accedi
|
lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (Spagnolo - Spagna)
Español-Latinoamérica (Spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese)
Português - Brasil (Portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (Vietnamita)
Українська (Ucraino)
Aiutaci a tradurre Steam


I am happy that you are telling that you started to listen your community. But what I learned is there is huge difference between what you are telling and what you are doing.
I will be back for each update to see what changed. But announcements don`t work on me anymore. I need to see changes, not declarations.
I would add allow for shoulder switch view along with "new camera angle".
Also aiming both in/out of cover needs more polishing (crosshair moves a lot during cover/aim animations, aim is off when switching from hipfire to sight-zoomed fire).