Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade

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I was there on Day 1
Like so many I was there when Eternal Crusade was only just a topic of what will be and discussions on the website forums.

It had an amazing start. So many fans of the Warhammer 40k verse coming together.

I found my calling into the service of the Dark Gods. I formed a Word Bearers Guild and we were all so excited. Me especailly, as I tried planning accordingly for what would come.
OFC, all my plans were based on what was promised to us in Pre-Production.

Then we saw some actual game play footage and what to expect.
My first thoughts were: this is all alpha. Nothing is set in stone.
Some time later, we got into pre-orders. Gaining access to the pre-alpha game for testing.
We had some fun.
The game gave some great insight for what we could see. However, the biggest concern was teh size of the battle maps. My first thought was "These are all testing maps. They'll be much bigger when the game's ready".

Time based us by...We saw a change in leadership and management. Which to me was what lead to the game's initial decline.
Promises were broken.
A game, no where near finished, was being made ready for release.
The game was just another arena shooter.

I did have some fun times with my guild and with the battles we shared.
But eventually, I just lost all faith in the game and the developers. I just packed up my bolter and chainsword and went home.

It's sad that the game is finally going to shut down. But it could have done so much more.

Hopefully, there will come a time when another game company picks up the 40k brand and makes the MMO open world game we put our hopes in with EC.
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Well spoked, without the usual salt.

I am pretty sure, the starting devs are sad, that their dreams never came true, too.
Lexter a écrit :
Well spoked, without the usual salt.

I am pretty sure, the starting devs are sad, that their dreams never came true, too.

Believe me, I have been very highly salty with EC. I could dump truck my salt all over the game.
More so when they debut how the Possessed marine would look. I felt so betrayed by the gross display of quality my heart just sank. I felt like Lorgar after Monarchia.

I feel sad for many of the devs who worked on EC originally. More so the original lead, Miguel, who had so much passion and drive for the project. I sincerely hope he hasn't lost his faith in such a concept for am MMO 40k game.
I still feel like if he were to lead the project and remain at the reigns, it would be what he envisioned from the start.
I think the game could handle well as lobby shooter. Yes, Planetside 40K would be great but they still could add more customisations and map by opening workshop.

Focus on making real campaigns with territory control/conquests and unique rewards from completing multiple different goals on varied objective missions. Add some chain of command as it was orginaly planned so players of each factions could compete for it. Even damn duels between commanders competing for master of campagin title. Duel cages for SM, pits for CSM/orks.


Problem with EC was not a scale IMO.
It was lack of rewards for people for playing.
You stormed the same fortress for dozens of timed and what you acommplished? Nothing. You just won are lost but on longer run it was totaly unrelevant.

All those things could be acomplished if there was a will and dedication from BHVR.
It's sad that the game couldn´t reach the 40k MMO experience.

Still, it's not fair to call this game an arena shooter. My experience in this was much similar to a Battlefield experience rather than a Unreal Tournament one... and battlefield is a game series developed by a AAA company. I was a founder of the game aswell (i probably joined like early/mid 2015), but all I realy wanted to see was the Eldar becoming a playable race in a FPS/TPS. What sold me on the game was the idea of being able to play as multiple races on a multiplayer enviroment (PvP), in a wh40k setting, so even if we only got a lobby shooter instead of a wh40k MMO I still enjoyed my time in EC and I'm pretty sure the money spent was worth the amount of playtime I got in this game. This game improved on the Space Marine multiplayer experience in almost every aspect, so it wasn´t that bad for me.

Having said that I don´t realy remember Miguel, so I guess I only joined around the time when Nathan got into the leadership of the game, which is probably why I'm wasn´t that bothered by the fact that we "only" got a battlefield type of game instead of a planetside 2 experience. This is why I understand that some of the earlier founders were rightfully pissed when they found out that this game wouldn´t reach what was promised in the very beginning. However, I don´t recall this very well, but wasn´t there a period when they offered refunds? Around the time when the leadership change was made?
Dernière modification de zimbrax; 12 juin à 9h59
serwatkae63 a écrit :
I think the game could handle well as lobby shooter. Yes, Planetside 40K would be great but they still could add more customisations and map by opening workshop.

