Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade

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Warhammer 40,000: Eternal Crusade > Събития и анонси > Подробности за темата
24 март 2016 в 13:36
Patch #15 Build Notes - Mar 24
Преглед на пълната информация за събитие тук:
https://steamcommunity.com/ogg/375230/announcements/detail/632001172844620732
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Did the vindicator make it in?
needs more lives in the fortress map for the defenders. 200 is too few for that large time limit. We got still 7 minutes remaining most of the time when all the lives are spent. Id say double the lives or lower the time limit. (doubling the lives being the best IMO)
Its not a gauss cannon but it will do
I love your work guys, many thx for giving old Wh40k player so much fun.
I think fortress mission needs more re-spawn for defenders or limited re-spawn on some points and unlimited on point B. Played it 4 times and attackers always get victory.
v Makes for some pretty sick last stand moments when you run out of tickets though.
Since this update. the game has become more laggy and barely playable.
I think a possible solution, from the perspective of quantum physics, applied mathematical geometrical dispersal area of effect type of deployment zones instead of spawning into a single location, but i think if you were to allocate a buffer for squads to form and then "drop pod land" in a deplowment point at one time it would cause 10 people to spawn in at one time instead of 32 in a single spot.
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Warhammer 40,000: Eternal Crusade > Събития и анонси > Подробности за темата