Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Agnostic Dragon - Render Fixes - (v 0.1.1 - Long long ago)
Please refer to this thread instead:

http://steamcommunity.com/groups/SpecialK_Mods/discussions/10/2741975115064752815/

I will not be posting in the public forums until Valve hires more professional moderators and/or implements an ignore button to make them obsolete.
Last edited by Kaldaien-WillNotReply; May 11, 2017 @ 10:45pm
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Showing 181-195 of 805 comments
Yeah, God rays are still working. They do seem a little bit less spectacular than they were, but that might just be the location in the game.

I was just trying to think off the top of my head certain effects that would need to be disabled in stereo mode and DoF and godrays were the only things that came to mind. Mostly any effect that's either based on depth or would be different between one eye and the other.

Stereo rendering clearly doesn't work in this game, but that option still disables all the effects that you'd need to in 3D mode ;)
SAUCIBOISPAGET Jan 24, 2016 @ 7:47pm 
When using enbseries, this fix does not work... Do you have any idea why? I used the instructions you suggested -- any ideas?

The game starts but it's as if the mod is not installed (no effect, but enb still works).
Last edited by SAUCIBOISPAGET; Jan 24, 2016 @ 8:03pm
Jo. Jan 24, 2016 @ 8:18pm 
Ty again for the new fix update ! I hope a fix for the map and the game work perfectly in 21:9 !
Francis_Mallman Jan 24, 2016 @ 8:49pm 
Originally posted by RoiPourpre:
Ty again for the new fix update ! I hope a fix for the map and the game work perfectly in 21:9 !

Kaldaien's got this thing working for us - anything after this is just icing on the cake. Honestly, I didn't think this game would be playable in 21:9. I'm just incredible grateful for this fix.
Originally posted by RoiPourpre:
Ty again for the new fix update ! I hope a fix for the map and the game work perfectly in 21:9 !

A fix for the map is going to take some time. I've got the minimap working as best I can using the approach I have been taking so far.


Capcom / QLOC combined the translation and rotation of the map into a single matrix, which is pretty normal... but they did this AFTER scaling for aspect ratio.

The scaled coordinates wrap around for any object on the mini-map below the center triangle and then they rotate around the wrong origin.

I can detect the center triangle and move it up to the correct height no problem, but the things that tend to rotate around the perimeter of the map are indistinguishable. I cannot separate the icons at good coordinates from the icons at bad coordinates :(


The only way to fix this is going to be replacing the math they use to transform the coordinates originally. Their bad math cannot be undone after the fact, which is how everything else I've accomplished so far has worked.


TL;DR: I'm calling the mini-map done for now and I'll look into the main map instead.
Originally posted by UncleBadTouch:
When using enbseries, this fix does not work... Do you have any idea why? I used the instructions you suggested -- any ideas?

The game starts but it's as if the mod is not installed (no effect, but enb still works).

Can you paste logs/AgDrag.log and logs/d3d9.log to pastebin.com and then post a link here?
Llama Jan 25, 2016 @ 12:32am 
Hey Kaldaien, I appreciate all the work you're doing trying to salvage what you can into making a aspect ratio fix for this title!

Please let me know if you have a donation link or something somewhere for me (and hopefully other people) to invite you to a latte or pay for your coffee to help you while you hack away at code.

Thanks again for your work.
Last edited by Llama; Jan 25, 2016 @ 12:42am
Nora_dawn Jan 25, 2016 @ 1:00am 
Originally posted by Sporky | OPSkins.com:
Hey Kaldaien, I appreciate all the work you're doing trying to salvage what you can into making a aspect ratio fix for this title!

Please let me know if you have a donation link or something somewhere for me (and hopefully other people) to invite you to a latte or pay for your coffee to help you while you hack away at code.

Thanks again for your work.

Exactly my thoughts this morning. I think this is the least we can do :)
I have never actually accepted donations for my work before, and Tales of Zestiria Fix was pretty darn extensive. But this game's quirks are starting to drive me a little nuts :P

I have added a link to a Pledgie project on the GitHub repository's temporary README.

https://github.com/Kaldaien/AgDrag

Source code will be available in a future release, a lot of the code is forked from TZFix and needs a good scrubbing before I check it in. Just in case you were wondering why the repository is pretty much empty :P
Llama Jan 25, 2016 @ 1:11am 
Originally posted by Kaldaien:
I have never actually accepted donations for my work before, and Tales of Zestiria Fix was pretty darn extensive. But this game's quirks are starting to drive me a little nuts :P

I have added a link to a Pledgie project on the GitHub repository's temporary README.

https://github.com/Kaldaien/AgDrag

Source code will be available in a future release, a lot of the code is forked from TZFix and needs a good scrubbing before I check it in. Just in case you were wondering why the repository is pretty much empty :P

Alrighty, I sent you $5 bucks your way so you can enjoy a Cappuccino on me :dragonemblem:

I hope to see this project finished eventually. I use an ultrawide monitor and it's kind of a shame having to see those black bars! but I think I can wait until the finished fix for it.
Thank you. I drink more sugar free Monster energy drink than any human probably should, and that'll help foot the bill, heh.

I definitely want to see this project to completion. I loved the game on the Xbox 360 and want to see the game thrive on PC. I think if the game had been released on PC when it was on consoles, nobody would have cared all that much about ultra-wide, but it's a growing part of the market now and quite under served.
Galexa Jan 25, 2016 @ 2:35am 
Hey Kaldaien, just thought i'd let you know about your updated dll compatibility with enb.

It's still not working. The previous 0.7 dll simply was ignored when changing proxy settings for enb, the new one opens the game window but nothing happens, stays black and game stops responding.

While it stops responding there also isn't any log file being created.

Not sure how it worked for you though, did you try using the latest ENB files? 0.298 / 0.299?

Also tried using the injector, same thing.
Originally posted by GALEXA:
Hey Kaldaien, just thought i'd let you know about your updated dll compatibility with enb.
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It's still not working. The previous 0.7 dll simply was ignored when changing proxy settings for enb, the new one opens the game window but nothing happens, stays black and game stops responding.

While it stops responding there also isn't any log file being created.

Not sure how it worked for you though, did you try using the latest ENB files? 0.298 / 0.299?

Also tried using the injector, same thing.

Yeah... I had it working on one system, I think that was a fluke :P

I have decided to go the other way with this, instead of enb loading my DLL as a proxy, I can load it as a proxy.

THIS method has been tested on two systems and works on both, though ENB adds a ridiculous amount of extra startup time.

Add this to d3d9.ini (and rename ENB's d3d9.dll to enbseries.dll)
[Import.enbseries] Filename=enbseries.dll Architecture=Win32 Role=d3d9 When=Proxy

The hotfix has been uploaded to https://github.com/Kaldaien/AgDrag/releases/tag/agdrag_007


PLEASE NOTE:

This expects you are using the Wrapper version of ENB. The injector version already has a DLL called enbseries.dll, you do not want that -- you want the d3d9.dll that comes with the wrapper version and you need to rename that to enbseries.dll.
Last edited by Kaldaien-WillNotReply; Jan 25, 2016 @ 4:28pm
That DLL has been tested using

GeDoSaTo -> SpecialK (my d3d9.dll) -> ENB -> Steam Overlay -> RivaTuner Statistics Server -> AMD Gaming Evolved Overlay and it works :)

Much better than the early problems the mod was having. The core is stable, though you wouldn't think that from the first 2 or 3 pages, lol.
Galexa Jan 25, 2016 @ 3:54am 
Works indeed, cheers ! :D
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