Dr. Spacezoo
 This topic has been pinned, so it's probably important
SmashRiot  [developer] May 9, 2016 @ 8:02am
Update Notes - v0.9.9 released 2017/09/21!
v0.9.9 released 2017/09/21:
  • Last Stand
  • Enemy Bullet tweaks: lowered sticky duration and movement debuff
  • UI Improvements when no upgrades for Core Power-ups
  • Performance improvements for BIG explosions
  • Graphics and Sound optimizations
  • Shadow Rendering fix for Windows 10
  • Rendering improvements
  • Many Bug fixes and improvements

Trading Cards are live and game is at final launch price of $14.99 (Soon)
Last edited by SmashRiot; Sep 21, 2017 @ 7:59pm
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SmashRiot  [developer] Oct 1, 2016 @ 10:49am 
v0.7.0 released 2016/05/09:
  • First Steam Early Access build
SmashRiot  [developer] Oct 1, 2016 @ 10:49am 
v0.7.1 released 2016/05/10:
  • Camera smoothing for keyboard/mouse controls
  • New Static Camera Zoom option under Settings
SmashRiot  [developer] Oct 1, 2016 @ 10:49am 
v0.7.2 released 2016/05/12:
  • Added Steam Achievements
SmashRiot  [developer] Oct 1, 2016 @ 10:49am 
v0.7.3 released 2016/05/17:
  • New save game format (and migrator from v0.7.2)
  • Now supports multiple save games
  • increased base acceleration, slightly reduced increase per rank (same as old at rank 4)
  • M1:L1-4 now has resistance spawners at exit
  • M1:L5-9 reduced activation time on resistance spawners
  • Increased activation range on Mission 1 Feedbot Boss
SmashRiot  [developer] Oct 1, 2016 @ 10:49am 
v0.7.4 released 2016/05/21:
  • Permadeath Mode (5 missions with 4 levels each)
  • Secondary weapons are now drops in Permadeath mode.
  • New game selection screen: Story, Action, Permadeath, Boss Rush
  • Load game screen now allows for deleting saves
  • Increased base defense and slightly decreased per rank value (still has same max)
  • Increased damage done by Melee Deflector weapon
  • Reworked Force Deflector weapon (may now be OP)
  • Player icon now flashing yellow on mini map
  • Darkened animal shadows for improved contrast
  • Power-ups now strobe
  • Boss Rush mode now starts with Force Deflector unlocked
  • Bug fix to Enemy Rammer so once again starts charge with tracking bullets
  • Improvements to procedural generation (including fix to rare boss room generation crash)
  • Less animals spawning in fountains
  • Enemy bullets visual distinction vs player bullets
  • Joystick menu navigation fixes
  • Added a drop to the final boss
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.7.5 released 2016/05/31:
  • Added achievements for completing each game mode
  • New games now use a different randomized seed
  • Weapon selection fixes for permadeath mode
  • Joystick navigation improvements
  • Tutorial popup is now only in Story Mode:M1:L1
  • Now collecting Steam leaderboard scores
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.7.6 released 2016/06/04:
  • Added temporary damage reduction and pickup range effects to player
  • Added temporary weapon damage and firing rate visual effects on beam and bullets
  • Improved boss rush difficulty scaling
  • Improved joystick UI navigation
  • Fixed mission and level unlock bug
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.7.7 released 2016/06/12:
  • View Steam Leaderboards in game
  • UI Improvements
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.7.8 released 2016/06/17:
  • Added Boss Fight Meters
  • Added off-screen enemy indicators
  • Story mode: removed Mission 1 hand made levels, now all procgen levels, streamlined Mission 1 story text, tuned easy difficulty to be slightly easier
  • Leaderboards: submitting combined scores for co-op play
  • Enemies: slightly increased activation range, updated milk bullet's look to be consistent with other enemy bullets
  • Procgen: improved boss room generation and reduced max size, tuned level size progression, fixed animals spawning in fountains (for real
  • stay out of the fountains you filthy animals)
  • Daily: fixed so can only do daily once
  • Barriers: removed duplicate overlapping barriers
  • Save Files: minor updates in prep for Steam Cloud, fix for incorrectly set last selected mission
  • UI improvements
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.7.9 released 2016/07/12:
  • Added quick tutorial game mode
