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Why can I rebind controls from kb+m, but not a gamepad?
I don't want shield on B/O, I want it on RB/R1. Is there a reason for repeating melee attacks on RB/R1 when it already has a binding on X/Square?
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There are reasons for that.

The first is that the devs just don't think gameplay would be as fluid if certain commands were rebound to specific controller buttons, which I sort of have to agree with. Can you imagine if someone decided to bind dodge and shoot to the face buttons? That would be a total mess.

Also, the shield also works on the left bumper and trigger if you stand still.

And yes, there certainly is a reason for having melee attacks and the shield repeat on the face buttons. I made that request myself back when the game was in early access. I'm just used to action games, whether they're RPGs or not, and the vast majority of them have attack buttons bound to the face buttons, more commonly X/square. So it was weird to me to perform melee attacks usint the right trigger.

I also requested that we had the option to move dodge and attack to the triggers (they were previously bound to the bumpers only) cuz not only did previous controllers of mine break from constant use of the bumpers (e.g. speed dashing in Warframe with an Xbox One controller), but it also felt more natural to have these actions as a pull instead of a click as they're so commonly bound to the triggers in other games.

So at least we have the option to play a more comfortable way now. If, for instance, you're not comfortable with attacking with X/square, just don't use it. It's your prerogative just as is mine to use it. I do agree, however, that we should've had the option to invert the attack and dodge actions on the bumpers and shoulders. Didn't occur to me people might've wanted to do that, which is silly of me as I very often use horizontal camera inversion in 3D games and so many developers leave that feature out of their games and ignore anyone who might want it (and I've actually been bullied many times for requesting it). What could help, though, might be trying to use Steam's controller configuration to rebind those keys. I don't guarantee there might be come overlap but it might be worth a shot if you really need those changes.
Having played on both configurations, i have to say that the control feel a lot more precise on keyboard and mouse. I can still compfortably play on controller, but the gameplay is a lot slower due to the lack in precision. It would help to be able to freely rebind controller buttons to functions.

However i can't name any game right out of the bag that actually allows that. So there might be technical reasons as well.
Originally posted by Masterhummel:
Having played on both configurations, i have to say that the control feel a lot more precise on keyboard and mouse. I can still compfortably play on controller, but the gameplay is a lot slower due to the lack in precision. It would help to be able to freely rebind controller buttons to functions.

However i can't name any game right out of the bag that actually allows that. So there might be technical reasons as well.
Nah, it's not for any technical limitations whatsoever. And developers don't usually allow players to rebind controller buttons simply because they don't want to. The devs of CrossCode have stated before in a thread back when the game was in early access that they wouldn't allow that because they feel this is the best way to play the game.

Few games that allow you to rebind controller buttons:

- Warframe (though it's a nightmare doing it there)
- Phantasy Star Online 2
- FFXIV
- No Man's Sky
- NieR: Automata
- Hover (indie game developed by an equally small team)
- Devil May Cry 5
- Sword Art Online: Fatal Bullet (and maybe Hollow Realization as well, but I don't remember)
- God Eater (all three if I'm not mistaken)

I'm sure there's many more.

It all depends on what the developers think is best. But most of it also comes from old console habits where you had little to no control customization. For instance, any sort of customization is quite rare in games from the previous generation. The most you can do with games that old is swap layouts, but you can't actually reassign commands.
Eviane Apr 13 @ 5:32pm 
I'll just play with a keyboard and mouse, and if I can't get used to it I'll just find something else to play.
R.Heart Apr 14 @ 5:35pm 
I dunno, I think controller makes WAY more sense for this game, but to each their own. You say kbm has better precision, but it's also easier to accidentally miss inputs or-- more likely-- just mash several at once ('fat finger'), so I disagree with the sentiment.

I actually REALLY like the repeats on the face buttons, especially shield. Prior to this implementation I constantly would dash when I meant to shield due to slight re-adjustments while trying to aim. The melee one is a nice bonus as well. And yeah, I'm pretty used to RT being used to 'shoot' things, so that swap was automatic for me as well. With the 'quick menu' being a little lower on priority, it also made sense to swap the left shoulder buttons as well, my aging fingers have a harder time reaching those bumpers.
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CrossCode > General Discussions > Topic Details