ログイン
|
言語
简体中文 (簡体字中国語)
繁體中文 (繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português (ポルトガル語)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
Steam の翻訳にご協力ください


They shouldnt be elite classes, veteran and elite classes have limmited lives and thus the two would have less impact on the games outcome due their limmited use, the only way to balance the imbalance caused by Chaos and Eldar psykers is to let all factions have unlimited access to their own psyker with their own playstyle and abilities.
Overall the development on Librarians and Weird boys should be a main priority when it comes to class design, then there is map balance that is needed due to how Swooping hawks players tend to exploit locations that are unreachable for all other factions, adding some kill zones were only they can reach would solve it, and there is some weapons that are overtuned and makes the encounters feel like a P2W encounter if the enemy is using it in high numbers (gazes at chaos)...
Hopefully by a totally different Dev Team and Company