  • Increased HP return for broken connections for Sub-AI and Boss AI
  • Increased minimum animals from 2 to 3 per animal spawner
  • Smoother enemy swarmer movement
  • Feedbot boss debris fix
  • Added support for rectangular procgen levels
  • Slightly increased base time in procgen levels
  • Slightly decreased screenshake intensity/duration for smaller enemies/animals
  • Bullet, debris, and goo pooling improvements
  • Bullet trail improvements
  • Barrier improvements
  • Space debris improvements
  • Object Activation improvements
  • Shadow/Lighting improvements
  • Performance improvements
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.7.10 released 2016/07/21:
  • Boss room procedural generation fixes/improvements
  • Slightly reduced difficulty for easy/story mode
  • Faster planet generation (1.8x faster)
  • Joystick navigation improvements
  • Save game bug fixes
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.8.0 released 2016/07/31:
  • Added bullet hit sparks
  • Enabled Steam Cloud Saves
  • Bug fixes
SmashRiot  [developer] Oct 1, 2016 @ 10:50am 
v0.8.1 released 2016/08/23:
  • New Weapon Upgrade System:
    • Collect weapon upgrades to improve the laser and bullet weapons
    • Properties: Bullets/Photons, Damage, Haste, Homing, Spread, Drunken, Duration, Velocity
    • 3 slots for each weapon
    • Upgrades drop from enemies and bosses
    • Boss upgrades have improved stats over normal enemy upgrades
    • Upgrades improve each mission
    • Upgraded weapons are currently way overpowered and will be tuned in following updates
    • Slightly reduced temporary power-ups bonus for weapon damage and firing rate
    • Bullet firing locations now better aligned with ship's guns
    • Removed old base weapons: homing, shotgun, circle homing, drunken
  • Core Upgrades:
    • New tooltips added for core upgrades
    • General improvements to upgrade hud
    • Unified core stat upgrade ranges
    • Improvements to damage reduction
  • Bosses now drop weapon upgrades, health, and acceleration power-ups
  • Daily:
    • Daily is now its own game mode
    • Removed daily from other game modes
    • Everyone now starts the daily with the same core power-ups and weapon upgrades
    • Tracking successful daily attempts for future achievement
    • Lighting fix for daily
  • Boss Rush: new games start with 6 random weapon upgrades and 6 pending upgrades
  • Permadeath Mode: removed weapon drops from permadeath, now using new weapon upgrade system
  • Drillbot mini/boss no longer kill animals with the drill
  • Added hit sparks when ramming enemies
  • Improvements to Laser's hit casting
  • Improvements to procedural planet rings
  • Improvements to Joystick navigation
  • Settings: Added more granular options for Screenshake / Optical Boom Blaster (were previously a single on/off option)
  • UI Improvements (hover labels are better sized and more intelligent on placement, more tooltips in upgrade hud)
SmashRiot  [developer] Oct 1, 2016 @ 10:51am 
v0.8.1a released 2016/08/24:
  • Xbox One controller should now work on Win 10
  • Improved boss loot randomization
SmashRiot  [developer] Oct 1, 2016 @ 10:51am 
v0.8.2 released 2016/09/07:
  • New player ship art and thrust particles
  • New enemy art for sentry, rammer, ranger, and swarmer
  • Smoothed movement in enemy sentry, rammer, ranger, and swarmer
  • Smoothed difficulty on story mode and action mode
  • Difficulty now scale enemy health, damage, and firing rate
  • Tuned down difficulty on Mission 2 boss fight and lessened starting rocks
  • Slightly reduced player per rank and power-up bonus for Acceleration
  • Mini-map now properly displays large mission 4 and 5 levels
  • Improved weapon upgrade UI (joystick default selects first available upgrade)
  • Improved weapon upgrade stat rolling
  • Reduced power-up activation force to keep power-ups closer to player
  • Fixed boss room barrier activation bug (should not longer trap player)
  • Fixed Class 5 Daily Challenge not allocating core power-ups
  • Animals are now less clumpy when spawned
  • Meow
  • Dynamic and static camera improvements
  • Added selectable links to About screen
  • Linux game launch bug fix for Steam
  • Fix for Xbox One controller dpad navigation on Windows 10 Anniversary Edition
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