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Developers: Please front load the ♥♥♥♥♥♥♥♥ in your game instead of hiding behind a fun story-based action-rpg for well past the steam refund window.
The only thing that would make this game work would be a button to freeze all other NPCs and timers in the game. Just let the character move around.
While CrossCode's puzzles are difficult, they put an emphasis on execution as well as planning and are generally stellar, easily measuring up to Zelda's from my experience.
If you don't like the dungeons, up to a quarter of a normal playthrough is likely to be spent in them. If that's a deal breaker, probably make sure you know what you're getting into before purchasing things.
Some puzzles are just not for everyone.
At times yes, but thats the whole part of making the game challenging.
Especially the lategame ones that take like 15 tries after you've figured them out because they require perfect split second timing (no changing the puzzles speed in the accessibility options doesn't work for all of them, a few require it to be at the default difficulty or they bug out).
After all, puzzles are meant to take time, it makes solving them all the more rewarding
Like seriously, the game WARNED us its going to be challenging for both combat and puzzles. Should have taken the warning seriously instead of brushing it off. Even I had a hard time on my first playthrough but I continue to push on and succeed. Patience and learning experience is all its required to win.
my issue is how long they are you do the same puzzle just slightly different multiple times
all across one dungeon which just feels draining to play
i could hunt down find the keys just fine then spend minutes lining up the bounce
but it just got boring
again i solve the puzzles just fine
dungeons in crosscode are not required to be played in one sitting (the longest ones even have rest points in the middle)
all dungeon puzzles can be solved at the eight "main" angles (up, down, left, right and the four diagonals)
then stop complaining here and just play a different game
what i said up there ^
"don't complain just play/read/watch something else" is mega copium.
It's fine if you like them but to the OP, myself, and others they suck ass.
I've played through the entire game and DLC and the puzzles near-universally suck ass. I've never thought "wow I sure do enjoy redoing that puzzle I've already figured out 12 times because i was 1 millimetre off with my aim and the ball didn't bounce correctly.
I 100% agree, it's just a rude way to shut someone up. Thankfully, besides some extremely full-of-themselves devs, having only praise for a game isn't a requirement to open your mouth on the game's forums. If your only response to unflattering criticism is "we didn't need you here anyway" you're not the knight in shining armor giving their life to protect the very essence of Joy of the world you think you are.
I had my frustration moments (oh yes, definitely plural :D ) with CrossCode puzzles, Farjo being my almost breaking point due to the length of the whole dungeon and me getting lost for almost an hour. But even if I or anyone else had a blast with every second of this game, it shouldn't be some alien, unachievable fiction to understand someone else didn't.
Maybe some people also take issue with phrasing? Saying in one place something that functionally means "I didn't enjoy the puzzles" then defaulting everywhere after to just "they suck" might give off mixed signals, as if you're just giving the pretense of presenting your view and then ~just giving objective reasons for your justified disdain~
As for the puzzles/platforming: I rewatched the 3 steam trailers and every single one shows platforming, puzzles which contain precision shots, and the very first shows sliding on ice. Watching any of 3 trailers isn't some ridiculous standard for gathering intel before buying a game. So I'm gonna press [X] to doubt on the <devs hiding the annoying platforming behind the refund window idea>, you don't even need to play the demo to figure that out. Whether that's your cup of tea is a different story, but definitely were informed, on a silver platter.