Focus on making real campaigns with territory control/conquests and unique rewards from completing multiple different goals on varied objective missions. Add some chain of command as it was orginaly planned so players of each factions could compete for it. Even damn duels between commanders competing for master of campagin title. Duel cages for SM, pits for CSM/orks.


Problem with EC was not a scale IMO.
It was lack of rewards for people for playing.
You stormed the same fortress for dozens of timed and what you acommplished? Nothing. You just won are lost but on longer run it was totaly unrelevant.

All those things could be acomplished if there was a will and dedication from BHVR.

Agreed. Much of what you mention was supposed to be in the game.
zimbrax a écrit :
It's sad that the game couldn´t reach the 40k MMO experience.

Still, it's not fair to call this game an arena shooter. My experience in this was much similar to a Battlefield experience rather than a Unreal Tournament one... and battlefield is a game series developed by a AAA company. I was a founder of the game aswell (i probably joined like early/mid 2015), but all I realy wanted to see was the Eldar becoming a playable race in a FPS/TPS. What sold me on the game was the idea of being able to play as multiple races on a multiplayer enviroment (PvP), in a wh40k setting, so even if we only got a lobby shooter instead of a wh40k MMO I still enjoyed my time in EC and I'm pretty sure the money spent was worth the amount of playtime I got in this game. This game improved on the Space Marine multiplayer experience in almost every aspect, so it wasn´t that bad for me.

Having said that I don´t realy remember Miguel, so I guess I only joined around the time when Nathan got into the leadership of the game, which is probably why I'm wasn´t that bothered by the fact that we "only" got a battlefield type of game instead of a planetside 2 experience. This is why I understand that some of the earlier founders were rightfully pissed when they found out that this game wouldn´t reach what was promised in the very beginning. However, I don´t recall this very well, but wasn´t there a period when they offered refunds? Around the time when the leadership change was made?

I think the fact they used UNREAL ENGINE as their game engine is what really hurt the game. I've never seen or heard of the Engine used for anything relating to an MMO title, on the scale beyond a lobby/arena shooter.

Those other two points are what really hurt the game. They focused so MUCH on Space Marines, giving them all the attention over the other factions.
Nathan especially was the biggest problem. He was not as passionate or knowledgeable about game development or the 40k verse as his predecessor.
He seemingly ignored the fans and the community and just focused more on getting a product ready for release. A product that was still full of bugs and no where near an acceptable quality.
It seemed to me he was closed off from the fans and community so much. He didn't care what was released, he just wanted to make a profit.
Which would explain WHY he divided BEHavior's resources to work on other projects like Star Citizen. Rather than focus on the one BIG project he was put in charge of.
SavageShark a écrit :
I think the fact they used UNREAL ENGINE as their game engine is what really hurt the game. I've never seen or heard of the Engine used for anything relating to an MMO title, on the scale beyond a lobby/arena shooter.
...
Tera, Ascent: Infinite Realm (Elyon), Astellia, Mortal Online, Aura Kingdom, Echo of Soul, Bless Online. Also there are games in the making: Blade & Soul (remake), Aion (remake), Blue Protocol and others. These aren't shooters, but you didn't specify that it has to be an MMO shooter. That genre is not even a thing exactly, there's pretty much only PlanetSide in that category.

The only thing that prevented them from succeeding was their own lack of ability and possibly will.
I backed the game and I regret it. I never got my shoota on my ork I never got my orky pack items... I honestly feel the game was straight theft.

I don't trust Be anymore because of how they treated me through the whole thing. Support never refunded me nor did they attempt to solve the issue with compensation they just ignored me like I didn't exist.

I am sad the game is closing but I seen the writing on the walls back during the backers alpha testing when they kept changing small features to no end... The original block/parry mechanic got changed what 9 times before they settled on it and it took away close to a year of development that could have went to other ♥♥♥♥.

The game was mismanaged to death.
I didn't follow a lot of the early development too closely. I was skeptical about all the promises, but I hoped we'd at least get something fun out of it. I remember when Miguel dropped out and Nath took over, but I was still holding out hope for something fun, if not genre-defining. That Orks were a playable faction and not just something for Titus to hate-crime by the dozen was a big reason why I stayed.

