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Temporary damage is something that mage heal will take care of. Take too much damage and it becomes permanent - meaning your maximum health is reduced. You'll see temporary damage as your yellow bar being replaced with a white bar which can be replenished with mage heal. If your reduced health has no white, then mage heal can't fix it - you'll have to take herbal curatives (or rest at an inn).
The herbal curatives are far more effective than mage heals. In hectic situations, you'll be a smudge on the concrete before your heal can go off. Just become familiar with actual curative consumables and you don't need spell heal.
You can farm these herbs in various places. Don't need to buy them. Several patches exist throughout game world and can also gather them in BBI.
In short: mage heal sucks. Too damn slow. It's nice to have a well trained mage pawn that can keep your other pawns alive, but the mage will often get swatted while he's trying to cast it.
2. Don't regard advanced Vocations as "upgrades" as you may get dissapointed. Mage-Sorcerer is such transition when one get's surprised by the lack of Anodyne. No, you change Vocatrions. Some may seem similar, some may feel superior but they are not upgrades. And also most of them develop their uniqe gameplay style so, one does see, in action, how they are different.
3. Also Mage and Warrior suck ;)
...like upgrading a truck mounted, rapid fire MG to train mounted howitzer ;)
Mage is barely a supporting class, to heal and to buff, it's the best option for a pawn; sorcerer, on the contrary, is the best option for a player as only the player can cast sorcerer's spells effectively.
I meant both range, damage and mobility differences, so...
'Mages are useless, I will bring along 20 kg of herbs instead, it's absolutely practical.'
2. If one is so bad at this game that needs so much curatives then even Anodyne won't help ;)
Also: curatives basically grow on trees so, no need to drag all this around.
It's just the vocation change, deal with it ;)
Like, you can focus mostly on using this knife and bow, or you could make the bow better. Alternatively, you can learn to use a sword and shield as well as the bow and knife, or replace the bow with a magic one and get a staff too. Upgrade might not be the best word for it honestly.
Here, ...you also definitely can't, but spells are tied to weapon used so you ...forget how to wield a weapon... the point is, it's an artificial distinction, with balance in mind not logick, like Fighter forgetting how to use a shield when becoming a Warrior, if you catch me drift.
BTW The system is against official lore: Warrior IS a highly trained Fighter and Sorcerer IS a mageadept at all forms of magick.
Personally I'd like to see even bigger distinction, like Mage being able to actually wield a staff, like a martial artist and cast any debils from distance, while Sorcerer should bet all on Magick.
Well, man can dream.
Actually the above matches pretty well to DDDA Vocation system. You have knife and bow wielding Strider, Ranger specializing in sniper longbows and Assassin with expertise in bow, daggers, sword and shield.
But no heals for Sorcerer, not in this realm. Not that it matters...
Typical elitist (wannabe) comment from someone who wastes spell/augment slots on skills that aren't needed - totally practical.
And, no, don't need tons. Run with minimal and pick up more as you go. Not hard to find - especially in BBI. Durrrr.