Concealed Intent

Concealed Intent

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Racer D Sep 9, 2017 @ 1:26pm
I love this game!! (but what about mouse speed?)
I totally adore this one!
It plays like a submarine-in-space game; totally awesome.

One question though: mouse speed reduces compared to outside the game. My mouse moves sluggishly. Is there anything I can do about that?
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Showing 1-6 of 6 comments
jarrahtech Sep 10, 2017 @ 3:47am 
Hi Racer_D, thanks for you nice words! When you say mouse speed what do you mean? I can think of 3 possibilities:

1) If you mean the camera seems too slow to change position, then there is a "Camera Speed" selector in the game's Options screen. Increase that number and the camera will move faster.

2) Do you mean perhaps that when selecting a vertical movement waypoint, the waypoint does not seem to rise/fall as fast as you would expect? This is because the game is 3d and the screen is 2d. When moving a waypoint all the side-to-side motion of the mouse is ignored and only the up-down is considered. People have said this means it seems slow because they take into account the mouse movement the game ignores. I tried changing it, but that was worse :(

3) Is it slower when moving the mouse pointer and not doing anything else? That would be strange as the game takes the mouse position from the underlying windowing system - if so, what happens if you change the system's mouse sensitivity (in Windows, OSX or Linux)?

Thanks and hope you have fun,
Charles.
Racer D Sep 10, 2017 @ 9:00am 
Hi!
Thanks for the quick reply.

It's about point 3.

I can say it does not follow the same speed as my Windows7. That's how I noticed it's more sluggish.

It's a small annoyance though - definitely not a game breaker. Just weird.

I might adjust graphics settings, see if it helps.
Racer D Sep 10, 2017 @ 11:47am 
Yes it definitely has to do with Quality settings.

At Fantastic, it is more sluggish than at Good.

jarrahtech Sep 11, 2017 @ 5:21am 
Hi,

Thanks for the extra info. There is no mouse code in the Quality settings (as far as I know) - it just affects the graphics quality for performance. That means I think the game is probably struggling to get everything done each frame (60fps) and dropping the mouse updates in the engine. I'm guessing it is somewhere between 30 & 60 mouse updates a second, as anything less and you would probably see the mouse jump. Still no good.

If that is correct fixing it will be hard - basically I need to speed up the whole game. I have added a task to look into this for the next update, there are a few things to check and maybe something can be done. Out of interest, how fast is your computer and what else is it doing when you play?

Thanks,
Charles.
BunnyInAHat Feb 12, 2019 @ 8:22pm 
The cursor is laggy even in the menu, and I can run modern games on high.

EDIT: Steam reports stable 60fps, and cursor moves normally in the overlay.
EDIT2: Are you rendering it manually by chance? I'm not familiar with Unity, but it does seem to have built-in hardware cursor support since Unity 4, https://blogs.unity3d.com/2012/10/22/cursor-api/ .
Last edited by BunnyInAHat; Feb 12, 2019 @ 8:32pm
jarrahtech Feb 16, 2019 @ 9:16am 
Hi,

It has been a while so I had to go check the code. The game does not use a hardware cursor. This is because moving the mouse in a 3D scenario with a hardware cursor "does not feel right". Or at least I couldn't get it to feel right. When you are playing a scenario and want to move up or down I needed to restrict the movement of the mouse, while at other times I needed to jump the mouse (again when starting/ending movement plans up/down relative to the plane). I could not work out how to do this with a hardware cursor. Not not doing it made the playtesters complain.

This means that that mouse speed will depend on how fast the machine and game is, and how good you are at spotting such things. I never noticed it, but maybe I am just old and slow :(

Sorry,
Charles.
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