Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade

檢視統計資料:
2016 年 3 月 24 日 下午 1:36
Patch #15 Build Notes - Mar 24
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目前顯示第 1-15 則留言,共 26
Tempest 2016 年 3 月 24 日 下午 1:38 
Good work, here.
Deaths 2016 年 3 月 24 日 下午 1:43 
Did the vindicator make it in?
Wulfburk 2016 年 3 月 24 日 下午 1:58 
needs more lives in the fortress map for the defenders. 200 is too few for that large time limit. We got still 7 minutes remaining most of the time when all the lives are spent. Id say double the lives or lower the time limit. (doubling the lives being the best IMO)
MiningBoy1989 2016 年 3 月 24 日 下午 2:20 
:angrycrank: GJ !!!!!!
Queen of Soles 2016 年 3 月 24 日 下午 2:27 
:ulthwe:
[UA] Izekial 2016 年 3 月 24 日 下午 2:35 
Nice
Stealth 2016 年 3 月 24 日 下午 3:03 
Its not a gauss cannon but it will do
Mr_awesome88 2016 年 3 月 24 日 下午 3:11 
:darkangel: FOR THE EMPEROR
🍕 hugdealer 🐫꧂ 2016 年 3 月 24 日 下午 3:22 
:strong:
THE PILGRIM 2016 年 3 月 24 日 下午 6:09 
NOICE
nimrock (已封鎖) 2016 年 3 月 24 日 下午 6:26 
I love your work guys, many thx for giving old Wh40k player so much fun.
I think fortress mission needs more re-spawn for defenders or limited re-spawn on some points and unlimited on point B. Played it 4 times and attackers always get victory.
Oscar 2016 年 3 月 24 日 下午 8:16 
v Makes for some pretty sick last stand moments when you run out of tickets though.
Vergan 2016 年 3 月 24 日 下午 9:22 
Since this update. the game has become more laggy and barely playable.
TheDude47 ( ° ) ( ° ) 2016 年 3 月 24 日 下午 10:29 
ffff yeaa
jdhhughey 2016 年 3 月 25 日 下午 10:37 
I think a possible solution, from the perspective of quantum physics, applied mathematical geometrical dispersal area of effect type of deployment zones instead of spawning into a single location, but i think if you were to allocate a buffer for squads to form and then "drop pod land" in a deplowment point at one time it would cause 10 people to spawn in at one time instead of 32 in a single spot.
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