Football, Tactics & Glory

Football, Tactics & Glory

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_K_o_S_  [developer] Aug 30, 2017 @ 5:37am
BETA 10! Discussion, news, feedback.
It's a thread for feedback on the Beta for Update 10.

List of changes in the Beta[docs.google.com]

You can also write feedback or discuss the game in our Discord channel: https://discord.gg/JeFSG4s

- - - - - - - - - - - - -

2017 10 18 PATCH

GUI
- Added mini-pitches in the management screen. They allow you to quickly understand where the footballer stays on the pitch without looking on the big pitch
- Added tactical view in the management and opponent screens. It allows you to quickly understand what classes there are on the pitch
- Improved the graphics of the schematic pitch and t-shirts

BUGS
- Fixed the bug which affected amateur forwards do not act after unsuccessful shot
- There were reports that sponsors might not reward sometimes for achieving some long-term goals. While we didn't find the confirmations for it, we rewrote this subsystem to be sure it works fine
- Now sponsors pay bonus reward for all fan favourites, not only those who are in the main squad
- Fixed wrong behavior of the fans' arrow when some fans left the club, and some - came to the club

LANGUAGES
- Added complete Italian language
- Added partial Turkish language

- - - - - - -
WHAT IS IMPORTANT IN THIS UPDATE
- Mini-pitches and Tactics view
Last edited by _K_o_S_; Oct 18, 2017 @ 1:48pm
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Showing 1-15 of 184 comments
XxXRedSn0wXxX Aug 30, 2017 @ 6:37am 
Шикарное обновление! Много новых изменений. С ними эта игра намного больше похожа на настоящий футбол. Еще бы подредактировать некоторые моменты для эстетики и вообще будет шедевр в своем роде)
_K_o_S_  [developer] Aug 30, 2017 @ 8:40am 
Спасибо! Над эстетикой еще будем работать)
CAJUN Aug 30, 2017 @ 11:50am 
1) I have several suggestions to make it easier and quicker to manage your team (less clicks of the mouse).

Move the training tab to under the squad tab next to team/contracts/specialization. All of these tabs are for team management and are highly used.

All of the 4 tabs under squad (team/contract/specialization/training) could display the same base info (position, name, attributes, level, age, skills) on the left just like the team and specialization tabs do now. Then the contract tab could display the length and cost. Clicking on a name in the contracts tabs could display his face and any specializations underneath. The training tab could display the attribute selected to train (focus) by highlighting it and, on the right, any dedication specialization learned such as the ones that assign 2 or 3 attribute points in the focus area. Also, the skill being trained should show the fame to speed up below the time instead of the words "speed up."

Under Upgrades, you could display the info for the next upgrade (example: size of stadium upgrade and cost) on each of the vertical tabs vice having to click to see the info.

These changes will eliminate clicking just to get the info needed to make decisions. Getting us back to the game quicker. Hopefully, this isn't too big of a change.

2) I suggest and prefer the word "Table" vice "Leaderboards." I am an American.

3) I am assuming you guys mean shots vice goal kicks. Please confirm and/or change.


Thanks for all the work. The game is excellent!

Cajun


StunNeedle Aug 30, 2017 @ 9:54pm 
It seems when you edit players and their attributes and whatnot they don't carry over to the actual game when you start a new game. Like I'll make a team of level 5 16 year olds and they all become different and weird ages and levels when I start a new game with them. Could this be addressed for the end product? Or could we at least get one of those achievement disabling options that allow us to edit player attributes and age mid game?
_K_o_S_  [developer] Aug 31, 2017 @ 3:21am 
Originally posted by CAJUN:
1) I have several suggestions to make it easier and quicker to manage your team (less clicks of the mouse).

Move the training tab to under the squad tab next to team/contracts/specialization. All of these tabs are for team management and are highly used.

