CrossCode

CrossCode

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CrossCode coming to consoles!
https://twitter.com/RadicalFishGame/status/981856862197907456

Kind of official so far, but official nonetheless. There has to be a Switch version, amirite?!

Edit: Actually playable on the PS4, as confirmed by Deck13.

https://twitter.com/Deck13_de/status/981848928294322176
Last edited by it's a gabe; Apr 5, 2018 @ 6:13am
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Showing 1-8 of 8 comments
muxmeister Apr 5, 2018 @ 8:05am 
I would buy a copy for every console I own that this comes out on, no joke. Would be nice to have a physical media release for gifting too, considering other recent indie games that have made it to disc/cartridge.

On the other hand, since this clearly past April Fools: lachsen, how the heck did you get JavaScript to work on a console?? Good job...
it's a gabe Apr 5, 2018 @ 8:49am 
A physical release with a beautiful cover art would be neat. Don't quite see that happening too soon, but maybe through Limited Run? They have Thimbleweed Park right now.
burningmime Apr 5, 2018 @ 9:47am 
Originally posted by muxmeister:
I would buy a copy for every console I own that this comes out on, no joke. Would be nice to have a physical media release for gifting too, considering other recent indie games that have made it to disc/cartridge.

On the other hand, since this clearly past April Fools: lachsen, how the heck did you get JavaScript to work on a console?? Good job...

There's built-in browsers on PS4, Xbone, and Vita. Supposedly there was some issue with Switch's JS implementation.

On PC, they're using a specific old version of NWJS specifically because newer versions have worse performance with some of the canvas stuff they're doing. So it's definitely not as easy as dropping the PC code into a console browser and packaging it. Seems like lachsen et al put it in a lot of work on this, so it's awesome to see it come together and will definitely help its sales, especially in Asian markets.
Mauman Apr 5, 2018 @ 10:00am 
I'm just glad it's a pc game first so I can use mouse and keyboard.
lachsen  [developer] Apr 5, 2018 @ 3:32pm 
I don't want to talk too much about the console news but just one thing:

Our publisher Deck13 takes care of the port. That way we can make sure there won't be further delays of version 1.0 for PC (because of console ports anyway). That's also why I currently don't know the details on how the port works exactly (hope to learn a bit more about it soon).

The idea is to have a good JS/HTML5 interpreter to run the game on consoles. It's not simply porting NW.js
it's a gabe Apr 5, 2018 @ 4:34pm 
I just really hope they can find a way to port it to the Switch, then. I got excited when I saw this on Twitter. Really want my boyfriend to play the game as I think he'll like it quite a lot (especially because he's a pixel artist and the work you guys did is amazing). His platform of choice has been the Switch ever since it came out and I think we all can agree that CC would fit right in thematically. I wouldn't even be upset if there were skins exclusive to the Switch that paid homage to Nintendo classics.
Berioth Apr 8, 2018 @ 5:56am 
Originally posted by lachsen:
I don't want to talk too much about the console news but just one thing:

Our publisher Deck13 takes care of the port. That way we can make sure there won't be further delays of version 1.0 for PC (because of console ports anyway). That's also why I currently don't know the details on how the port works exactly (hope to learn a bit more about it soon).

The idea is to have a good JS/HTML5 interpreter to run the game on consoles. It's not simply porting NW.js

Already own the game on steam, will buy on PS4 as soon as its out, this game is great, cannot wait for the official release!
Ravo Apr 8, 2018 @ 3:26pm 
The PS4 is capable of running the HTML5 engine on top of a browser on top of a standalone OS in a virtual sandbox if it needed to. I congratulate Deck13 on taking this initiative and achieving results and look forward to see how (s)he ports the game to less powerful hardware.
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Date Posted: Apr 5, 2018 @ 6:09am
Posts: 8