Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade

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27. jan. 2016 kl. 5.57
Thank you! Early Access great success, next patches coming up include ...
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Carnage 27. jan. 2016 kl. 5.57 
yay
Slough 27. jan. 2016 kl. 5.58 
Mad
Garm 27. jan. 2016 kl. 5.59 
"Client performance"
Does that mean you will finally look into RAM stuff and make this runnable on 4?
It can't be that hard considering that the game ain't even the scale of Planetside 2 yet, all the while PS2 runs pretty well on 4GB.
Oveur 27. jan. 2016 kl. 6.15 
@Nightingale: No, not just RAM, it's CPU bound right now, especially on AMD, there are rendering issues as well which drop FPS and there is about 20FPS lost due to some incompatibility with UE4 and Scaleform which we've been trying to figure out for months now with them. So as they say; ALL THE THINGS
[AC] Lord Elifas 27. jan. 2016 kl. 6.27 
is Nvidia GTX 780 ti any goot for Unreal engine 4? Also got Core i7 (haswell) and other greatest PC parts of 2015 year.
just tell about vid card
Oveur 27. jan. 2016 kl. 6.34 
780 should work fine, just make sure you don't try to run it at 1080 resolution and take quality down one notch.
Big Beaner 27. jan. 2016 kl. 6.42 
When can we expect Australian servers?
Fantastic stuff, I think the most important question is...Where are the Fists?! :steammocking:
B1ind 27. jan. 2016 kl. 7.01 
Also, you need to include more graphics config. Those speacial effects are blind the ♥♥♥♥ out of me. Plasma rifle just make the flash that you almost can't see you target. Oh, and melee, oh hell. When you get into real skirmish with two or three people you just cant see anything because of those damage/supression/block etc special effects that are too much.
StubbornBrit 27. jan. 2016 kl. 7.15 
I for one, am super stoked for this!
Oveur 27. jan. 2016 kl. 7.24 
Oh yes, right, we should have 2 new subfactions in shortly.
Oveur 27. jan. 2016 kl. 7.25 
[BR-II]B1ind - My Technical Art Director went to work on exposing more graphics config in the menu just this morning as part of client optimizations. (Melee is still being iterated on, I can't remember a patch in months where it didn't get an update)
Oveur 27. jan. 2016 kl. 7.27 
MethMethMeth - YesYesYes. Or, as we progress with the technical backend, this is most certainly the plan. We use the Amazon Cloud server, they have machines everywhere. EVERYWHERE. Just look behind you.
Anethos 27. jan. 2016 kl. 8.17 
Can you guys eventually include a single-player campaign? Or like an Offline Mode? Would help with the versatility of the game overall, knowing it isn't completely reliant on other people.
Garm 27. jan. 2016 kl. 8.19 
@Oveur_BHVR So the time will tell then? Thanks for the answer anyways ^_^
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