All of the 4 tabs under squad (team/contract/specialization/training) could display the same base info (position, name, attributes, level, age, skills) on the left just like the team and specialization tabs do now. Then the contract tab could display the length and cost. Clicking on a name in the contracts tabs could display his face and any specializations underneath. The training tab could display the attribute selected to train (focus) by highlighting it and, on the right, any dedication specialization learned such as the ones that assign 2 or 3 attribute points in the focus area. Also, the skill being trained should show the fame to speed up below the time instead of the words "speed up."

Under Upgrades, you could display the info for the next upgrade (example: size of stadium upgrade and cost) on each of the vertical tabs vice having to click to see the info.

These changes will eliminate clicking just to get the info needed to make decisions. Getting us back to the game quicker. Hopefully, this isn't too big of a change.

2) I suggest and prefer the word "Table" vice "Leaderboards." I am an American.

3) I am assuming you guys mean shots vice goal kicks. Please confirm and/or change.


Thanks for all the work. The game is excellent!

Cajun

1) Thanks for the suggestions! We are going to redesign the interface making it more nice looking and improving the usability. We thought about moving Training to the Squad tab. But we weren't sure it's a right decision. So it's good to have a feedback regarding this issue.

Btw, we don't show the fame near Speed up because it's very rare option, the prices to speed up are very high. So we don't want unusable information were shown most of the time.

Regarding Upgrades. Would be great to redesign it, will think about it.

2) Hm, one of the American players strongly suggested changing Table to Leaderboards. It seems I'd better discuss it with other native speakers. Btw, Table or Tables?

3) Where is this?
_K_o_S_  [developer] Aug 31, 2017 @ 3:23am 
Originally posted by StunNeedle:
It seems when you edit players and their attributes and whatnot they don't carry over to the actual game when you start a new game. Like I'll make a team of level 5 16 year olds and they all become different and weird ages and levels when I start a new game with them. Could this be addressed for the end product? Or could we at least get one of those achievement disabling options that allow us to edit player attributes and age mid game?

There is such an option: "Start in the higher leagues" under the "Achievements Disabled" tab. This option takes all data from the Leagues Editor.
lenxis Sep 1, 2017 @ 6:31am 
Hi Andrey,

I think I had a bug a couple of times now. Don't know if it has been noticed yet, but sometimes my opponent doens't choose someone to throw in a ball, but positions his players. I get to choose where to position my players. Then the game crashes as soon as he has to throw. I see you fixed it yesterday, but last night I still had the problem.

Thanks a lot for the great update. I'm enjoying it a lot!
_K_o_S_  [developer] Sep 1, 2017 @ 6:40am 
Thanks for the report!

Next time the game crashes, send me, please, a crash file as described there: http://steamcommunity.com/app/375530/discussions/0/523897023726681633/

It will allow us to find out what causes the problem.
_K_o_S_  [developer] Sep 1, 2017 @ 11:48am 
2017 09 01 PATCH

MANAGEMENT
- Now you can move the cursor over the XP after a match to see details about where the XP is coming from (from the match, from the coaches etc)
- Now you can see how many fans came or stopped supporting your club after every match
- Now you can see how your Crowd's Favorite players affect sponsors' contracts
- Fixed a buggy graphical element which appeared in the Compare screen
- Earlier the minimal amount of fans was 40. Now it's 0.
- Significantly increased the speed of the calendar at the end of every half season

TEXTS
- Fixed different font problems for the Chinese language
- Changed back "Leaderboards" to "Tables"

- - - - - - -
Tрe main improvements of this release are the first three features. They are made specifically to make you get more information about your decisions in the players' development. And to get more fun of course :wink:
Last edited by _K_o_S_; Sep 1, 2017 @ 11:49am
CAJUN Sep 3, 2017 @ 5:41am 
K_o_s,


I use fame to speed up development of key skills of young players after I get to the top league and continental cups where fame is awarded at high levels. On that topic, fame needed to speed up the skill should decrease with the time spent learning the skill. If at 2 years it takes 200 fame to speed up then at 1 year it should take 100 fame and at 6 months remaining to learn the skill it should take 50 fame to speed up. This would add another strategic option to the game. In the old version, it only made sense to speed up the skill when first assigned to train since it was the same fame price at 2 years as it was at 1 day left.

