CrossCode

CrossCode

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ace-mos Apr 27 @ 10:12pm
first dungeon killed my interest in this game
was having a blast up until then but it is just so ungodly long with long tedious generic puzzles

i got to a room i needed 3 keys in and had to go threw a bounce puzzle to hit key blocks i have no idea where the 3 keys even are and i no longer care

game was fun as a action rpg

but a ice dungeon with this shoddy platforming and it being so massive in length and no just no
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see ya.
Even after completing this dungeon the very next quest I found (some monk challenge) was more of the some, only even worse. Constant single tile platform jumps with instant death and a character that floats around and doesn't stick to the tiles at all, constant exact timing & direction challenges.

Developers: Please front load the ♥♥♥♥♥♥♥♥ in your game instead of hiding behind a fun story-based action-rpg for well past the steam refund window.

The only thing that would make this game work would be a button to freeze all other NPCs and timers in the game. Just let the character move around.
Rmuda Apr 28 @ 6:21am 
The game's pretty upfront in the trailers and the Rhombus Dungeon about the puzzles. Action RPGs have always had puzzle elements, one of the fundamental titles that spawned the genre is Zelda 1, for crying out loud.

While CrossCode's puzzles are difficult, they put an emphasis on execution as well as planning and are generally stellar, easily measuring up to Zelda's from my experience.

If you don't like the dungeons, up to a quarter of a normal playthrough is likely to be spent in them. If that's a deal breaker, probably make sure you know what you're getting into before purchasing things.
Luvenben Apr 28 @ 6:36am 
first and second dungeons kinda suck, just feel free to use a guide, there is no shame whatsoever in doing so
Merim Apr 28 @ 1:19pm 
Just say the puzzle was hard, no reason to go that far my dude.

Some puzzles are just not for everyone.
ace-mos Apr 28 @ 2:15pm 
Originally posted by Merim:
Just say the puzzle was hard, no reason to go that far my dude.

Some puzzles are just not for everyone.
but none of the puzzles are hard just tedious
Merim Apr 28 @ 2:30pm 
Originally posted by ace-mos:
Originally posted by Merim:
Just say the puzzle was hard, no reason to go that far my dude.

Some puzzles are just not for everyone.
but none of the puzzles are hard just tedious

At times yes, but thats the whole part of making the game challenging.
Luvenben Apr 28 @ 2:50pm 
you can slow down puzzle speed also in the assists menu
βumble Apr 29 @ 6:22pm 
I've beaten the entire game and the DLC and can confirm that the puzzles are all complete ass.

Especially the lategame ones that take like 15 tries after you've figured them out because they require perfect split second timing (no changing the puzzles speed in the accessibility options doesn't work for all of them, a few require it to be at the default difficulty or they bug out).
Last edited by βumble; Apr 29 @ 6:22pm
Redzeth May 5 @ 1:17pm 
Man you guys are something else, I enjoyed the puzzles, they were a mental challengle like they were supposed to be. I only had to look up 2 of them since I was genuinely stuck. If you feel like puzzles are getting too much for you then you should just stop playing for the day and come back the next.

After all, puzzles are meant to take time, it makes solving them all the more rewarding
Merim May 5 @ 1:21pm 
Originally posted by Redzeth:
Man you guys are something else, I enjoyed the puzzles, they were a mental challengle like they were supposed to be. I only had to look up 2 of them since I was genuinely stuck. If you feel like puzzles are getting too much for you then you should just stop playing for the day and come back the next.

After all, puzzles are meant to take time, it makes solving them all the more rewarding

Like seriously, the game WARNED us its going to be challenging for both combat and puzzles. Should have taken the warning seriously instead of brushing it off. Even I had a hard time on my first playthrough but I continue to push on and succeed. Patience and learning experience is all its required to win.
ace-mos May 5 @ 2:34pm 
i never once said the puzzles are hard

my issue is how long they are you do the same puzzle just slightly different multiple times

all across one dungeon which just feels draining to play

i could hunt down find the keys just fine then spend minutes lining up the bounce

but it just got boring

again i solve the puzzles just fine
yes puzzles do use mostly the same puzzle elements but they are much more than just "slightly" different between rooms

dungeons in crosscode are not required to be played in one sitting (the longest ones even have rest points in the middle)

all dungeon puzzles can be solved at the eight "main" angles (up, down, left, right and the four diagonals)

then stop complaining here and just play a different game

what i said up there ^
βumble May 6 @ 8:31pm 
Man people really getting personally offended that someone didn't like one particular facet of their favourite game.

"don't complain just play/read/watch something else" is mega copium.

It's fine if you like them but to the OP, myself, and others they suck ass.

I've played through the entire game and DLC and the puzzles near-universally suck ass. I've never thought "wow I sure do enjoy redoing that puzzle I've already figured out 12 times because i was 1 millimetre off with my aim and the ball didn't bounce correctly.
Originally posted by βumble:
"don't complain just play/read/watch something else" is mega copium.

I 100% agree, it's just a rude way to shut someone up. Thankfully, besides some extremely full-of-themselves devs, having only praise for a game isn't a requirement to open your mouth on the game's forums. If your only response to unflattering criticism is "we didn't need you here anyway" you're not the knight in shining armor giving their life to protect the very essence of Joy of the world you think you are.

I had my frustration moments (oh yes, definitely plural :D ) with CrossCode puzzles, Farjo being my almost breaking point due to the length of the whole dungeon and me getting lost for almost an hour. But even if I or anyone else had a blast with every second of this game, it shouldn't be some alien, unachievable fiction to understand someone else didn't.

Maybe some people also take issue with phrasing? Saying in one place something that functionally means "I didn't enjoy the puzzles" then defaulting everywhere after to just "they suck" might give off mixed signals, as if you're just giving the pretense of presenting your view and then ~just giving objective reasons for your justified disdain~

As for the puzzles/platforming: I rewatched the 3 steam trailers and every single one shows platforming, puzzles which contain precision shots, and the very first shows sliding on ice. Watching any of 3 trailers isn't some ridiculous standard for gathering intel before buying a game. So I'm gonna press [X] to doubt on the <devs hiding the annoying platforming behind the refund window idea>, you don't even need to play the demo to figure that out. Whether that's your cup of tea is a different story, but definitely were informed, on a silver platter.
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