ログイン
|
言語
简体中文 (簡体字中国語)
繁體中文 (繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português (ポルトガル語)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
Steam の翻訳にご協力ください


10. Shields dont protect from Melta weapons (including Napalm Kannon), Stream of Corruption (CSM) or Destructor (Eldar). Heat and Poison Ailments still build, Destructor is like normal gunfire, beside the Shield doesnt block it.
Not sure about Flickering Fire and Lash.
If the mechanic stays the same for Jinx/Warp Instability, the Shield will just melt.
11. Theres nothing like running at a Shieldwall, throwing a Krak at 2-3 GA next to each other, and keep attacking them till suicide Bomb. (Worked 3 times in a single match for me, taking along basically the Defenders of Stairs on C, Maggon.)
12. Theres nothing like sticking a Krak Grenade up on someone and see it do the magic trick
13. Not sure if it counts for Warlocks/Sorcs, but all non-Assault classes suffer from a shortened Bash time. While Assaults can basically Stun > Heavy, most others cant. (I remember the days Bash was equal length for all classes, and Multi Melta Devastator could face GA directly and win.)
14. Sometimes striking into a Gun being fired at you can be beneficial.
Thats all i can think of that should be added. Hope you dont mind i did.
On another note:
Great Threads from your side in the past weeks.