login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam


I get it, it's not gamebreaking. What it is is rage inducing. I usually manage to click "Continue" up to 4 times only to get snapped back to "you have fallen" (while watching the dude that killed me proceed to the teabagging ritual) screen before it lets me actually continue.
Makes me feel like the game is teabagging me as well. -_-
Within current meta it's more like "Why try? If my teammates are bad I will lose anyway!" That's the primary reason why "get X wins" campaigns depress me every time.
These campaigns don't reward skill. Personal contribution doesn't get you anything. You only get rewarded for: 1) luck (if you randomly get into a good team you advance in the campaign) and 2) abusing the matchmaker (if you destroy the game by steamrolling the randoms with a premade team you advance in the campaign).