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For example: the track of the starting town sounds exactly like a starter town BGM, it's nostalgic even if you didn't hear it before. Same with area BGMs, they evoke some of that feeling as well, the composer did a fantastic job stylizing the music to make it feel like that. Also, it's even more impressive if you compare it to the tracks that happen outside of the context of the in game world, they have a different tone and composition. To me at least it implies that some of the music we hear is also the music for CrossWorlds.
So, yes, the characters probably can hear it too, it'd be weird for the game to not have music, regardless if it's a traditional game or some sort of augmented reality thing. Music is extremely important for building the atmosphere and maintaining immersion.
There are things like scenes in VW or Goatzuka battle, which are obviously shouldn't have OST by Crossworlds devs, so unless Sergey mods it on the fly, they're should be completely silent.
This makes a lot of sense to me, although one scene in VW could make it go either way. When Lea is sad after learning she is an AI , the music is stopped until Lukas comforts her .
Either this can mean that the music is all imagined by Lea and reflects her immersion in the game (thus the music is quiet at this point because she isn't excited to do the mission), or its just a representation of Lea blocking out the music played in the area(and the rest of the game) since she's stuck in her thoughts.
Since VW has music when it wouldn't make sense to have any (and the music in the area is different during the final raid ), maybe its a mix of both.
For sure, I never said my interpretation is the only correct one, it's literally never stated so all we can do is theorize. Your interpretation has compelling arguments too, so it's just as good as my own and neither is objectively more correct.