UFO: Extraterrestrials Gold

UFO: Extraterrestrials Gold

Manufacture for profit?
Anyone have any ideas what is best to manufacture for profit? Like whatever item has the shortest manufacture time with the greatest profit ratio.
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Showing 1-4 of 4 comments
redcrossreborn Sep 8, 2012 @ 7:26am 
I've had good luck with advanced grenade types as well as advanced ammo clips. (Advanced meaning plasma and beyond).
Lee Townage Sep 14, 2012 @ 11:57pm 
I just found that particle pistol ammo, with 100 engineers assigned says it takes.. well I forget... but reguardless for some reason it only takes 0.5 game seconds to make one, so I just made a thousand in a matter of minutes real time. Sold them all for some serious walkin around money!
Rhodry Feb 7, 2014 @ 11:21pm 
whats the 2nd number ($xxxx) under cost to build mean? any earlier stuff that good for profit making lol?
DKATyler Aug 27, 2015 @ 5:58pm 
Fairly sure the second number is supposed to be the total cost. :S
After some experimentation, the second # is $64 * hours to produce + cost with some rounding to nearest $250 or so.

However, that doesn't tell the whole story:
Using sensor bomb to test:
Cost: 1,000 (7,400) time to make: 80hrs.
Making 20 using 10 engineers
20K manufacturing costs, 72K engineer costs = 92K total = 4.6K/bomb.
Making 10 using 10 engineers
10K manufacturing costs, 40K engineer costs = 50K total = 5K/bomb
Making 1 using 10 engineers
1K manufacturing costs, 8K engineer costs = 9K total = 9K/bomb (???)
Making 1 using 1 engineer
1K manufacturing costs, 4K engineer costs = 5K total = 5K/bomb
Making 0 (engineers idle)
0 manufacturing costs, 0 engineer costs = 0.

Engineering/Research costs are charged by the day with... more rounding. So, no specific formula really works.
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Showing 1-4 of 4 comments
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