The Enchanted Cave 2

The Enchanted Cave 2

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dustinaux  [developer] May 10, 2018 @ 8:04pm
Beta Testing - If this topic is pinned, a new beta is available for testing!
To use the beta build:
Right click on The Enchanted Cave 2 in your steam library
Click Properties
Click the Betas tab
Select the beta from the drop-down box, and steam should automatically update the game.

Currently Testing:
Nothing available at the moment
Last edited by dustinaux; Jan 26 @ 7:03pm
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Showing 1-7 of 7 comments
Primé May 10, 2018 @ 8:40pm 
There are now new graphical bugs when entering the dungeon, sometimes there would jumbled up text under the exp bar along with this one weird bug where things that are off screen such as gems can have multiple assets tied to them, making it seem like there are more than one gem. This bug can also happen to chests. https://imgur.com/a/MHn74eg Here is an example.
dustinaux  [developer] May 10, 2018 @ 9:51pm 
Yeah that kind of thing is what I'm after, so thanks for letting me know. Are you on Windows, Mac, or Linux?
Primé May 11, 2018 @ 4:25am 
Ah sorry, I fell asleep. I am on running on windows.
dustinaux  [developer] May 14, 2018 @ 8:09pm 
Version 3.05 has been uploaded to the beta build!

Changes are:

v 3.05
  • Fix crash when loading rain
  • Addition of config.ini - useBitmaps option

    @Dial Eight
    From my testing it seems the new graphics rendering changes give better performance but does cause some rendering bugs on some computers. I think it's a bug with the openfl/lime framework I use in combination with certain graphics cards or other hardware. Until it's fixed at the root source, I've added a "config.ini" to the game's installation folder with version 3.05 that you can edit and set "useBitmaps" to false. Please give that a try and let me know if the graphics problems are still there.
Last edited by dustinaux; May 14, 2018 @ 8:10pm
Sert May 16, 2018 @ 2:10pm 
Wanted to give a little feedback about the Android version of the game, it seems like the icon has an issue where it's in a white bubble: https://i.imgur.com/WMQqBRC.png
It's really minor, a few other apps have the same issue since I've updated to Android 8.0.0, just remembered that another app mentioned something about adaptive icons and found this: https://developer.android.com/guide/practices/ui_guidelines/icon_design_adaptive
On another note, I stumbled across a small bug in the game while playing. When I attempted to run away from an enemy that was right next to a chest, I somehow managed to open the chest after running away from the enemy while standing on the enemy tile, with the enemy still being alive. Not sure what the conditions are to this to occur. The enemy was right at the end of a tunnel, here's a screenshot of the map I took after I experiencing it: https://i.imgur.com/iUibGuN.png I've highlighted the enemy I was standing on purple and the chest green. I can't remember what kind of chest it was, sadly. The enemy seems to be a snake? Judging by the screenshot. But if I'm honest about that small bug, I'd rather keep it in the game, the chance of it being useful are pretty slim and it doesn't really affect the game at all. Thanks again for the cool update!
dustinaux  [developer] May 31, 2018 @ 3:26pm 
The beta has been updated to version 3.11!

Most every version from the previous beta version 3.05 to now 3.11 has dealt with issues on mobile devices only so that is why there is a big gap in version numbers.

This version however fixes a few bugs, adjusts a few colors to help colorblind users, and updates the minimap to display npcs and open chests.
dustinaux  [developer] Jan 7 @ 10:18pm 
I've just published a patch to the beta that fixes some various crashes:

Version 3.32
Stability Patch:
Fixed a crash when clicking the exact pixel on the right edge of the town map
Fixed a double-click crash when comparing and replacing equipment
Fixed a rare crash with the Shop Sell / Buy All buttons
Fixed an occasional crash while crafting potions
Fixed an occasional crash while unequipping at a forge
Fixed occasional UI crash when closing certain windows in a specific way

This patch also updates some libraries so I'm keeping it in beta for a bit to ensure nothing bigger was broken during the process. Please let me know if everything is working or not!
Last edited by dustinaux; Jan 7 @ 10:22pm
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