The term "goal kicks" is used in the excel file explaining the beta changes under the classes tab. Look at D, DF, and SW.

I like your comment directly above about the patch . . ."They are made specifically to make you get more information about your decisions in the players' development. And to get more fun of course." This was the reason for nearly all of my suggestions in the earlier post above. I think the displays could show more info in the places I mentioned to stop clicking so much just for management (selling players, selecting focus areas for training).

In the Beta, was there any changes to the speed at which players develop and when they might stop developing? This would be an excellent change. I believe there were comments about this in other discussions.

Thanks again. Now back to the game as I am only half way through the first season of the beta.

Cajun

Last edited by CAJUN; Sep 3, 2017 @ 6:25am
yoman38 Sep 3, 2017 @ 10:12am 
Originally posted by CAJUN:
K_o_s,


1) I use fame to speed up development of key skills of young players after I get to the top league and continental cups where fame is awarded at high levels. On that topic, fame needed to speed up the skill should decrease with the time spent learning the skill. If at 2 years it takes 200 fame to speed up then at 1 year it should take 100 fame and at 6 months remaining to learn the skill it should take 50 fame to speed up. This would add another strategic option to the game. In the old version, it only made sense to speed up the skill when first assigned to train since it was the same fame price at 2 years as it was at 1 day left.

2) The term "goal kicks" is used in the excel file explaining the beta changes under the classes tab. Look at D, DF, and SW.

3) I like your comment directly above about the patch . . ."They are made specifically to make you get more information about your decisions in the players' development. And to get more fun of course." This was the reason for nearly all of my suggestions in the earlier post above. I think the displays could show more info in the places I mentioned to stop clicking so much just for management (selling players, selecting focus areas for training).

4) In the Beta, was there any changes to the speed at which players develop and when they might stop developing? This would be an excellent change. I believe there were comments about this in other discussions.

Thanks again. Now back to the game as I am only half way through the first season of the beta.

Cajun

1) One of the oldest problem of training, I totally agree with you.

2) Surely KoS's mistakes in english

3) +1; but they said it's going to be redesign. Allow them some time; they are working well (far from what I expected when I bought the game)

4) Oh yes, I remember discussions like that. Would be nice to see a player limited in level (rare players who can go level 100, some stuck at level 80; and you won't know who is who) with different growing rates. A 19yo player could earn levels fastly (30>50 in, let's say one year or two as an exemple) and stop his improvement at 24yo. But devs have to finalize this update, the one about statistics, the menus, a bit more pictures and transfer market. And it's long to do this (and has a cost)
TheShakoOne Sep 4, 2017 @ 7:26pm 
May be a bug.
- on the specialization tree, there is text that says, "instantly gains x amount of levels" under a few of the areas. My players do not gain any levels whenever i select them.

suggestions:
- top scorer and top assists for each league that gives you fame if one of your players wins them
Last edited by TheShakoOne; Sep 4, 2017 @ 7:27pm
TheShakoOne Sep 4, 2017 @ 7:29pm 
Originally posted by _K_o_S_:
Originally posted by CAJUN:
1) I have several suggestions to make it easier and quicker to manage your team (less clicks of the mouse).

Move the training tab to under the squad tab next to team/contracts/specialization. All of these tabs are for team management and are highly used.

All of the 4 tabs under squad (team/contract/specialization/training) could display the same base info (position, name, attributes, level, age, skills) on the left just like the team and specialization tabs do now. Then the contract tab could display the length and cost. Clicking on a name in the contracts tabs could display his face and any specializations underneath. The training tab could display the attribute selected to train (focus) by highlighting it and, on the right, any dedication specialization learned such as the ones that assign 2 or 3 attribute points in the focus area. Also, the skill being trained should show the fame to speed up below the time instead of the words "speed up."

