The Assembly

The Assembly

View Stats:
The Assembly > General Discussions > Topic Details
 This topic has been pinned, so it's probably important
Frequently Asked Questions
Hello! Here are some FAQs to check out, we hope these answer your questions! If there is anything else you’d like to know, we’d love to hear from you. Feel free to contact support@ndreams.com or visit our Support Sub Form.

How long is The Assembly?
The Assembly is between four and five hours long, depending on the player’s skill level. This is similar to other recent single-player VR games. We’ve aimed at delivering a high-quality experience which is driven by a compelling story, rather than an overly long one.


Did you need to do anything in specific to counter motion sickness issues?
Yes! We’ve designed The Assembly’s movement mechanics with the player’s comfort in mind. Along with a set of controls for experienced VR gamers, we’ve also included Blink/Teleportation controls – a system we’ve custom built to enhance player comfort in VR. This deals with minimising the use of the gamepad to move or position the camera – i.e. your viewpoint. By combining short distance, line-of-sight based quasi-teleportation for movement with a snap rotation for turning, we’ve eliminated motion sickness while maintaining the player’s free movement. So, players can choose which control scheme they would prefer to use in the game, and can change at any point throughout the story.

Does The Assembly include any VR-specific features or functions?
We’ve created The Assembly specifically for VR headsets, so that it’s as immersive as possible. The game’s movement controls have been custom built for VR to allow players to freely explore The Assembly’s virtual environments as easily and as comfortably as a flat-screen first-person game, without inducing simulator sickness. In VR, people love the way objects look like you can almost reach out and touch them, so we’ve included a feature that enables players to take many of the game’s most important objects and inspect them closely. We've also found that VR dramatically increases the impact of heights, darkness and environment detail, which we’ve used to full effect in The Assembly.

Why is there no physical body to player's character?
We’ve found that you don’t need one – you’ll be so engrossed with the world that you don’t even notice.

Is The Assembly a very puzzle-centric game?
There are puzzles in some areas of the game, such as during some of Madeleine’s trials during her induction into The Assembly. However, the game’s main focus is on the story and characters, rather than its puzzles. So don’t worry, you won’t need to play The Assembly with a walkthrough as none of our puzzles are designed to block progress.

Why are there two characters and is there a difference in play style between the two characters?
By having two different characters, players can experience two very different perspectives on the Assembly. Madeleine is shown the Assembly how it wishes to be seen, whereas Cal sees it how it really is. Cal and Madeleine do have distinct play styles. While Madeleine is completing a series of challenging trails, Cal is engaging in exploration and gathering intelligence behind the scenes. Cal is also helped by an AR device that he uses, whereas Madeleine only has her wits. In terms of controls, both Cal and Madeleine are controlled in exactly the same way… although you may notice that Cal is a little bit taller than Madeleine.
Last edited by nDreams_Community; Nov 21, 2016 @ 6:11am
< >
Showing 1-15 of 24 comments
dubigrasu Jul 5, 2016 @ 9:11am 
Is there going to be a SteamOS version?
nDreams_Community Jul 6, 2016 @ 12:59am 
Originally posted by dubigrasu:
Is there going to be a SteamOS version?

Hi there. At the moment no, as the HTC Vive and SteamVR don't yet support SteamOS.
dubigrasu Jul 10, 2016 @ 11:18am 
OK, thank you.
Sawnoff Jul 19, 2016 @ 8:03am 
Do you intend to add motion controller support? If so when?
nDreams_Community Jul 19, 2016 @ 8:07am 
Hi there, we don't currently intend to add motion controller support.
Ben Whathisname Jul 19, 2016 @ 8:37am 
This game is a translation into Russian?
nDreams_Community Jul 19, 2016 @ 8:38am 
I'm afraid we don't offer Russian localisation for the game, only English, French and German.
Ben Whathisname Jul 19, 2016 @ 8:40am 
thanks for the answer! Leah correctly understand that the subtitles in Russian, too, no? Just the page itself in the incentive game is translated in good Russian, so I asked.
Sawnoff Jul 19, 2016 @ 8:41am 
Originally posted by jennyb:
Hi there, we don't currently intend to add motion controller support.

Thank you for the quick reply, I guess I will have to pass on your amazing looking game. Good Luck!
nDreams_Community Jul 19, 2016 @ 8:44am 
Originally posted by Ben Whathisname:
thanks for the answer! Leah correctly understand that the subtitles in Russian, too, no? Just the page itself in the incentive game is translated in good Russian, so I asked.
Oh I see! We don't have voiceover work in Russian but other aspects will have translations :)
Paletz Jul 19, 2016 @ 12:17pm 
Originally posted by jennyb:
Originally posted by Ben Whathisname:
thanks for the answer! Leah correctly understand that the subtitles in Russian, too, no? Just the page itself in the incentive game is translated in good Russian, so I asked.
Oh I see! We don't have voiceover work in Russian but other aspects will have translations :)
So.. Now I'm a little confused. Lets us be clear - are you going to add Russian subtitles and interface translation to the game, or there won't be Russian localisation at all?
nDreams_Community Jul 19, 2016 @ 1:38pm 
Apologies for any confusion - this is my mistake. There is no Russian localisation within the game.
BuckleBean Jul 19, 2016 @ 2:04pm 
While teleporting, there is a ghost-like figure showing your destination. There is also sometimes an orientation where the ghost-figure faces a desk or a control panel, etc... However, when I teleport I am not facing in the direction that the ghost-figure is facing. Am I supposed to be facing in the same direction? As it is, I teleport, then have to turn with the right stick to face where the ghost-figure was facing.
Pyrso Jul 19, 2016 @ 4:16pm 
"Built for VR" but no motion control support sorry not being elitest or favouring the vive but without motion controller support it may aswell be a google cardboard app, sad because I was really looking forward to this.
Il Wumpus Jul 20, 2016 @ 11:45am 
I'm sorry but is it normal for All the text in game to be displayed as they would be in the file list? For example: the name of the chapter I'm playing is called "chapter_title_ch02_chapter". Or the tutorial I think should be displayed at the centre of the screen is instead ♥♥♥♥♥lab_TutorialTip_01". I tried to run a check and reinstall the game but everything seems to be ok. Is this how it is intended to be?
< >
Showing 1-15 of 24 comments
Per page: 15 30 50

The Assembly > General Discussions > Topic Details