Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade

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Pegasus Station - B = win?
On this map, I have observed that it is impossible to hold A and C without also having B.

I have never seen anyone win by losing B.

Because of where it is (equidistant from A and C), which are farther from eachother than from B; and because it has both a quad gun and two vehicle spawning stations.

Are there backend stats proving me wrong?

So the haters can shut their stupid, pimply faces when I suggest we cap and hold B, and from there, easily retain either or both A and C, neither of which can be held without the huge advantages both mathematical and qualitative, of holding B?
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The Key on Pegasus is Vehicle Control. Both, Defenders and Attackers have 4 Rhinos at the start. If the Defenders actively do AV, and take out 4 Transports, only point in halfway walkable Distance is A. C is already a Suicida Commando without a Transport.

If Defenders manage to hold all 3 while on AV, taking out 4 Rhinos, it'll take off a lot of pressure.

Point B of Pegasus is identical to Point C of Medusa, and suffers from the same choking Points in the Upper Floors. Can set up a Crossfire well here. Beacons attached below the Walkways can work on both floors, while pretty much safe of Grenades.

Attacking A from point B on Pegasus is a rather easy approach with up to 5 Points of Entry.

If Attackers Manage to take AB or AC or BC. Pegasus can be won with 2 Points. AC and AB are connected by the Bridges, and that shortens the way on foot from A to both. While many Maps are in favor of ESC > Redeploy, on Pegasus you can be anywhere rather fast on foot. Just need to get a foot in the door first.

A kind of general Approach: Initial Attack on C, drawing them there. While C is under pressure, the Team must split to A, starting a Cap here. If C fails, watch the Stairs, the small ramp on the backside half and the Front entry on C side. By the time you capture either of those, Attackers shouldnt have lost more than 2 Rhinos to Assault B from Bottom Bay and A Side, making a Pincer Move and going in all Sides. If you manage to Capture AB or AC this Way, its time to go active AV and destroy the Defenders Vehicles to Pin them into spawning on B. Attacking C from B without a Transport as Defender is as much of a Suicide Commando as from Attacker Spawn to C.
A will be under constant threat of Denial Capture to deny Influence gain.

If a cap of A or C is started, one can attempt to swap either of those for B. C is very close to Defenders Spawn, allowing them to still make it on foot. Trading B for C is a valuable in my eyes, as without a Transport, from C to B, suicide. Again, C is connected by Bridge to Top-Floor A, leaving A vulnerable after all.

This all bases on first Cap to gain Time.

Just one of the possible Scenarios.
bingo, thats pretty much the it, now get your teamates to do it. lol.
to answer OP's question: no, but B is the strongest defensive position on this map.
also, there's no backend data being collected afaik, so this is all individual experience talking here.


i like the in depth strat but i'd like to add one or two things:

"vehicle control" defenders shut down matches on any map; the bigger the map, the more impact it has.
this said, pegasus is small enough that it matters much less since the attackers can establish a foothold on A without any transports, and both C and B are easily reachable on foot from there.

given both teams have equal numbers and similar skill distribution, pegasus is a map where all 3 points get capped and switch owner multiple times during a match. if you're seeing something one-sided on this map, it's usually because one team dominates the other either in terms of numbers, skill or experience.

even B point has at least 6 entrances, 3 of them to the upper floor.


as to what you might be seeing, THROGG:

the small size of this map makes it so that snowballing is very very easy; usually after a point flips (let's say B), half the defending team will just have spawned there and/or continue fighting around that point.
all it really takes then is a handful of attackers to quickly move onto the next target and start a capture.
rinse, repeat.

ofc the small map size plays into the defender's role as well.
In other words, I was, and am, right.
that is a very simplistic synopsis but okay.

the bottom line was, B is the most defensive point on that map, but it's not the "win or lose" point.
I wasn't asking.
Well, I was before, but now I am just being smug and egotistic.
worry not, i understood that, you charming fellow
TSK TSK, map too small for vehicles to matter, OK boyz, Skool in session.

Traffic jam defense on Pegasus.

At the very beginning of the match, Defenders........

1. Pull all the vehicles including the spawn points, and drive them as fast as possible to the , corner angle between the open door at the A point, and just slighly forward of the bridge across to C point, and turn 2 sideways to block the road to B. Preds are best as gun bunkers to destroy enemies, guys above and below can use anti tank to help.

2. and vehicles pulled under C point and turned sideways can block access thru there, and bottle up the enemy early on in a game during the first 5 minutes.

Doing both is just like 20 feet from another and multi meltas eat rhinos for lunch........well insert fav faction.
Its possible to win with just A and C on that map but here's the way to do that, SPEED! If your team moves fast enough to capture A and C more or less at the same time they can just apply pressure on B to keep you pinned in there so your idea of "only needing to defend B to win" will be in the wrong, because each point shaves off if I remember five minutes from the overall timer for the progress bar to your victory so if a match is 10+ minutes and two points get captured then the defending side WILL lose if they don't start disrupting the captured points.
Yeah, I prefer a Team that uses feet, but its not as fast as you mean, for A and C, But The rhinos always get torched, so a Failed assault usually means the respawn has no rhinos, thus you have to run down to A and C anyways and the other team is all bunched up on them and ready. Well not every time, its not an undoable Hell i'm only looking at it from an LSM point of view now that I reread my first statement. Yes your right as long as your playing CSM, Eldar or Orkz, you need to get lucky and be on a good team as LSM.
cleric66 lähetti viestin:
Yeah, I prefer a Team that uses feet, but its not as fast as you mean, for A and C, But The rhinos always get torched, so a Failed assault usually means the respawn has no rhinos, thus you have to run down to A and C anyways and the other team is all bunched up on them and ready. Well not every time, its not an undoable Hell i'm only looking at it from an LSM point of view now that I reread my first statement. Yes your right as long as your playing CSM, Eldar or Orkz, you need to get lucky and be on a good team as LSM.
Pegasus station A and C are all connected to the main spawn for going on foot, hell that tends to be the more preferred tactic on that map when it comes to rushing those points sometimes even going right over A straight to B because again their all connected to where getting there on foot is possible.
Viimeisin muokkaaja on Cursed Hawkins; 7.8.2020 klo 11.40
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