let us know when you have had a look and feed back your thoughts.

The issue you've mentioned there is a known one which we're aiming to get resolved soon, but there are still one or two situations where it can occur. Thanks for raising :)
Cablenexus Apr 28, 2016 @ 7:32am 
Originally posted by AurochJake:
No problem at all Cablenexus, let us know when you have had a look and feed back your thoughts.

The issue you've mentioned there is a known one which we're aiming to get resolved soon, but there are still one or two situations where it can occur. Thanks for raising :)

Should todays update resolve some more issues regarding the "ghost" units? I will try to make some time tonight to start a new game anyway. I will report everything I find. Thank you for keeping the game up to date.

Any news about progress regarding the story/campaign mode release date? Am I right that it should be the last major update from the roadmap?
Last edited by Cablenexus; Apr 28, 2016 @ 7:32am
AurochJake  [developer] Apr 28, 2016 @ 8:59am 
Originally posted by Cablenexus:
Originally posted by AurochJake:
No problem at all Cablenexus, let us know when you have had a look and feed back your thoughts.

The issue you've mentioned there is a known one which we're aiming to get resolved soon, but there are still one or two situations where it can occur. Thanks for raising :)

Should todays update resolve some more issues regarding the "ghost" units? I will try to make some time tonight to start a new game anyway. I will report everything I find. Thank you for keeping the game up to date.

Any news about progress regarding the story/campaign mode release date? Am I right that it should be the last major update from the roadmap?

It's a tricky one to pin down and we've been focusing really hard on getting the new features in, so there may still be occasions where you'll see this, for example cancelling a transfer of units.

You're correct about campaign being the last major Early Access update, though we will of course be ironing out any bugs and keeping up the support :)
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