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On the difficulty thing, everytime I try to defend my train, it's useless. May I suggest that a bullet should not (!) damage a wagon as easily?. O.O
What do you guys (players and devs) think about a "chooco chooco chooco" sound when travelling in the map from one city to another... the lack of "train sounds" when you're watching the train "travelling" is... I don't know... kinda heartbroken. =(
(Actually I found myself doing the chooco chooco sound and everyone stared at me) xD
I reafirm what I said, it IS weird. xD
Difficulty is OK for me. But this time I am playing with a crew.
I think that frequency of random encounters (ambush, urgent message delivery, etc) are too low. I'd like to have difficulty slider for frequency of such events.
Durability and brakdowns seem a bit to tough. Upgrading durability has only little effect.
So i have my broken engine and cant find a new chicago pioneer or better one.
I've played a bit, and have some ideas/opinions (though I have little knowledge about railroads, trains, or practices beyond the basic importance to America's establishment);
When i'm lugging around a mortar car, maybe I should be able to slam the brakes on my rig and with a safe distance, mortar-shot the obstacles placed by bandits, indians, etc.? Would really add value to the cart and change how bandits have to pursue you.
Also, using two locomotives (one in front, one in back?) would be a really nice way to have a LONG train....maybe offset the extra HP with a boost to coal usage or slower transit?
That's all for now; I'll be sure to share other ideas as they arise.
Thanks!
Even once with additional 60 days I couldn't make it to Cleveland and then to Memphis. Had the store in Philadelphia had any medicine, I could have given that to Pearl on my way to Memphis but no luck for me nor Pearl.
At least more supplies (and more often) in drugstores would be a huge help.
Another idea I had, is when you get stopped by the army and they inspect for contraband weapons/alcohol, if you get caught you should have a choice to either let them arrest one of your crewmen OR fight them (with a significant attitude penalty, of course). This would carry some risk, since there's a chance of damaging the train or having one or more crew dying, but it may be preferable to having to go several cities away to get your crewman back.
I still have a suggestion though, not entirely sure if anyone maybe already asked for it but here goes: A while ago one of the updates added the slow "planned decay" of carriages, locomotives and such (XX % chance of failures/damages after a certain mileage). While its obviously more realistic that way, i think it'd be good to have the option to turn that off (or even turn it up to have even more impact than it already does for added challenge). One possibility would to add that as a difficulty setting that players can tweak when starting a new game. I'd love to see this option sometime in the future.
Again, great game and keep up the good work :)