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Granted, you might be over-leveled regardless as the game fubars the level balance towards the mid-game/end-game and makes most enemies be under-leveled in general (at least for a player who did all of the content).
As for the NPC comments; I don't remember that stuff which you mentioned they said, which is probably because it's unimportant nonsense.
finishing hunters edge, I just got into a fight where I convinced the humans to kill the orcs, didn't require much fighting on my part. only reason why I wouldn't finish it is because I didn't understand the knights tomb puzzle and thought the INSTANT death meant I wasn't able to finish it at that time.
rather obtuse puzzles in this game. many I bypass by teleporting over them too. like the source temple one. god knows the solution to those.
1) give the players some variety of gameplay (not just killing stuff)
2) avoid the puzzle being "cracked" too fast, to push longevity
the problem is: as someone who long surpassed the age of being able to spend days after days playing games, I prefer to get to the business to just distract myself and have a good, entertaining, hour or two.
Resorting to puzzles that require only trial & error, is just a way to artificially inflate longevity at the expense of gameplay quality.
I consider this a forgivable crime though, maybe they listened to the feedback from players and balanced puzzles in the second chapter of DOS.