So fast-forward. Alpha started, and MrPaladin had a contest: tell him who you'd be in the 40k universe, and his ten favorites would get a free Captain's Edition. I spun a tale about a Painboss named Dok Gitshanka who used mad Ork science to turn boyz blue as a result of some misunderstanding about "evolooshun." All in Orky-speak, of course. Got my copy there. When I joined up, it was still just Chaos versus Space Marines in a lobby shooter, but I was having fun and development was still active, so I was okay with that. I screwed around on the forums, screaming in Orky-speak, and I played a Dark Angel until Orks were in.

I remember a lot from the development from that point forward. I remember when storm bolters kicked sideways. I remember when Devastators/Havocs were the best melee class, before a nerf passed that mantle down to Tacticals/Traitors. I remember that period when combat knives had 25 durability and broke instantly against most weapons. I remember the absolute sh*tshow that surrounded defensive bash, known officially as Parrying Blow, and how that whole thing started supposedly because GW wouldn't let BHVR put in a blocking mechanic for anything without a Storm Shield (not sure if that was true, but I know GW well enough to believe it). I remember that period where Ork melee randomly lost its lunge, and when the strongest ability Eldar had was crashing the game with their cloth physics. I remember the spawn point overhaul that made things worse. Hell, I remember once doing Orkz vs Space Marines on Harkus and randomly stumbling upon a couple Eldar who proceeded to kill me; never figured out what that was about.

Really, I should have cut and run. The development blew through too much money and included a lot of questionable decisions, like taking what they already had and porting it to UE4. The official launch date drew closer, but Orks were still a buggy mess and Eldar were unplayable. But I didn't know BHVR's reputation for shovelware in the mobile industry, and I was sure in a couple months' time, EC would have been a good game, if not a great one.

You can see how that turned out. Every update brought more unbalanced content (the no-vehicle maps, Carmine Ascent, Tactical servo-skulls) without really fixing anything that needed fixing unless it was nerfing Eldar. Campaigns were a joke, and they couldn't even get them running automatically (just one more broken promise). Only one Heroic Elite was worth using, and I still regret wasting my money on Skarboy Kommando. Any dissent on the forums was actively purged, and the website itself (including forums) started experiencing technical difficulties that were never entirely rectified.

But, like a junkie or a battered woman, I couldn't stay away for more than a few months at a time. I played semi-regularly for years. I watched all the old guilds die, leaving behind their worst elements. I watched as the community dwindled into a toxic, cancerous cesspool of in-jokes and rancor--the Cult of Nath in all its bilious glory. I watched as the devs left, going so far as to give DaveyBoy ownership of the Discord server. I watched as playing xenos went from a fun experience to a Sisyphean exercise as the community polarized against those factions. I watched this game... not die, per se, but rather degrade into some kind of mockery of life. EC-Mod gave this shambling corpse a pulse, at least for awhile, but even that team decided there was nothing more they could do (though all the hate they got for it probably didn't help).

I haven't been on EC in months, and even then I only went back briefly after a med change to prove to myself I could be good at it with a working brain. Even my junkie @ss couldn't abide it any longer; I'm only here to witness the end. Unlike others here, I'm not hoping for a new 40k property (except Hired Gun; if you put Streum On's name on something I'll stomp John Wick's dog to death to get it). I hate what GW has become and what it's made of 40k, and most of their recent video game forays since the death of THQ have shown that you shouldn't go digging in sh*t if you want to find diamonds.

So, requiem in terra pax, you festering canker on the lip of the gaming industry. It took you too long to die.
FunnehRabbitMan a écrit :
So fast-forward. Alpha started, and MrPaladin had a contest: tell him who you'd be in the 40k universe, and his ten favorites would get a free Captain's Edition. I spun a tale about a Painboss named Dok Gitshanka who used mad Ork science to turn boyz blue as a result of some misunderstanding about "evolooshun." All in Orky-speak, of course. Got my copy there.

Glad to see that some contest winners from that time are still here. I also participated in one of those forum contests in order to get a copy of the game (i think it was a warrior pack). My contest was about creating a story around the Eldar and I wrote a story about Elrahith, who followed the path of the warrior and became a Dire Avenger for the Iyanden craftworld. I got a copy of the game from that but, since I was already a founder, I gave it away to friend of mine.
Dernière modification de zimbrax; 14 juin à 17h29
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