CrossCode

CrossCode

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kinda silly question, but do crossworld players hear the soundtrack?
like crosscode's soundtrack is canonically crossworld's soundtrack and all the characters hear it too, or only us? thought about this while pooping and i cannot get this out of my mind LMAO:steamsad:
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Showing 1-9 of 9 comments
Luvenben Jul 25 @ 6:20am 
kind unrelated to crosscode but if players hear boss music then do bosses hear player music?
Originally posted by Luvenben:
kind unrelated to crosscode but if players hear boss music then do bosses hear player music?
hmmmmmmmmm
Merim Jul 26 @ 9:36am 
No, I dont think other characters can hear any music tbh.
DaBa Jul 26 @ 6:51pm 
I don't know the actual answer, but seeing how a lot of music is clearly stylized to emulate the feeling of old MMO sourdtracks, I assume the characters hear at least some of that music.

For example: the track of the starting town sounds exactly like a starter town BGM, it's nostalgic even if you didn't hear it before. Same with area BGMs, they evoke some of that feeling as well, the composer did a fantastic job stylizing the music to make it feel like that. Also, it's even more impressive if you compare it to the tracks that happen outside of the context of the in game world, they have a different tone and composition. To me at least it implies that some of the music we hear is also the music for CrossWorlds.

So, yes, the characters probably can hear it too, it'd be weird for the game to not have music, regardless if it's a traditional game or some sort of augmented reality thing. Music is extremely important for building the atmosphere and maintaining immersion.
Crosscode the game is supposed to be like an old-school stuff, and Crosscode OST reflects it. Crossworlds is a VRMMO made at least by 3018, so obviously there's should be completely different, trinaural-48 Bit-768 kHz sound.

There are things like scenes in VW or Goatzuka battle, which are obviously shouldn't have OST by Crossworlds devs, so unless Sergey mods it on the fly, they're should be completely silent.
Originally posted by Havearrow:
Crosscode the game is supposed to be like an old-school stuff, and Crosscode OST reflects it. Crossworlds is a VRMMO made at least by 3018, so obviously there's should be completely different, trinaural-48 Bit-768 kHz sound.

There are things like scenes in VW or Goatzuka battle, which are obviously shouldn't have OST by Crossworlds devs, so unless Sergey mods it on the fly, they're should be completely silent.
Or just have the generic PvP music in the case of PvP matches. (It's probably the song we don't hear until Arena,)
jocowl25 Jul 27 @ 4:12pm 
Originally posted by DaBa:
I don't know the actual answer, but seeing how a lot of music is clearly stylized to emulate the feeling of old MMO soundtracks, I assume the characters hear at least some of that music.

For example: the track of the starting town sounds exactly like a starter town BGM, it's nostalgic even if you didn't hear it before. Same with area BGMs, they evoke some of that feeling as well, the composer did a fantastic job stylizing the music to make it feel like that. Also, it's even more impressive if you compare it to the tracks that happen outside of the context of the in game world, they have a different tone and composition. To me at least it implies that some of the music we hear is also the music for CrossWorlds.

So, yes, the characters probably can hear it too, it'd be weird for the game to not have music, regardless if it's a traditional game or some sort of augmented reality thing. Music is extremely important for building the atmosphere and maintaining immersion.

This makes a lot of sense to me, although one scene in VW could make it go either way. When Lea is sad after learning she is an AI , the music is stopped until Lukas comforts her .

Either this can mean that the music is all imagined by Lea and reflects her immersion in the game (thus the music is quiet at this point because she isn't excited to do the mission), or its just a representation of Lea blocking out the music played in the area(and the rest of the game) since she's stuck in her thoughts.

Since VW has music when it wouldn't make sense to have any (and the music in the area is different during the final raid ), maybe its a mix of both.
Last edited by jocowl25; Jul 27 @ 4:13pm
DaBa Jul 28 @ 6:12am 
Originally posted by jocowl25:
Originally posted by DaBa:
I don't know the actual answer, but seeing how a lot of music is clearly stylized to emulate the feeling of old MMO soundtracks, I assume the characters hear at least some of that music.

For example: the track of the starting town sounds exactly like a starter town BGM, it's nostalgic even if you didn't hear it before. Same with area BGMs, they evoke some of that feeling as well, the composer did a fantastic job stylizing the music to make it feel like that. Also, it's even more impressive if you compare it to the tracks that happen outside of the context of the in game world, they have a different tone and composition. To me at least it implies that some of the music we hear is also the music for CrossWorlds.

So, yes, the characters probably can hear it too, it'd be weird for the game to not have music, regardless if it's a traditional game or some sort of augmented reality thing. Music is extremely important for building the atmosphere and maintaining immersion.

This makes a lot of sense to me, although one scene in VW could make it go either way. When Lea is sad after learning she is an AI , the music is stopped until Lukas comforts her .

Either this can mean that the music is all imagined by Lea and reflects her immersion in the game (thus the music is quiet at this point because she isn't excited to do the mission), or its just a representation of Lea blocking out the music played in the area(and the rest of the game) since she's stuck in her thoughts.

Since VW has music when it wouldn't make sense to have any (and the music in the area is different during the final raid ), maybe its a mix of both.

For sure, I never said my interpretation is the only correct one, it's literally never stated so all we can do is theorize. Your interpretation has compelling arguments too, so it's just as good as my own and neither is objectively more correct.
Originally posted by jocowl25:
Originally posted by DaBa:
I don't know the actual answer, but seeing how a lot of music is clearly stylized to emulate the feeling of old MMO soundtracks, I assume the characters hear at least some of that music.

For example: the track of the starting town sounds exactly like a starter town BGM, it's nostalgic even if you didn't hear it before. Same with area BGMs, they evoke some of that feeling as well, the composer did a fantastic job stylizing the music to make it feel like that. Also, it's even more impressive if you compare it to the tracks that happen outside of the context of the in game world, they have a different tone and composition. To me at least it implies that some of the music we hear is also the music for CrossWorlds.

So, yes, the characters probably can hear it too, it'd be weird for the game to not have music, regardless if it's a traditional game or some sort of augmented reality thing. Music is extremely important for building the atmosphere and maintaining immersion.

This makes a lot of sense to me, although one scene in VW could make it go either way. When Lea is sad after learning she is an AI , the music is stopped until Lukas comforts her .

Either this can mean that the music is all imagined by Lea and reflects her immersion in the game (thus the music is quiet at this point because she isn't excited to do the mission), or its just a representation of Lea blocking out the music played in the area(and the rest of the game) since she's stuck in her thoughts.

Since VW has music when it wouldn't make sense to have any (and the music in the area is different during the final raid ), maybe its a mix of both.
Maybe Gautham is secretly a chiptune composer in their spare time. The Ultimate Experience demands at least the same standards as the rest of the game, after all.
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