Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade

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27/jan/2016 às 5:57
Thank you! Early Access great success, next patches coming up include ...
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Exibindo comentários 115 de 73
Carnage 27/jan/2016 às 5:57 
yay
Slough 27/jan/2016 às 5:58 
Mad
Garm 27/jan/2016 às 5:59 
"Client performance"
Does that mean you will finally look into RAM stuff and make this runnable on 4?
It can't be that hard considering that the game ain't even the scale of Planetside 2 yet, all the while PS2 runs pretty well on 4GB.
Oveur 27/jan/2016 às 6:15 
@Nightingale: No, not just RAM, it's CPU bound right now, especially on AMD, there are rendering issues as well which drop FPS and there is about 20FPS lost due to some incompatibility with UE4 and Scaleform which we've been trying to figure out for months now with them. So as they say; ALL THE THINGS
is Nvidia GTX 780 ti any goot for Unreal engine 4? Also got Core i7 (haswell) and other greatest PC parts of 2015 year.
just tell about vid card
Oveur 27/jan/2016 às 6:34 
780 should work fine, just make sure you don't try to run it at 1080 resolution and take quality down one notch.
Big Beaner 27/jan/2016 às 6:42 
When can we expect Australian servers?
Fantastic stuff, I think the most important question is...Where are the Fists?! :steammocking:
B1ind 27/jan/2016 às 7:01 
Also, you need to include more graphics config. Those speacial effects are blind the ♥♥♥♥ out of me. Plasma rifle just make the flash that you almost can't see you target. Oh, and melee, oh hell. When you get into real skirmish with two or three people you just cant see anything because of those damage/supression/block etc special effects that are too much.
StubbornBrit 27/jan/2016 às 7:15 
I for one, am super stoked for this!
Oveur 27/jan/2016 às 7:24 
Oh yes, right, we should have 2 new subfactions in shortly.
Oveur 27/jan/2016 às 7:25 
[BR-II]B1ind - My Technical Art Director went to work on exposing more graphics config in the menu just this morning as part of client optimizations. (Melee is still being iterated on, I can't remember a patch in months where it didn't get an update)
Oveur 27/jan/2016 às 7:27 
MethMethMeth - YesYesYes. Or, as we progress with the technical backend, this is most certainly the plan. We use the Amazon Cloud server, they have machines everywhere. EVERYWHERE. Just look behind you.
Anethos 27/jan/2016 às 8:17 
Can you guys eventually include a single-player campaign? Or like an Offline Mode? Would help with the versatility of the game overall, knowing it isn't completely reliant on other people.
Garm 27/jan/2016 às 8:19 
@Oveur_BHVR So the time will tell then? Thanks for the answer anyways ^_^
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