Wyrmsun

Wyrmsun

View Stats:
Wyrmsun > General Discussion > Topic Details
 This topic has been pinned, so it's probably important
Andrettin  [developer] May 22, 2015 @ 3:12am
Wyrmsun Q&A
1. Question: Is Wyrmsun open-source?

Answer: Yes. Wyrmsun's code and assets can be modified and redistributed, and used for other projects, as long as you respect the terms of the applicable licenses (check the credits.txt files in the /graphics/, /music/ and /sounds/ folders to see which license is used for which file). You cannot, however, call your project "Wyrmsun" (as that is a matter of trademark law, rather than copyright per se).

2. Question: How do I transfer the progress from my non-Steam version of Wyrmsun to my Steam version of it?

Answer: Copy all the contents of your /wyr/ non-Steam Wyrmsun's folder to the /wyr/ folder of your Steam version of Wyrmsun.

3. Question: Why doesn't the game have Steam achievements?

Answer: Since Wyrmsun's engine is open-source and licensed under the GPL 2.0, proprietary code cannot be added to it. As a consequence we have found no way to make Steam achievements available for the game.

4. Question: The full screen option doesn't accept the resolution I want. How do I force the game to be in full screen?

Answer: Use -F as a launch option for the game (select Wyrmsun in your library->Properties->Set Launch Options).

5. Question: Multiplayer doesn't work for me. What could be the problem?

Answer: There could be two issues affecting you: a firewall may be preventing the connection, or you may need to port-forward. In case it is the latter, Wyrmsun uses port 6660 by default, but you can launch it with a "-P <number>" launch option to change the default port. Here is a guide on how to port-forward:
http://www.pcworld.com/article/244314/how_to_forward_ports_on_your_router.html

6. Question: How do I report bugs?

Answer: You can either post about the bug here in the Steam community forums, or post it as an issue in the GitHub repository:
https://github.com/andrettin/wyrmsun/issues

7. Question: Since Wyrmsun is an open-source game, I would like to contribute code or assets. How do I do so?

Answer: Please look at the Contributing to Wyrmsun topic.

8. Question: When I open the game, no graphics are shown, or they are displayed in a fuzzy, blotchy manner.

Answer: It is likely that there is an issue with your computer's support of OpenGL. The OpenGL rendering is active by default, but the game can also run without it. Normally, it can be deactivated in the options menu, but since the graphics aren't showing up properly for you, what you could do instead is to edit (with a text editor) the preferences.lua file in the /Steam/SteamApps/common/Wyrmsun/wyr/ folder. In that file, change this line:
wyr.preferences.UseOpenGL = true

To this:
wyr.preferences.UseOpenGL = false

9. Question: Is there a hotkey for toggling fullscreen?

Answer: Yes, press CTRL+F to do so.

10. Question: I am using Linux and can't get Steam achievements. Why is this happening?

Answer: The launcher, which detects the Steam achievements is unfortunately Windows-only for the moment. The executable (launcher.exe) is included with the game's Linux version, though, so as a work-around you could run it with Wine and then it should detect all the achievements you have already obtained.
Last edited by Andrettin; Nov 27, 2017 @ 1:36am
< >
Showing 16-30 of 34 comments
*Yuki* Jan 5, 2017 @ 7:24am 
btw. Will there be 60fps support? I know, its 2D game and such, but...
Andrettin  [developer] Jan 5, 2017 @ 7:41am 
Originally posted by *Yuki*:
Originally posted by Andrettin:
I don't think that has been done for any open-source game on Steam so far
Tales of Maj'Eyal has steam achievements. But, afaik, their engine is GPLv3

That example has been mentioned a few times in discussions about this topic I've taken part in; the general conclusion seems to be that the creator of ToME could do that because he owns the rights to the game's engine entirely himself, so he doesn't depend on the GPLv3 to be able to use the engine. It's unfortunate, because Steam achievements are a cool feature =/
Andrettin  [developer] Jan 5, 2017 @ 7:56am 
Originally posted by *Yuki*:
btw. Will there be 60fps support? I know, its 2D game and such, but...

