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Couple hours in (taking my time with everything) and I have a couple of frustrated complaints
1. Why is there no option to remap Gamepad buttons?!?! I use DS4 and I want to swap the Dash and Guard buttons (putting Guard on L1 and Dash on Circle, basically) because I personally feel that a more natural setup for me, but for some reason the devs think you should only need to remap Keyboard buttons. Not even making a gamepad->keyboard macro totally works in your favor because then the game starts glitching out, causing double inputs at random intervals and screwing everything up (not sure if it's the game or cuz of DS4Windows, but regardless). Really frustrating. If I could just remap these two buttons I would be able to get used to combat SO much easier.

2. F*** Hillkats. Seriously, they're a badly designed, absolute DEGENERATE enemy type. Literally ALL they do is just instantly burrow away any time you try to attack, EVEN WITH YOUR RANGED ATTACKS half of the time, so you just end up wasting your time chasing them all over the freaking map... or just ignoring them like i've chosen to do. Not really a good look when the player is encouraged to outright ignore a specific type of enemy imo. Look, I get it: you want to have an early-game enemy that teaches the player to think with their ranged attacks. But all Hillkats serve to do is just troll the player endlessly. It's ♥♥♥♥ing stupid. They just take a disproportionate amount of effort to bring to heel and it's absolutely not fun trying to bother with them.
The interval to stun them just seems random af too. You basically can't afford to focus them or you just get rekt by every other enemy around you. Unless you're playing on KBM I guess you might be able to single them out better??? (I can only assume mouse would give you better ranged accuracy, but I hate the idea of playing a 2D retrostyle ARPG with KBM, blech!) And all of that's made worse by the fact that they're only the SECOND enemy type you find post-tutorial. Are there any other enemy types that are as annoying as these MFers in the rest of the game? There doesn't seem to be any reliable strategy to deal with them efficiently. If stunning them with a charged shot was reliable i'd say otherwise, but that doesn't always seem to work.
Last edited by MastaGambit; Mar 23 @ 10:05pm
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Ernsteen Mar 23 @ 11:39pm 
As long as people have been asking for remapping on controller, I've had a hunch that they'd only use it to make their experience worse. About 10 minutes into the game the captain on the ship gives you a tutorial that forces you to perform dashes while aiming. For this you need to use both sticks and the dash button. He does so, because this is a powerful, if not important, technique in the game. If you were to remap the dash button to circle, you either wouldn't be able to move the right stick, or you'd be playing with the most uncomfortable version of the claw I have ever heard of.
I understand that being able to remap the control to a layout that is more intuitive to you is generally nice, but according to howlongtobeat.com an average playthrough of CrossCode is around 50h, so I'd argue it is way worth going through the awkward period of not liking it for the benefit of having the objectively best layout for the majority of the game.

As for the Hillkats, the game will repeat the same 3 or 4 enemy archetypes with some variations and the "enemy that you cannot get close to until you break them" archetype will come again and again. As someone who likes to play melee glass cannons, I also find them generally the most annoying, but none of them are truly inconsistent in their behaviour. It can take a few encounters to really figure them out, but that is the case for every single enemy. They all present themselves as tiny puzzles in themselves. The Hillkats play a soundeffect and blink red, when they can be stunned. You will need some awareness and reaction to take advantage of it and it's not exactly trivial when there's a whole group of enemies, but such is the challenge.
It's important to keep in mind that CrossCode is a intendedly challenging game and also not designed in a way that lends itself to perfect, damageless gameplay. You will be dished out some damage and sometimes you will die. That's why the consequence of failure is generally small.
I also like how Grass-haired Dude can literally jump out of my combos and yet my character is being called the cheater LOL i hope to god that humor is intentional cuz that's just perfect
Last edited by MastaGambit; Mar 23 @ 11:45pm
Originally posted by Ernsteen:
As long as people have been asking for remapping on controller, I've had a hunch that they'd only use it to make their experience worse.
Flimsy excuse at best. Dumb people aside, I believe it is never a bad idea to give the player more control in a game.

If you were to remap the dash button to circle, you either wouldn't be able to move the right stick, or you'd be playing with the most uncomfortable version of the claw I have ever heard of.

I'm playing a mostly-melee run, so I really only use ranged when I seriously have to anyway. Ranged with the right stick is really just condemned to be a clunky experience from the start. So it makes sense that the game throws so many ball ricochet puzzles at you. You really can't play ranged combat "right" w/o playing KBM imho. Same logic as FPSes applies here; the accuracy discrepancy is just too wide to the point that you would need some sort of "auto-aim" to make it viable on controller.

The reason i'd like to be able to switch these two is because i've mostly been playing games lately where Circle, or some other face button, ends up being my dodge/dash button. So the problem here really is the fact that my muscle memory is just too ingrained at this point when it comes to twitchy Action RPGs as of late. I also just find L1/LB to be a more natural "guard" in a situation where my natural "attack" is on the exact opposite bumper (R1/RB).
Last edited by MastaGambit; Mar 23 @ 11:59pm
zman9000 Mar 27 @ 10:58pm 
Originally posted by MastaGambit:
Originally posted by Ernsteen:
As long as people have been asking for remapping on controller, I've had a hunch that they'd only use it to make their experience worse.
Flimsy excuse at best. Dumb people aside, I believe it is never a bad idea to give the player more control in a game.

If you were to remap the dash button to circle, you either wouldn't be able to move the right stick, or you'd be playing with the most uncomfortable version of the claw I have ever heard of.

I'm playing a mostly-melee run, so I really only use ranged when I seriously have to anyway. Ranged with the right stick is really just condemned to be a clunky experience from the start. So it makes sense that the game throws so many ball ricochet puzzles at you. You really can't play ranged combat "right" w/o playing KBM imho. Same logic as FPSes applies here; the accuracy discrepancy is just too wide to the point that you would need some sort of "auto-aim" to make it viable on controller.

The reason i'd like to be able to switch these two is because i've mostly been playing games lately where Circle, or some other face button, ends up being my dodge/dash button. So the problem here really is the fact that my muscle memory is just too ingrained at this point when it comes to twitchy Action RPGs as of late. I also just find L1/LB to be a more natural "guard" in a situation where my natural "attack" is on the exact opposite bumper (R1/RB).

honestly the lack of remapping on controller is one of my biggest complaints about the game. and my reason for wanting it is the same issue you have, that being muscle memory.

i've gotten to the point where for games that don't let you remap, i have a folder on my desk top with copy's of a bunch of games ini files edited with the controls how i want. i'm spending literal hours every time i run into a game like this, fixing something just to get it into a playable state.

if only that was possible with this game, from what i've seen its not anywhere near as simple a fix so you kinda just have to put up with the devs opinion that "you are to stupid to be trusted with remapping controls"... so there's that.
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