Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade

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24. März 2016 um 13:36
Patch #15 Build Notes - Mar 24
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Beiträge 115 von 26
Tempest 24. März 2016 um 13:38 
Good work, here.
Deaths 24. März 2016 um 13:43 
Did the vindicator make it in?
Wulfburk 24. März 2016 um 13:58 
needs more lives in the fortress map for the defenders. 200 is too few for that large time limit. We got still 7 minutes remaining most of the time when all the lives are spent. Id say double the lives or lower the time limit. (doubling the lives being the best IMO)
:angrycrank: GJ !!!!!!
Nice
Stealth 24. März 2016 um 15:03 
Its not a gauss cannon but it will do
:darkangel: FOR THE EMPEROR
NOICE
nimrock (Ausgeschlossen) 24. März 2016 um 18:26 
I love your work guys, many thx for giving old Wh40k player so much fun.
I think fortress mission needs more re-spawn for defenders or limited re-spawn on some points and unlimited on point B. Played it 4 times and attackers always get victory.
Oscar 24. März 2016 um 20:16 
v Makes for some pretty sick last stand moments when you run out of tickets though.
Vergan 24. März 2016 um 21:22 
Since this update. the game has become more laggy and barely playable.
jdhhughey 25. März 2016 um 22:37 
I think a possible solution, from the perspective of quantum physics, applied mathematical geometrical dispersal area of effect type of deployment zones instead of spawning into a single location, but i think if you were to allocate a buffer for squads to form and then "drop pod land" in a deplowment point at one time it would cause 10 people to spawn in at one time instead of 32 in a single spot.
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Beiträge 115 von 26
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