Under Upgrades, you could display the info for the next upgrade (example: size of stadium upgrade and cost) on each of the vertical tabs vice having to click to see the info.

These changes will eliminate clicking just to get the info needed to make decisions. Getting us back to the game quicker. Hopefully, this isn't too big of a change.

2) I suggest and prefer the word "Table" vice "Leaderboards." I am an American.

3) I am assuming you guys mean shots vice goal kicks. Please confirm and/or change.


Thanks for all the work. The game is excellent!

Cajun

1) Thanks for the suggestions! We are going to redesign the interface making it more nice looking and improving the usability. We thought about moving Training to the Squad tab. But we weren't sure it's a right decision. So it's good to have a feedback regarding this issue.

Btw, we don't show the fame near Speed up because it's very rare option, the prices to speed up are very high. So we don't want unusable information were shown most of the time.

Regarding Upgrades. Would be great to redesign it, will think about it.

2) Hm, one of the American players strongly suggested changing Table to Leaderboards. It seems I'd better discuss it with other native speakers. Btw, Table or Tables?

3) Where is this?

2 - table. leaderboards is not a term used in football. I am american as well.
Last edited by TheShakoOne; Sep 4, 2017 @ 7:29pm
_K_o_S_  [developer] Sep 5, 2017 @ 1:53am 
Originally posted by CAJUN:
K_o_s,


I use fame to speed up development of key skills of young players after I get to the top league and continental cups where fame is awarded at high levels. On that topic, fame needed to speed up the skill should decrease with the time spent learning the skill. If at 2 years it takes 200 fame to speed up then at 1 year it should take 100 fame and at 6 months remaining to learn the skill it should take 50 fame to speed up. This would add another strategic option to the game. In the old version, it only made sense to speed up the skill when first assigned to train since it was the same fame price at 2 years as it was at 1 day left.

The term "goal kicks" is used in the excel file explaining the beta changes under the classes tab. Look at D, DF, and SW.

I like your comment directly above about the patch . . ."They are made specifically to make you get more information about your decisions in the players' development. And to get more fun of course." This was the reason for nearly all of my suggestions in the earlier post above. I think the displays could show more info in the places I mentioned to stop clicking so much just for management (selling players, selecting focus areas for training).

In the Beta, was there any changes to the speed at which players develop and when they might stop developing? This would be an excellent change. I believe there were comments about this in other discussions.

Thanks again. Now back to the game as I am only half way through the first season of the beta.

Cajun

Thanks for clarifying. Also, thanks to @yoman38 for additional comments.

1) I want to fix this issue as well sometimes. Just have to find a right moment. Because it should go together with some rebalancing of speeding up the skill.

2) Fixed, thanks.

3) Sure, I have no doubts you proposed the right things. Some of them are in our plans. Some are should be rethought internally. At the moment, we are working on redesigning the game screen by screen. For now, it's only graphical prototypes. So I'm open to all thoughts about improving UI.

4) Initially, we planned to make this for Update 10. But in the early stages of development, we understood that our main improvements take much more time than we planned. So we cut out some of the features which are might prolong the works on the update, quite deep and not necessary for the new main improvements.
_K_o_S_  [developer] Sep 5, 2017 @ 1:56am 
Originally posted by TheShakoOne:
May be a bug.
- on the specialization tree, there is text that says, "instantly gains x amount of levels" under a few of the areas. My players do not gain any levels whenever i select them.

suggestions:
- top scorer and top assists for each league that gives you fame if one of your players wins them

1) Thanks. We are going to redesign the specialization screen in 2-3 weeks. Will check this issue out. However, the last time I checked, it worked.

2) Agree. In one of the future updates, we are going to add this feature.
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Date Posted: Aug 30, 2017 @ 5:37am
Posts: 184