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Are there any role specific differences between Pentafist and Triblader?
Well, finished playing the game a while ago (was such an awesome trip), and after some time I started to think about this (well, mainly because I thought who would I play as if CrossWorlds were the real thing).
I mean, it is pretty obvious that Quadrogards are focused at tanking aspects, Hexacasts are focused at ranged combat, and Spheromancers are the "jacks-of-all-trades". But both Tribladers and Pentafists are specialised at close-range combat, with only real difference I can find being the weapon type.
So, what are the differences between Pentafists and Tribladers? And are there any hypothetical situations where the party would benefit by having a Pentafist over Triblader and vice versa?

Sorry if this is actually described in the in-game lore and I'm just an idiot :lunar2019deadpanpig:
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Showing 1-12 of 12 comments
Frick Apr 7 @ 10:56pm 
If Quadroguard is shield, Pentafist is melee and Hexacast is projectile, then for Triblader that leaves dash. So perhaps their skill trees have a lot of focus for dash invincibility.
I don't remember Lukas doing all too many dach combat arts though, tbh.
Pentafists have the lowest HP out of all classes, but I think they're faster in dishing out damage.
There is a description of each class in the game if you look in the Records.
Pentafists are your glass cannon crit builds w/ quick flurries of strikes. Triblader hits like a ton of bricks per hit, but don't hit that often. Spheromancers can build themselves into whatever they durned well please... (and surprisingly, the tank/parry build in this game can be quite interesting!)
R.Heart Apr 15 @ 2:40am 
Originally posted by Dr.Doctor:
Pentafists are your glass cannon crit builds w/ quick flurries of strikes. Triblader hits like a ton of bricks per hit, but don't hit that often. Spheromancers can build themselves into whatever they durned well please... (and surprisingly, the tank/parry build in this game can be quite interesting!)

Heavy amounts of "assault" and "brawler" for me all the way. 8) Screw shields and defense.
Squaromancer is the best Class

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Change Apollos Mind
Lios Apr 15 @ 5:44am 
Originally posted by ライラ:
Squaromancer is the best Class

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Change Apollos Mind
Probably Apollo played all classes and is as intense as playing them as he is when he's playing a spheromancer.
Last edited by Lios; Apr 15 @ 5:44am
Tapxynyc Apr 15 @ 9:51am 
Originally posted by Lios:
Originally posted by ライラ:
Squaromancer is the best Class

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Change Apollos Mind
Probably Apollo played all classes and is as intense as playing them as he is when he's playing a spheromancer.
I'm basing it of Werwyn's playthrough, since I didn't visit the guild after their quest, but they do say that Apollo has a number of greenhaired spheromancer twinks all named "Apollo". I'm not so sure about his experience on other classes after that
wervyn Apr 15 @ 10:36am 
I think one of my favorite things about designing my content was getting my headcanon on that blessed.
Originally posted by Frick:
If Quadroguard is shield, Pentafist is melee and Hexacast is projectile, then for Triblader that leaves dash. So perhaps their skill trees have a lot of focus for dash invincibility.
I don't remember Lukas doing all too many dach combat arts though, tbh.

In my game Emilie uses the dash arts more often (shock element dash arts are pretty cool looking), i think tribladers would use melee skills more often (i don't remember, i miss a triblader in my party :steamsad: )
Last edited by Ryu Fireheart; Apr 15 @ 7:56pm
I mean, you don't get to see a lot of Triblader combat, but I always got the feeling it was like this:

Pentafist: Gap closers, high DPS, multi-hit attacks, lack of AoE. Protects self by locking down the enemy and then using high agility to escape retaliation.

Triblader: More well-rounded stat profile (still slightly more offensive than Spheromancer), wider swing arcs with longer range, spin attacks. Primarily defend themselves via spacing. Weaker to ranged attacks/kiting than pentafists but less vulnerable to melee punishment.

Your AI party members don't really use them, but all classes do have Balls available, and pentafists are supposed to fire the fastest but with the weakest type, while Tribladers throw small blades with no special properties that I'm aware of.
ExE Boss Apr 16 @ 7:52am 
Originally posted by Lupus Albus:
Your AI party members don't really use them, but all classes do have Balls available, and pentafists are supposed to fire the fastest but with the weakest type, while Tribladers throw small blades with no special properties that I'm aware of.
C'tron and Apollo do both actually use them quite a bit.
Last edited by ExE Boss; Apr 16 @ 7:52am
R.Heart Apr 17 @ 5:23pm 
Originally posted by ExE Boss:
Originally posted by Lupus Albus:
Your AI party members don't really use them, but all classes do have Balls available, and pentafists are supposed to fire the fastest but with the weakest type, while Tribladers throw small blades with no special properties that I'm aware of.
C'tron and Apollo do both actually use them quite a bit.

It makes sense, Apollo trying to maximize his efficacy as a Spheromancer. And C'tron, who's a Hexacast. Since there's technically not really 'spell casting' in this game, the equivalent for the Hexacast ability set are all in the different kinds of balls he can throw. He even says something about "homing VRPs" if you are fighting Sharksters with him in your party. To which Lea gives him a dirty look. x3

Also, on my main account, I'm a level 70 Heptalancer. :P
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