In principle I don't think that would be very difficult to implement, but in practice it wouldn't make significant visual difference, since the number of frames in the graphics files would remain the same. For example, units typically have five attack frames, and an attack action takes 5/6ths of a second. For it to begin to make a visual difference, they would need to have 26 attack frames or more, that is, over five times of what they have currently.

It would make things like scrolling look a bit smoother though.
*Yuki* Jan 5, 2017 @ 8:26am 
Originally posted by Andrettin:
It would make things like scrolling look a bit smoother though.
this ^
Originally posted by Andrettin:
Originally posted by *Yuki*:
btw. Will there be 60fps support? I know, its 2D game and such, but...

In principle I don't think that would be very difficult to implement, but in practice it wouldn't make significant visual difference, since the number of frames in the graphics files would remain the same. For example, units typically have five attack frames, and an attack action takes 5/6ths of a second. For it to begin to make a visual difference, they would need to have 26 attack frames or more, that is, over five times of what they have currently.

It would make things like scrolling look a bit smoother though.

One benefit you're ignoring with regards to 60fps is the reduction in input lag. While such isn't exceptionally useful for the style of game, it would still feel better to have that extra level of responsiveness.
simlando Mar 7, 2017 @ 12:57pm 
Does someone know who Alvis is?
Andrettin  [developer] Mar 8, 2017 @ 3:07am 
Originally posted by simlando:
Does someone know who Alvis is?

Alvis is a dwarven sage from Norse mythology :)
simlando Mar 8, 2017 @ 7:03am 
Originally posted by Andrettin:
Originally posted by simlando:
Does someone know who Alvis is?

Alvis is a dwarven sage from Norse mythology :)
And which Quests are related to him, cause I want to get the Achievment for him?
Andrettin  [developer] Mar 8, 2017 @ 2:47pm 
Originally posted by simlando:
And which Quests are related to him, cause I want to get the Achievment for him?

They are in-game quests, you need to play the The First Dwarves scenario to get them. The quests will be available in your Mead Hall once you meet the prerequisites for each of them.

Alvis' quests are:

The Dripping Hall: Requires being able to train a Gryphon Rider to appear, and to not have any gryphon riders already.

The Deep: Requires being able to build a Transport ship to appear; you must also not have any transport ships.

The Burner: Requires being able to research Alchemy to appear.

The Weaver of Dreams: Requires being able to build a Temple to appear; you must also not have any temples already.
simlando Mar 9, 2017 @ 8:10am 
Originally posted by Andrettin:
Originally posted by simlando:
And which Quests are related to him, cause I want to get the Achievment for him?

They are in-game quests, you need to play the The First Dwarves scenario to get them. The quests will be available in your Mead Hall once you meet the prerequisites for each of them.

Alvis' quests are:

The Dripping Hall: Requires being able to train a Gryphon Rider to appear, and to not have any gryphon riders already.

The Deep: Requires being able to build a Transport ship to appear; you must also not have any transport ships.

The Burner: Requires being able to research Alchemy to appear.

The Weaver of Dreams: Requires being able to build a Temple to appear; you must also not have any temples already.
Thank you
*Yuki* Aug 13, 2017 @ 3:49am 
so, back to question about 60fps. Is there any hope, or chances are pretty low?
Andrettin  [developer] Aug 13, 2017 @ 4:45am 
Originally posted by *Yuki*:
so, back to question about 60fps. Is there any hope, or chances are pretty low?

If you increase the game speed to 60, does that give the benefits that you want, graphics-wise? Other than the game *actually* happening twice as fast, I mean.

Actually making the 2D unit graphics have 60 frames per second would massively increase the artwork requirements, so that is not really feasible. But just drawing things 60 times instead of 30 times per second should be viable.
Алинка ^^ Aug 13, 2017 @ 5:02pm 
Дайте Кому не жалко карточки для игры )) буду благодарен )
Алинка ^^ Aug 13, 2017 @ 5:02pm 
Дайте Кому не жалко карточки для игры )) буду благодарен )
Алинка ^^ Aug 13, 2017 @ 5:02pm 
Дайте Кому не жалко карточки для игры )) буду благодарен )
< >
Showing 16-30 of 34 comments
Per page: 15 30 50

Wyrmsun > General Discussion > Topic Details
Date Posted: May 22, 2015 @ 3:12am
Posts: 34